|Wizards' new (yet old and familiar) Dungeon! board game|
Just in time for Christmas. ;)
To win the game, heroes must collect treasure totaling a certain value. Clerics and rogues only need 10,000 gold pieces of value, while the stronger fighter who can delve deeper into the dungeon and win greater treasure needs 20,000 and the all-powerful wizard needs 30,000.
Family games where the board is travelled by counters usually don't have such abstract goals, so it would be interesting to hear thoughts from a modern playtest by non-roleplayers. For roleplayers, however, this game is a delight because it provides a glimpse what the original D&D might have looked and played like in completely boiled down form (and I mean really boiled down). A contemporary to Dungeon! was the modular tile game Sorcerer's Cave - the rules to which I find are very strange but resemble D&D as some sort of Hobbit/Fairy Tale explained through a maths teacher's dream, but I digress.... Compared to that, Dungeon! is a much closer cousin to early D&D. There were plenty other quest games on the market, but the next more most fondly by my own friends remembered after Dungeon! is Talisman (which was much later). A couple of years ago I was disappointed by a review of the Warlock of Firetop Mountain board game which stated that it was a straight copy of Dungeon! which I strongly refute - apart from room encounters and a d6 combat system the comparison barely stands. However the simplicity of the Fighting Fantasy system and the tiny cards would owe a lot to the fantasy board games of the 70s -including Dungeon!
It's reassuring to see that this game looks very similar to the original and isn't just a new game smuggled under a nostalgia-brand.
Anyhow, stop reading this and ascend those dark stairs to GeekDad's unboxing of the Dungeon! board game.