tag:blogger.com,1999:blog-43944396703028392632024-03-19T07:15:21.599+00:00Adventures and Shopping<i>Kill monster, grab treasure ...go shopping!</i><br><a href="http://adventuresandshopping.blogspot.com">Eclectic reviews, nostalgic commentary on RPG games and accessories,<br> -discovering, reading, collecting, sharing...<br>
by Billiam Babble -</a> <a href="http://bit.ly/rpgblog">http://bit.ly/rpgblog</a>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.comBlogger344125tag:blogger.com,1999:blog-4394439670302839263.post-71374145458808525662021-04-04T20:01:00.007+01:002021-04-23T20:48:06.970+01:00Alternative Group Combat Rules for D&D BECMI/BX/AD&D and Basic Fantasy, OSR etc.<p><span style="font-family: inherit;">Although I don't often post on here, I still have a very active Tumblr blog with the same title: <a href="http://adventuresandshopping.tumblr.com" target="_blank"><b>adventuresandshopping.tumblr.com</b></a> It's mostly a reblogging pretty covers of games, miniatures and dice, but it's worth the occasional look. The following post is longer than most so I felt that it would benefit from being in the blogspot blog here.</span></p><p><b>Solo-play, large adventuring parties and D&D pre-history</b></p><p>I'm a fan of simpler editions of Dungeons & Dragons, and even more so of some of the old school rules “clones”, such as Basic Fantasy and S&W White Box (Finch, Mythmere Games). For all sorts of strange reasons I rarely get to play. I am very much an armchair reader and collector of RPG rules. With momentary fantasies of running a game at short notice, I'm drawn to systems which look like they would be quick to set up and play. One example is Tunnels & Trolls, partly because the notation required for planning a game can be minimal (i.e. "Room 3: Orcs MR30 Roll for treasure ; Room 4: Fountain Trap LSR2 ..."). I have to mention T&T because you will see an clear influence here in the way those rules treat combat as collective - with handfuls of dice being thrown and totalled in a deadly face-off, not like in a wargame or many FRPGs where each die roll equals one success-or-fail strike. In recent years, I've found myself reading the original Chainmail rules which was a precursor to, and part of, the earliest Dungeons & Dragons rules. If you like Basic/Expert D&D or AD&D but have not looked at Chainmail or “original” D&D I recommend that you do, especially if you have an interest in the evolution of gaming systems. It's my belief that just by focussing on specific constants like Hit Dice and the Morale Check in D&D old school systems, players can unlock simple and sometimes rewarding mechanics. </p><p>For myself I was interested in running solo- DM-less- games against pre-written scenarios. Some scenarios, especially "tournament" adventures, often recommend a large number of player characters. Running a party of 5 to 10 PCs through encounters with dozens of adversaries is a far cry from, what for me, was the ultimate model of solo-play, the Fighting Fantasy gamebook, where you controlled one survivable hero against individual monsters. Suddenly solo-run party adventures in D&D become a rapid turn off. I can imagine it's similar for a Dungeon Master with one or only a couple of players at the table. This being said, controlling handfuls of 0-level characters in a "funnel game" in Dungeon Crawl Classics seems to acceptable. The assumption being that you will lose most of the characters before the end of the session. If you want to start at first level in a D&D game, there's some serious limits as to how far back a DM can “scale” down encounters, whether or not you want to control hired NPC fighters, and the fact that you have to kill a lot of rats to reach second level. ;) The issue here is partly a record keeping one and keeping track of which character or monster is acting when in a combat round. I don't want to change any stats in the rules of adventure, and I'd like to find easy ways to control a large party, especially in combat without x times the paper work (x being the multiplier derived from number of characters, NPCs or adversaries). </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyrXamMFTv_A5Lq9-rjPECi6YDbUASoB47qFPAbtOBgqUl_OAD2-9kCs1_84IVdPl1J371PiW-1eOeUc2DtjVZCup_gJbfLwhpfN8fSFMnW4FNTWBoT8vW_zDiYmcGSYDOYiun3sUYttIx/s1440/generating_characters.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1440" data-original-width="1440" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyrXamMFTv_A5Lq9-rjPECi6YDbUASoB47qFPAbtOBgqUl_OAD2-9kCs1_84IVdPl1J371PiW-1eOeUc2DtjVZCup_gJbfLwhpfN8fSFMnW4FNTWBoT8vW_zDiYmcGSYDOYiun3sUYttIx/w400-h400/generating_characters.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"></td></tr></tbody></table><p> Going back to D&D's roots, the specialism of Chainmail (and it's Fantasy' supplement) was that it was "1 to 1" scale i.e. every miniature was represented uniquely and not just as a whole unit or troop (Playing At The World is good book for explaining this). These rules evolve in D&D into one player controlling one miniature or character, hence role-playing as we know it today. As with many wargames, a single die would be rolled for a standard "fighting man”. Special characters, like a "hero" or "super-hero”, might get to roll more dice for more attacks. Those "levels" of fighting force are tabled with the "Hit Dice". I'm over simplifying here, but the hit dice were rolled with modifiers as the attack roll. Like many players, when I started playing D&D in the 80s the term "Hit Dice" seemed abstract and too easily confused with the "To-Hit Roll", but these were legacy terms which you just got on with learning. In D&D, "Hit Dice" to the player represent how many potential Hit Points they can have when rolled, but they the dice are rolled only in character generation and experience level gain. For players "Level" is the universal phrase for measuring power and strength, especially in relation to the abilities of their class. For the Dungeon Master, looking at monster stats, Hit Dice are implicitly the indicator of fighting power because they tie in with the To-Hit AC matrices. In some of the cloned rules the HD number becomes the attack modifier, eliminating the need for attack matrices. In all of the early systems and retroclones, if you remove all references to character levels, the hit dice (and total hit points) are still the simplest way to compare survivability in melee combat. Okay, I know this sounds like "1+1=2", but hit dice only have a passive role in combat itself, which I wanted to turn that into an active roll (see what I did there? role, roll? I know, I know).</p><p>I'll probably be repeating some of this below, but I felt context is needed. The following rules are being floated for opinion on the Basic Fantasy RPG forum. I feel these rules can work for several different editions of OSR clones and older D&D, but I'm not comfortable posting them in Facebook groups, because edition gatekeeping is very tight at the moment, understandably to stop those groups becoming overwhelmed with off-topic posts. The Basic Fantasy forum is a welcoming community without hang-ups, so I've posted it there for review and suggestions. In light of the rules possibly becoming associated with Basic Fantasy and an Open Game License, it's good practice for me not to refer to alternative editions of rules. Old school players will recognise the universality of what is being suggested. Just now I remembered that in S&W White Box, all HD for monsters and PCs are d6, which would simplify even further the mixtures of polyhedrals suggested below. </p><p>There's a single small reference to Armour Class as a type of saving throw. Basic Fantasy uses an "ascending" system, so AC is often somewhere between 11 and 20, with 11 being no armour and Chain Mail being 15, for example. Hence rolling under or equal to Armour Class with a d20 might be plausible as a type of Saving Throw. Different maths would be required with the traditional "descending" system of AC. Also, it's worth noting that Basic Fantasy is more flexible with race and class combinations than some rule systems.</p><p>I advocate the ungentlemanly use of dice rolling apps, but in recent tests, with a low level party of adventurers, the quantities of dice are not a challenge for average dice-hoarding math-juggling gamer. Enjoy.</p><p> <span></span></p><a name='more'></a><p></p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-joJDkk99TCE/YGnnscSFSxI/AAAAAAAAJ6E/kd5xU6qDNA01kVFIdo0Qug2yGzIZ6PIdACLcBGAsYHQ/s1545/groupcombatBB2021__.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="518" data-original-width="1545" height="214" src="https://1.bp.blogspot.com/-joJDkk99TCE/YGnnscSFSxI/AAAAAAAAJ6E/kd5xU6qDNA01kVFIdo0Qug2yGzIZ6PIdACLcBGAsYHQ/w640-h214/groupcombatBB2021__.jpg" width="640" /></a></div><br /><br /><h3 style="text-align: left;"><b>Simplified Group Combat - Hit Dice as Attack Dice</b></h3><div>(as posted to the Basic Fantasy RPG Forum Workshop <a href="https://www.basicfantasy.org/forums/viewtopic.php?f=19&t=4129" target="_blank"><b>here</b></a>)</div><div><br /></div><div><span id="docs-internal-guid-0efd8fae-7fff-2050-a4d7-df9b2590c616"><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Introduction</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">There will be plenty of times in a Basic Fantasy campaign when a medium to large sized adventuring party will encounter a horde of attacking monsters. The following rules are players who wish to resolve collective group combat simply and quickly with minimal book keeping. The original intention for these rules was to benefit a small number of players, or one player, operating a large party (say 6-10 characters). These rules may also aid a hard pressed Games Master who is suddenly faced with resolving a wandering monster encounter - i.e 20 kobolds rush into the chamber. The rules are designed so that the players and GM can jump back to normal rules as and when required. These rules may also provide an engaging way to run mass battles between units of allied NPCs and monsters, when the game plot requires it. For speed, the rules are simplified and abstract and often favour the players.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The fundamental premise of what follows is that the Hit Dice of monsters and of characters represent raw fighting power.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Due to the large quantities of dice employed, a dice rolling and totalling program is recommended. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Group Hit Points</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Any collection of PCs or monsters can be combined in a Group. Groups have Group Hit Points (gHP) which is equal to the total current Hit Points of all of the members of that Group. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Attack Dice</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">For group melee, a Group's Attack Dice (AD) is equal to the total Hit Dice of the participants plus combined Strength Bonuses and bonuses from magic weapons or spells.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">For group missile attacks, the AD will employ cumulative Dexterity bonuses instead of Strength.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Groups of monsters can be represented on paper as follows ...</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: white; color: #00000a; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">20 Kobolds having Hit Dice 1d4; 3 hit points will be summarised as:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: white; color: #00000a; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: white; color: #00000a; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">20 Kobolds AD: 20d4 gHP: 60 </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Ten goblins, HD1-1, 4 HP each, will become:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10 Goblins AD: 10d8 -10 gHP: 40</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Other monster groupings with average hit points could look like this:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2 Ogres AD: 8d8 +2 gHP: 38</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8 Gnomes AD: 8d8 gHP: 38</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3 Bears AD: 5d8 gHP: 44</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Combination groups are also possible. So an ogre (HD 4+1, 19 HP) with 10 kobold allies (HD1d4, 3 HP each) would be:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Ogre, 10 Kobolds AD: 4d8 +10d4 +1 gHP: 49</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">6 Orcs with their Orc War Leader from a wilderness encounter in The Chaotic Caves (J.D.Neal 2009) can be summarised from their stats in the text Orcs HD 1, 4HP each; and Orc War Leader (HD 2, 10 HP) resulting in:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6 Orcs plus War Leader AD: 8d8 gHP: 34</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A monster on it's own can be represented as a “group of one”, for example:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Sabre-Tooth Cat AD: 8d8 gHP: 36</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Storm Giant AD: 15d8 * gHP: 68</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Owlbear AD: 5d8 gHP: 25</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">*House Rule: lightning bolts can treated as missile attack (AD: 15d8) if at a distance.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">When generating monster HPs quickly use the amount of HP per Hit Dice as a measure of fighting competence. A troop of averagely skilled orcs will have 4-5 hp each whereas veteran orcs might have 7-8 hp each. It's totally possible to have a list of monsters of the same type who have differing HP, simply add the those values together to make the Group Hit Points.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Player Characters are treated in the same way as monsters but are more likely to have a variety of hit dice types depending upon class and race. When we refer to HD for PCs we mean the number of dice listed in their character class descriptions next to level.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Here we have a large party, “The Wandering Company”, of 10 characters with a mixture of classes.</span></span></p><span style="font-family: inherit;"><br /><br /></span><div align="left" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="143"></col><col width="67"></col><col width="75"></col><col width="146"></col><col width="69"></col><col width="72"></col><col width="59"></col></colgroup><tbody><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Character Name</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Race</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Class</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Abilities</span></span></p><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;"> S I W D C Ch</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Level & Hit Die Type</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: courier; font-size: xx-small;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Bonuses</span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">STR & </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">DEX</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Hit Points </span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Rellen Feermyer</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Fighter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">16 5 14 11 9 9</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">STR +2</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">8</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Aldan Farmson</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Fighter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">13 9 12 12 11 13</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">STR +1</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">8</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">“Brag” Braggadocio</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Fighter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">12 10 12 15 13 12</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">DEX +1</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">9</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Shellivor Marian</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Fighter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">10 14 7 8 11 7</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">8</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Dram Kairn</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Dwarf</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Fighter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">12 6 10 14 9 13</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">DEX +1</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">8</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Olthrim Gallocks</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Dwarf</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Cleric</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">10 10 18 11 12 8</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d6</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">6</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Gregorin “The Devoted”</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Cleric</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">10 7 15 10 9 9</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d6</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">6</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Sylbar Nightglow</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Elf</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Magic-User</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;"> 9 13 11 6 12 12</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d4</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">4</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Slim Nifter</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Human</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">MU/Thief</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;"> 6 13 12 13 15 11</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d4</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">DEX +1</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">5</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Minow Drabhill</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Halfling</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Thief</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;"> 9 10 10 10 6 14</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">1 d4</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">3</span></span></p></td></tr><tr style="height: 14.5pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td colspan="3" style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"></p><hr /><p></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Attack Dice (AD)</span></span></p><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">5d8 +</span></span></p><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">2d6 +</span></span></p><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">3d4</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: courier; font-size: xx-small;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">STR +3 </span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">or DEX +3</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">Group Hit Points (gHP)</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><span style="font-family: courier; font-size: xx-small;"><br /></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 2.75pt; vertical-align: top;"><p style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: courier; font-size: xx-small;">65</span></span></p></td></tr></tbody></table></div><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"> </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The GM has house ruled that 1st level characters can start with their maximum HP adjusted by Constitution.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Strength is listed for a collective melee attack bonus (here it's “+3” when totalled). A collective Dexterity bonus is for missile attacks and certain defensive situations or saves (“+3” when totalled). Negative ability bonuses are ignored. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Player Characters will often benefit from Strength and Dexterity bonuses, whereas in general monsters do not. It can be argued that fighting strength and prowess of monsters is built into their 1d8 based Hit Dice.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Reminder summary:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Attack Dice = collective Hit Dice + collective Strength Bonus (for melee)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Group Hit Points = all of the Hit Points of the characters added together.</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">When listed as a Group, who fight collectively, these PCs will appear as:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Wandering Company (10 PCs) AD: 5d8 +2d6 +3d4 +3 gHP: 65</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Below is an example of a slightly higher level party with less members, known as the “Bright Bringers”. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">This is relevant information extrapolated from the full character entries in Third Level Pregenerated Characters supplement (Fredericks, 2015).</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Thief Human Lv3(HD3d4) Dex 16 (+2) 15 HP </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2 Clerics Human (they are “brothers”) Lv3(HD3d6), Str 14 (+1); 18 HP each</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Fighter Human Lv3 (HD3d8) Str 16 (+2), Dex 13 (+1); 27 HP</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1 Magic User Human Lv3 (HD3d4) Dex 13 (+1) 15 HP</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">For spells and equipment refer to the supplement – not important for now.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">This adventuring party here can be summarised like this:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Bright Bringers (5 PCs) AD: 3d8 +6d6 +6d4 +4* gHP: 93 </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">* +4 for melee combat. For missiles it will be (attack dice) +2</span></span></p><span style="font-family: inherit;"><br /><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Combat Fundamentals</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">This group combat system is designed to simplify group encounters, especially when an adventuring party engages with wandering monsters or with an encounter which isn't essential to the main goal of the scenario. Technically, it's lethal for monsters, but players only become partially incapicited, i.e. they can no longer fight, cast spells or use a special ability. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Combat is simultaneous, so the normal initiative stage can be ignored. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">However, if there is considerable distance between the opponents players may opt to have a missile or spell attack before engaging in melee. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Melee and close combat</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1. Both sides roll their Attack Dice, add their Strength bonuses, and compare results.</span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /><br /></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2. The highest result “wins”, the lower result “loses”. The “Difference” between the results is recorded. If the Difference is “0” then this round is a stand-off, with neither side taking damage, repeat step 1.</span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /><br /></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3. The Difference x 2 is then deducted from the losing side’s Group Hit Points. </span></span></p><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If a monsters’ group is reduced to zero or less Group Hit Points then they have all been killed. If the players have said beforehand that they choose to take prisoners, then one or two monsters are left barely conscious and unable to fight.</span></span></p></li><li aria-level="1" dir="ltr" style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If a PC Group is reduced to zero of less Group Hit Points, then they should be treated as badly wounded but with enough energy to be able to retreat to a safe distance* </span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /><br /></span></span></p></li></ul><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4. If both sides are still able to fight, return to step 1.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">* This is unless the GM has declared beforehand that this combat is going to be deadly, this is not recommended because of the lack of agency individual PCs have in group combat rules. This partial-incapacitation-no-death rule is intended to help solo gamers to not have to keep generating whole new parties at short notice.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Missile Attacks</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">For groups with missile weapons, firing from a distance (not in close-combat melee), the attack is asymmetric. The firer's Attack Dice are rolled with the Dexterity bonus (loosely modified for range, target size and cover), the defenders also roll Attack Dice (with Dex bonus if available). If the firers’ roll is higher, the Difference (x2) damage is worked out as normal against the defending target Group and deducted from their gHP. If the target group's Attack Dice result is highest or equal, (Difference=0), then the firers have missed or the missiles have bounced off the defender's shields, armour and/or protective cover.</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Example of Melee Combat</span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Our party of first level characters “The Wandering Company” are ambushed nearby in ruins in the wilderness by the 6 orcs and their orc war leader (see earlier). The stats for both groups are as follows:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs Group - The Wandering Company (10 PCs) </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">AD: 5d8+2d6+3d4 +3 ; gHP: 65</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Orcs Group - 6 Orcs plus War Leader </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">AD: 8d8 ; gHP: 34</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 1</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The PCs Group roll a total of “40”</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The Orcs Group rolls “33”</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The Difference is “7” with the PCs winning the round.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Multiplied by 2, the damage taken by the Orcs is 14, reducing their Group Hit Points to 20.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Revised Group Hit Points:</span><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">PCs gHP 65 ;</span><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Orc gHP 20 </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 2</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs Group rolls “45”</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Orcs Group rolls “30”</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference= 15</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">(x2) Orcs Group take 30 damage. The orcs are defeated.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Revised Group Hit Points: PCs ghp 65 ; Orcs ghp -10 (incapicitated or dead)</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The orcs and their leader are slaughtered in 2 rounds. In this fight the PCs didn’t receive any damage. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">In another test this fight took 9 rounds to resolve and the barely victorious PCs were left with a mere 15 gHP (out of 65). It is the intention of this group combat rules that play is fast with simpler bookkeeping. If you are regularly finding it to be otherwise it might be worth switching back to normal combat as written in the core rulebook. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"> </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Special Weapons (PCs and NPCs)</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If a monster is resistant to normal weapons, combat is still possible if at least one character is fighting with a silver or a “+#” magic weapon. The assumption here is that the whole group are working together to make sure that the special weapon strikes home. Treat Attack Dice as normal. Also in the case of weapons with a bonus, or spell effects which provide bonuses to hit rolls, simply add those bonuses to the Attack Dice.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Special Attacks and Spells</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A special attack or spell can be employed by player characters during their attack. Do not adjust the Attack Dice when casting a spell, you can still include the magic-user’s d4s in the attack. If the players’ Group wins the round then the spell is successfully cast. If the Group loses that round then the spell is miscast and fails. Some improvisation and house ruling will be required here - so keep consistent in the way these situations are resolved.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Monsters cannot combine different types of attacks in the same round. If a shaman amidst the gang of goblins casts a spell, roll the total attack dice as normal. If the shaman and goblins have the higher roll, the spell is successfully cast - its effects are applied, and not normal damage. If there was a red dragon in the same group in place of the shaman, the monsters could opt for a normal melee weapons attack (damage derived as normal from Difference) or apply the effects of a breath weapon. A tentacled worm would apply it’s paralysis attack instead of causing actual hit point damage, but it would still need to win the combat round first. See also Saving Throws.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Alternative wild-card rule: In the case of fireballs, breath weapons and dice based magical damage, the DM might opt to replace the Attack Dice with the damage dice listed. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Optional: In the cases of special missile attacks, as with giants hurling rocks, resolve these before melee combat occurs -but the Attack Dice can be based on the attack damage (and not the HD based AD).</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Turning Undead - suggested rule</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If the Cleric successfully turns a majority of undead enemies before or during combat, and the undead are in a confined area (a dungeon room), then for the next 1d6 rounds the group containing the undead will fight asymmetrically (like when defending in missile combat), rolling only to defend themselves and they will not cause damage to the PCs if they win in those rounds.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"> </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Saving Throws</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">In some situations a collective saving throw might be required (perhaps against spells and special attacks). As a rough guide for players, Save as Fighter class with the highest character level in the group, and for monsters it will be Save as Fighter with either an average level in HD of the Group or the most powerful (choose one method and stick to it). In the case of spells which will end combat due to a condition - like petrification or paralysis, randomly select which PC is hit and then save as that PC. Continue combat as normal*, but combat must end if all of the characters fall foul of a special condition. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">*For simplicity, do not worry about adjusting the Group’s Attack Dice for the temporary loss of that character’s fighting ability, however, that character’s special abilities, spells or attacks can no longer be used. Adjust Attack Dice once combat is ended.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><b>Surprise</b></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If using Surprise rules or in a case where initiative is won, an advantage for one side at the start of combat will result in the first round being fought asymmetrically. This means that the disadvantaged, surprised or slow side still roll their attack dice in defence, but inflict no damage if they win the round.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"> </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Leaving the Group, Group Hit Points and normal Hit Points</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">In combat, damage is distributed across the group so if a character needs to act outside the group their HP will have been reduced in proportion with Group HP (if at all). </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Example: </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">One of the clerics in the Bright Bringers needs to leave the group to perform a ritual in a specific place. In a recent battle the Group went from 93 (Max/starting) gHP down to 65 gHP (their current gHP). The cleric's starting HP was 18, and their wounds are proportional to the groups, so now it is reduced to 13 HP.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">This was found by dividing the current gHP by the starting gHP. Thus: 65 / 93 = 0.69 </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Then multiply that result by the PC's starting HP: 0.69 x 18 = 12.4 rounded up to 13 HP.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Without the cleric, the gHP of the Group will now drop to 47 (65 minus 18). Here we must allow give and take due to rounding up. The Group's maximum gHP will be the total of the all characters starting HP still in the group - if they are all suddenly magically healed. All of the characters in this example will have roughly 70% of their original hit points if they return to being played individually using standard rules.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The maths doesn't have to be complicated or exact, as long as it doesn't go over individual maximum HPs or below 1 whilst the Group still has members. All the PCs being down to "roughly a third of their original hit points" might be all you need to work with. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Individually a character will always be treated as having 1 HP within the group unless killed in kill-shock (see Additional Advanced Rules below). This system can be quirky, a gHP can have a value of 1, but characters in actuality might individually all still have 1HP. This is an “as if” rule for when characters separate from the Group as a whole, it does not mean that 8 character Group reduced to 3 gHP from wounds has 8 gHP.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If the absconding character heals or loses more hit points whilst they are away from the main group, when they rejoin the group simply add their current HP to the gHP.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A leaving character will take their HD/Attack Dice with them (remove from the Group's Attack Dice total).</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A Group can split into several groups. This is done by adjusting all of the individual character hit points as above (everyone retains at least 1HP if the gHP is over zero) and reassembling as smaller groups with collective Attack Dice and adding together the HP of the characters in the new groups. </span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Additional Advanced Rules for Simplified Group Combat</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Morale</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If a Group of monsters receives damage in one round equal to or more than half its current Group HP, that side must make a Morale Check (see normal rules, 2d6 equal or below the leader’s Morale Rating). Failure results in a "Rout" - that side panics and flees the attackers. They effectively try to escape the field of combat and for the purposes of this system are as good as scattered or dead. The GM can either refer to the original monster listings for a Morale Rating, or include it alongside the new notations. </span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Optional morale rules in open battlefields</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">When the enemy is routing, and if the winning side are NPCs or monsters, they must also make a Morale Check. Failure will mean they leave the battle area whilst chasing down the enemy. Either they disappear for a random number of rounds or vanish from play entirely. A second check can be made in an attempt to "rally" the Group back to order. If they succeed the first check they don't break ranks and stand firm. Again these are simplified rules which are for NPCs and monsters in group-to-group combat, not PCs. If relevant, looting at the end of the battle can be worked out by rolling on the Individual Treasures table as normal (there's always some dead bodies on the field even after a rout). This rule is inspired by traditional wargaming rules.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Kill-Shock (Player Characters)</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If the Group containing Player Characters loses 50% or more of it's gHP in one round, the PCs have received a proportionately devastating quantity of wound causing blows and will possibly have casualties. One character determined at random might have become incapacitated (similar to having 0 HP in the core rules) and if not seen to in the number of rounds equal to their level will become lifeless or dead to the Group. Kill Shock can happen even at very low levels of damage, such as a 1st level party on 2 Group Hit Points receives 1 point of damage. Choose one of the following methods and stay consistent. Method A requires the least bookkeeping,</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Method A</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Use a Group Saving Throw (as Fighter/highest level PC in group) vs. Death Ray / Poison plus the collective Constitution bonus. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">If the Save fails ...</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Randomly determine which character is affected (die roll). Treat that character as killed instantly or incapacitated (at 0 HP).</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Method B</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Randomly select a character. That character gets to Save vs. Death Ray / Poison based on their own class and level including a Constitution bonus (if any). Failure means they have become incapacitated or killed.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Method C </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Roll Saving Throws vs. Death Ray / Poison as above for every member of the group in turn. The characters who fail have become incapacitated (similar to 0 HP in the original rules). If all fail, see “Total Party Kill” (below).</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Armour as a Save</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">As an alternative to, or in place of, the save rolls above: Roll under a character's unique AC with a d20.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Do not adjust the Attack Dice of the PC Group until the combat ends. This is for speed and simplicity. However special attacks belonging to an incapacitated character can no longer be used.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">After the battle is over, the incapacitated character can no longer lend their skills, abilities or HD to the group as a whole. Attack Dice derived from their hit dice must be removed from the Group's total Attack Dice. The Group retains its current gHP. The maximum gHP of the group will have to be adjusted. The characters in the group might still have access to that character's equipment and special weapons, depending upon their class restrictions. </span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Total Party Kill - TPK</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The party will be "defeated"; if the gHP is reduced to 0 (or ALL the characters have fallen in Kill-Shock). This means they are all mortally wounded and vulnerable - in most cases the victors will finish them off and the adventure has come to an end.</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Optional rule for solo play "Heroes never die!"</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">When playing solitaire, a player might wish to keep the party of characters alive. Somehow the mortally injured retreat offstage or limp out of the dungeon on 1 HP each (even if the gHP is 0 or lower). Basically the barely alive carry the severely injured to the next rest stop where the whole group can heal up. Perhaps monsters will loot their weak bodies for gems and coins. The adventure is lost for now but the player may wish to withdraw them to town and return a few weeks later. This will save having to repeatedly generate a whole new party. A generous GM may wish to employ this rule, especially if the group combats were not meant to be significant encounters in terms of the aims of the scenario. </span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Group Combat - D6s Only</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Sometimes when rolling a large amount of dice it's easier if the dice are of one type. The most common spare dice are often six-siders or the d6, but in principle the following method can use any one type of dice.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">All Attack Dice will be now be six-sided but still based on hit dice quantities as listed in the rulebook or adventure text.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A first level party of 8 PCs (mixed classes) could be represented as 8d6 plus their bonuses from Strength or Dexterity. Unique Hit Points should be generated as normal, as written in the rules. Group Hit Points are still the collective total of all characters' HP in the party (or "group")</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Monsters HD (usually d8s) will convert directly to d6s. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Examples:</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">HD1-1 will be 1d6 -1. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">HD4+2 will become 4d6 +2.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The exception here are monsters with low singular HD, such as kobolds and some smaller critters (i.e creatures with 1 to 4 hp and below). Here I would house rule that a kobold at HD 1-4hp (or a 1d4) is technically "half" of a standard hit die, so two kobolds together would fight as 1HD or 1 Attack Dice. When possible round up to the nearest HD. Alternatively, a single kobold, or, an extra kobold amongst an even number of kobolds, would fight as 1d6-2, so that 11 kobolds have 6d6-2 attack dice, 12 kobolds will fight as 6d6, 13 as 7d6-2 and so on.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Battles are fought in the same way as in the rules above, using comparative totalling to establish a winning side and damage taken by a losing side.</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Alternative d6: "5s and 6s"</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Estimate Attack Dice from Hit Dice using only d6s like above. When rolling in combat, do NOT add together the numbers on the faces of the dice. Simply treat rolls of "5" or "6" as successes and discard the other dice. Count up the number of successes for both sides of combat. Successes on both sides cancel each other out. The side with most success dice (5 and 6s) left on the table is the winning side. The number of dice left is the Difference and this is used to work out damage inflicted on the loser.* The Difference is multiplied by 5, add Strength, Dexterity or monster HD bonuses to find out the damage inflicted on the losing groups gHP.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">*Alternatively add the face numbers on the dice left as damage. These will be 5 or 6s so the result will often be close to multiplying by 5.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Example melee combat:</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">"The Wandering Company" 10 PCs at 1st Level.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Attack Dice 10d6 STR +3 gHP 65</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">verses </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2 possessed Mountain Lions HD3+2 15hp each</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Attack Dice 6d6 Bonus +4 gHP 30</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 1</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The PCs roll 10d6 resulting in 2 successes (6,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Mountain Lions roll 6d6 and they only have 1 success (a 6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs win the round.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference = 2-1=1</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The Mountain Lions will take 1 x5 damage +3 (PCs' STR bonus)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">= 8 total damage points</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">These are deducted from the lion's 30 gHP leaving them with 25 gHP.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Revised Group Hit Points: PCs 65 gHP ; ML 25 ghp</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 2</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs roll. 2 successes (5,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MLs roll. 2 successes (6,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The round is a draw and stand off. No damage is taken on either side.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 3</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs roll. 2 successes (5,5)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MLs roll. 5 successes (5,6,6,6,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Mountain Lions win the round.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference = 5-2=3</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs lose 3 x5 +4 = 19 damage , reducing their gHP to 46.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Revised Group Hit Points: PCs 46 gHP ; ML 25 gHP</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 5</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs roll. 5 successes (5,5,6,6,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MLs roll. 3 successes (5,5,5)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs win the round.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference = 5-3 =2</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The damage against Mountain Lions is 2 x 5 +3 = 13 points damage, leaving them with 12 gHP.</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Revised Group Hit Points: PCs 46 gHP ; ML 12 gHP</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 6</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs roll. 3 successes (5,5,6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MLs roll. 2 successes (5,5)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs win the round.</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference = 3-2=1 </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Damage taken by the Mountain Lions 1 x5 +3 = 8 points, leaving them with 4 gHP</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Revised Group Hit Points: PCs 46 gHP ; ML 4 gHP</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Round 7</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs roll. 3 successes (6, 6, 5)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">MLs roll. 2 success. (5, 6)</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">PCs win the round</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Difference = 3-2 =1</span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1 x5 +3 = 8 points damage, killing the mountain lions (they now have gHP -4).</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The PCs have survived but with a loss of 19 points from their starting 65 gHP. They now have 46 gHP. Tis but a scratch!</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Optional rule when negative adjustments are too high</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Negative adjustments in a large group based on HD in their listing mustn't be higher than -4. So 10 goblins with HD1 -1 can be represented as 10d6 Attack Dice with -4 on damage (as opposed to -10). </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">(“5s and 6s” combat rules only)</span></span></p><span style="font-family: inherit;"><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Optional rule, minimum damage caused</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">The minimum damage caused by the winning side after adjustment must never be below 5. </span></span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">(“5s and 6s” combat rules only)</span></span></p><span style="font-family: inherit;"><br /><br /><p><span data-tt="{"paragraphStyle":{"alignment":4,"writingDirection":1}}" style="white-space: pre-wrap;"><b>Last Man Standing - 5s & 6s variation </b>- <i>Update/edit 23rd April 2021</i></span></p><p><span data-tt="{"paragraphStyle":{"alignment":4,"writingDirection":1}}" style="white-space: pre-wrap;">These rules might be best used for resolving a side-plot battle. For example, a local militia of NPCs defending a city from orcs. Dice with different colours for respective sides colours are recommended for fast play. </span><span style="font-family: inherit; white-space: pre-wrap;">Ignore hit points and concentrate only on converting HD to Attack Dice. </span><span style="font-family: inherit; white-space: pre-wrap;">Roll all the attack dice for both sides at once and remove any dice which are not 5s or 6s. </span><span style="font-family: inherit; white-space: pre-wrap;">Keep rolling until the only dice left on the table belong to one side - that side has won the battle.</span></p><br /><br /><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">End Notes</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">These are still very much armchair gaming rules, originally designed to help me take large numbers of PCs through low level pre-written adventures as solo-games. I am still testing this. It’s also a working theory whereby Basic Fantasy and similar FRPGs can be stripped back to the humble Hit Dice, resembling something of their roots in wargaming. The use of collective hit points is abstract and this will not please some players. The rules favour the PCs’ player(s) but this is partly to do with limiting the amount of record keeping and the compression of multiple actions. It should be easy to switch between these rules and those in the original rulebook. The spirit is to keep things very simple and fun. If there are too many inconsistencies and players are unhappy, I would recommend returning to the original rules for combat. Although ideal for wandering monster or commonplace encounters, I probably wouldn’t use these rules in a plot-significant encounter. In those cases players will need full agency over their characters, and not to fail group saving rolls. All opinions or suggestions are welcome!</span></span></p><span style="font-family: inherit;"><br /></span><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">- Billiam Babble, April ‘21</span></span></p><span style="font-family: inherit;"><br /><br /><br /></span><br /></span></div><p></p>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com7tag:blogger.com,1999:blog-4394439670302839263.post-16691811944645561262020-12-17T00:16:00.002+00:002020-12-17T00:16:52.760+00:00Those Dark Places - Industrial Sci-Fi RPG<div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-WpKZMo3JG78/X9qjWESAoiI/AAAAAAAAJ3M/vM1z-lN90VopXwWlu2m6NXiuTDreFPu9ACLcBGAsYHQ/s2048/0F40676B-3985-4E07-8D5A-59326A629959.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="320" src="https://1.bp.blogspot.com/-WpKZMo3JG78/X9qjWESAoiI/AAAAAAAAJ3M/vM1z-lN90VopXwWlu2m6NXiuTDreFPu9ACLcBGAsYHQ/s320/0F40676B-3985-4E07-8D5A-59326A629959.jpeg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPS19cwxo3RqjJqEvlEXt-PYExLzehlH2Q3LgZ0OKklB9eZf2LiS7x2Xtj4mMPRCdOQEFi4APVTxuy_JOo9OQjunTxj2AbSTSFd9asSFuJSqyz8y0VUH9JZhiCEhoRGa2nHAHogXaNCp38/s1440/1EC74424-A536-4E3C-A6CB-8DBA2481F2B3.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="1440" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPS19cwxo3RqjJqEvlEXt-PYExLzehlH2Q3LgZ0OKklB9eZf2LiS7x2Xtj4mMPRCdOQEFi4APVTxuy_JOo9OQjunTxj2AbSTSFd9asSFuJSqyz8y0VUH9JZhiCEhoRGa2nHAHogXaNCp38/s320/1EC74424-A536-4E3C-A6CB-8DBA2481F2B3.jpeg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-AAO00i3rNO8/X9qjWk4YoyI/AAAAAAAAJ3Q/OERKlcZW5Joj2qVuyKYcRViRVhJmS246wCLcBGAsYHQ/s1936/3ECC9E90-8C77-4C31-A61E-A97715F91C45.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1936" data-original-width="1936" height="320" src="https://1.bp.blogspot.com/-AAO00i3rNO8/X9qjWk4YoyI/AAAAAAAAJ3Q/OERKlcZW5Joj2qVuyKYcRViRVhJmS246wCLcBGAsYHQ/s320/3ECC9E90-8C77-4C31-A61E-A97715F91C45.jpeg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-xpwzszrsR04/X9qjV1EqvUI/AAAAAAAAJ3I/vxcDk8tyivAoVjSBV_eOHuelof-feBtsgCLcBGAsYHQ/s1440/2816CAD8-5470-4435-B278-2AB75B1F66A4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="1440" height="320" src="https://1.bp.blogspot.com/-xpwzszrsR04/X9qjV1EqvUI/AAAAAAAAJ3I/vxcDk8tyivAoVjSBV_eOHuelof-feBtsgCLcBGAsYHQ/s320/2816CAD8-5470-4435-B278-2AB75B1F66A4.jpeg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB2OcAMVp8i1EF57IWv9gLh24XJoYPuKoTFEM_ukZmMK897H18_wjMvXLqZ357-lai06qXfVIeOUA34CcCsbLLtbUZU-Wq1A64fK2RHCvh_Q-9fKbya45gFmhTmGOgQ8X47g7yeKnaQQ_H/s1936/71648E13-A627-4AC8-B848-B66C8E794867.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1936" data-original-width="1936" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB2OcAMVp8i1EF57IWv9gLh24XJoYPuKoTFEM_ukZmMK897H18_wjMvXLqZ357-lai06qXfVIeOUA34CcCsbLLtbUZU-Wq1A64fK2RHCvh_Q-9fKbya45gFmhTmGOgQ8X47g7yeKnaQQ_H/s320/71648E13-A627-4AC8-B848-B66C8E794867.jpeg" /></a></div><p><br /></p><p>Those Dark Places - informal review - </p><p>If you enjoy the fact that the door keyboard isn't responding, the bulkhead lights are flickering out, the air tastes bad, the company-loyal synthetic automaton is the only one on the bridge, and that the strange passenger from Sleep Pod 7 is running amok naked, prising open magnetic cargo crates with a broken multitool ... then Those Dark Places by Jonathan Hicks is probably for you. This is a gritty "industrial sci-fi" RPG where players need to keep their characters' stress levels down, doing a job they might only be half qualified for, in a claustrophobic starship, in the arse-end of space, with jump scares, mishaps and environments which just want to kill them. This is definitely a "mood piece" with a very accessible pick up and play system. Downbeat 70's/80's movies are cited like Outland and Alien as inspiration. The technology is physical, mechanical: tightened levers, illuminated switches on panels, interiors are about function over comfort. Refreshingly, the setting is broad enough for a referee to create their own campaign with plausible locations for grizzled archetypal company-paid characters to be challenged in. Space stations are like oil rigs in space etc. The employer's profit is king. As opposed to the Alien RPG, there's no pressure here to eventually encounter a bio-hazard organism or xenomorph, but as a dark thriller themed game the option is always there - and the players really will not know what to expect. There's some lovely illustrations by Nathan Anderson, of clunky computers, space helmets and on-edge characters by steaming pipes, but no actual deck plans. To be honest, plans, sci-fi art and film set photos are a dime a dozen with a Google Search by an enterprising referee, so no problem there. The simple one six sided die based system means that it might adapt easily to online play - the publisher's facebook page features that games shared on Twitch. The rules are appropriate for both long term campaign play (across many sessions) and one-shot "do the job" / solve the problem / "try to survive" games. As a collector of TTRPG rulebooks, I end up often reading a lot more than actually playing, and the in-character prose here doesn't disappoint (although it can get confusing when they are describing "simulations" as though the RPG itself was something in the reality of game world, like a type of holo-deck, meta-meta). It's definitely worth a look - it's a complete game in one, very easy on the eye, compact book. </p><p>Those Dark Places, Jonathan Hicks, Osprey Games. This plush colour hard copy is from ospreygames.co.uk . The PDF is on DriveThruRPG too.</p><p><a href="https://ospreypublishing.com/those-dark-places">https://ospreypublishing.com/those-dark-places</a></p><p><a href="https://www.drivethrurpg.com/product/337292/Those-Dark-Places-Industrial-Science-Fiction-Roleplaying">https://www.drivethrurpg.com/product/337292/Those-Dark-Places-Industrial-Science-Fiction-Roleplaying</a></p><p><br /></p><p>... / END / ... / SIGNAL DROP / ... [ ACT/PREP: >> estimated new transmission event window in # 15 hours 3 minutes ] ... ERR/CHK ... power break / location D28 / back up module? 0-zero-NO ... / FAIL / ... [Action required: --]...</p>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com4tag:blogger.com,1999:blog-4394439670302839263.post-13589293244764899532017-10-06T13:14:00.003+01:002017-10-06T13:15:33.278+01:00Puerto Rico and Caribbean Hurricane Relief Bundle<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-3Q_7f5SaFxc/WddzgnVpDrI/AAAAAAAAIbA/iJFt3D87lsUtmHeWgxVbmk6u38_0NeocACLcBGAs/s1600/220574.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1141" data-original-width="900" height="400" src="https://3.bp.blogspot.com/-3Q_7f5SaFxc/WddzgnVpDrI/AAAAAAAAIbA/iJFt3D87lsUtmHeWgxVbmk6u38_0NeocACLcBGAs/s400/220574.jpg" width="315" /></a></div>
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<a href="https://www.drivethrurpg.com/product/220574/Puerto-Rico-Hurricane-Relief-Bundle-BUNDLE"><span style="font-family: inherit;">https://www.drivethrurpg.com/product/220574/Puerto-Rico-Hurricane-Relief-Bundle-BUNDLE</span></a><br />
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<span style="font-family: inherit;">“Puerto Rico was devastated by Hurricane Maria a few short weeks ago, and is in dire need of humanitarian assistance and relief. We’ve organized this bundle to provide what help we can. The proceeds for this bundle will be going entirely to GlobalGiving’s Puerto Rico and Caribbean Hurricane Relief Fund.” -DriveThruRPG</span><br />
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<a href="https://www.drivethrurpg.com/product/220574/Puerto-Rico-Hurricane-Relief-Bundle-BUNDLE"><span style="font-family: inherit;">https://www.drivethrurpg.com/product/220574/Puerto-Rico-Hurricane-Relief-Bundle-BUNDLE</span></a><br />
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<span style="font-family: inherit;">Bundle cost/donation $25.00 (USD)</span><br />
<span style="font-family: inherit;">(Total value of products provided is $545.33)</span>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com80tag:blogger.com,1999:blog-4394439670302839263.post-83041718832156525472017-06-17T14:45:00.001+01:002017-06-17T14:49:26.239+01:00Spirit of the Century RPG rules download on PWYW for Free RPG Day<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-U95yXEIrWHg/WUUxqxusy7I/AAAAAAAAIQU/_doDQgBjhP45cKEtmksmIQKTF2axBwuCACLcBGAs/s1600/SpiritoftheCenturyCover___adventures_and_shopping.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="599" data-original-width="800" height="298" src="https://1.bp.blogspot.com/-U95yXEIrWHg/WUUxqxusy7I/AAAAAAAAIQU/_doDQgBjhP45cKEtmksmIQKTF2axBwuCACLcBGAs/s400/SpiritoftheCenturyCover___adventures_and_shopping.JPG" width="400" /></a></div>
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<a href="http://www.drivethrurpg.com/product/28296/Spirit-of-the-Century&affiliate_id=294988" target="_blank"><br /></a>
<a href="http://www.drivethrurpg.com/product/28296/Spirit-of-the-Century&affiliate_id=294988" target="_blank"><b>Spirit of the Century - A Pulp Pickup RPG</b></a><br />
(Evil Hat Productions 2003, 2006)<br />
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<blockquote class="tr_bq">
<i>“a complete, stand-alone pulp role-playing game based on the award-winning Fate system” </i></blockquote>
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I’m really enjoying skimming through this, with fond memories of Justice Inc. (Hero Games 1984) since I’ve never read any Doc Savage but am thrilled by the breadth of pulp settings. Also, I wanted to expand my collection of FATE games, since I have the special +/./- dice now. :D <br />
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The different formats are a nice touch, ebook-readers and kindle owners will approve. <br />
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Spirit of the Century is currently available as a “Pay What You Want” download. DriveThruRPG have cunningly shoe-horned Pay-What-You-Want into the celebration of Free RPG Day, which, even as an affiliate I find, slightly dubious. ;) But, hey, there’s some good stuff in there along with the usual quickstarts, samplers and unfinished tester rules. <br />
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Happy Free (and PWYW) RPG Day! :D<br />
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<a href="http://www.drivethrurpg.com/product/28296/Spirit-of-the-Century&affiliate_id=294988" target="_blank">Spirit of the Century on DTRPG PDF download</a> and <a href="http://www.drivethrurpg.com/sale.php?affiliate_id=294988" target="_blank">DTRPG Sales Page</a>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com9tag:blogger.com,1999:blog-4394439670302839263.post-84120504986365134282016-10-30T10:54:00.001+00:002016-10-30T11:24:08.534+00:00Halloween and Horror RPG Sales on DriveThruRPG<div><a href="http://bit.ly/DTRPGsales" target="_blank"><img alt="Halloween DriveThruRPG Sales Banner" src="https://lh3.googleusercontent.com/-eO6xN1hWWck/WBXRbXeFb-I/AAAAAAAAIKE/MIeM7I7J_DU/%25255BUNSET%25255D.png" style="height: auto; width: 718px;" title="" tooltip="" /></a></div><div><br />
Halloween and horror themed sale with many RPG titles, rules, accessories and scenarios at DriveThruRPG<br />
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<a href="http://bit.ly/DTRPGsales" target="_blank">http://bit.ly/DTRPGsales</a><br />
(affiliate link)<br />
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Don’t forget to click on the pumpkins for treats! ;)<br />
3 days left at time of posting.</div>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com24tag:blogger.com,1999:blog-4394439670302839263.post-32822242158860557002016-10-14T20:30:00.001+01:002016-10-30T11:17:16.390+00:00Visit to friendly local gaming store: Weekend Warlords (UK)<p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">I briefly visited the bricks n mortar site of Weekend Warlords today. A well stocked store with many tabletop ranges (including, surprisingly, some RPGs) and a large tabletop game play area. Friendly staff. Not bad for the town of Loughborough in the East Midlands. ;)</span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">My actual purchases were pathetically small, this was an investigation sortie and we live in frugal times. See photo.</span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><img id="id_6a2b_3d0e_47ab_85ba" src="https://lh3.googleusercontent.com/-lcuTLpWP9_o/WAEySuxfVHI/AAAAAAAAIHQ/zbw7j7PypBk/%25255BUNSET%25255D.png" alt="" title="" tooltip="" style="width: 306px; height: auto;"> <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">I have yet to play the wonderfully simple Cthulhu Dice, but I am planning to beat a man to death with the large d20 (blue d10 added for size comparison) or just break his furniture by slam-dunk rolling the die in a game.</span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Links</span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Online Store</span></p><p style="margin: 0px;"><a href="https://shop.weekendwarlords.co.uk" id="id_7531_75c5_936b_5065">https://shop.weekendwarlords.co.uk</a></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br></span></p><p style="margin: 0px;"><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Facebook</span></p><p style="margin: 0px;"><a href="https://www.facebook.com/weekendwarlords/" id="id_cc73_1ae6_3b02_592e">https://www.facebook.com/weekendwarlords/</a></p><p style="margin: 0px;"><a href="https://www.facebook.com/pg/weekendwarlords/photos/" id="id_1fb8_bba3_c871_5db">https://www.facebook.com/pg/weekendwarlords/photos/</a></p><p style="margin: 0px;"><a href="https://www.facebook.com/weekendwarlords/" id="id_cc73_1ae6_3b02_592e"></a></p>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com2tag:blogger.com,1999:blog-4394439670302839263.post-80635001534777476672016-10-10T16:15:00.003+01:002016-10-10T16:16:52.993+01:00Inked Adventures Simple Caverns cut-up sheets (PWYW) and why modern gaming is so cool with colour printers (designer thoughts)(Cross-promotional from <a href="http://inkedadventures.com/main" target="_blank">Inked Adventures</a> (<a href="http://bit.ly/IAstore" target="_blank">on DTRPG</a>) plus some extra thoughts.)<br />
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<a href="http://www.drivethrurpg.com/product/195133/Simple-Caverns-CutUp-Sheets" rel="attachment wp-att-1496" target="_blank"><img alt="simple_caverns__promo_cover___inked_adventures_2016" class="alignnone wp-image-1496" src="http://inkedadventures.com/main/wp-content/uploads/2016/10/Simple_Caverns__Promo_Cover___Inked_Adventures_2016.jpg" height="200" width="154" /></a><br />
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<strong><a href="http://www.drivethrurpg.com/product/195133/Simple-Caverns-CutUp-Sheets" target="_blank">Simple Caverns Cut-Up Sheets<br />
</a></strong><a href="http://www.drivethrurpg.com/product/195133/Simple-Caverns-CutUp-Sheets" target="_blank">Pay-What-You-Want on DriveThruRPG</a><br />
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Check out the hand drawn goodness! Celebrate the simple yet flexible design! <br />
Although there's not much by way of actual cavern scenery in this set (stalagmites, pools etc) I'm rather proud of the floor. It's a good cavern floor, one that works for gaming. <br />
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Back when I first played D&D, the <a href="https://index.rpg.net/display-entry.phtml?mainid=6076" target="_blank">GW and TSR's <i>Dungeon Floorplans</i></a> sets were a much coveted resource. The early sets were very simple, but still more exciting on the table with figures than, well most things we were doing with plan or graph paper. It was all mainly about room shapes, with colour and a grid (in the first set the wooden sheet was used for doors, chests and tables). Back to today, I still can't get over the fact that people can print in colour at home and cut-up a colour map. I'm still fairly excited by the idea of making made-to-measure rooms with scissors - it feels so wanton! Unlike those early Floorplan packs, we can now print as many dungeon floor sheets as we want (I say this with total seriousness, my like a vinyl fan arguing with iTunes support).<br />
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Being the product illustrator, I think of my designs as disposable (test-prints spill out over the floor, begging to be binned), especially when printing straight to paper of card, but often people want to craft permanent tiles, perhaps applying them to foam core and so on. "Reusable" is good for the environment I guess ;) I'm sure it's gratifying to think of the longevity of a lovingly prepared tile, gained at a low price via the interweb, despite the devastation caused to ink cartridges. I think my point is that, as with a battlemat, you can almost instantly craft a very specifically shaped cavern, which you may only need once. Naturally it's better if you can print straight to card, skip any mounting, but blue tack will also solve those slip and paper curl problems. I'm talking about Dungeon Floorplans being an influence, but somewhere along the line the notion of the "cavern-flagstone" from 3D-mold sets has definitely infiltrated my thinking. In games with a grid, caverns our hard to contrive.<br />
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<a href="http://inkedadventures.com/main/wp-content/uploads/2016/10/photos_simple_caverns_testing-e1475933700413.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" src="http://inkedadventures.com/main/wp-content/uploads/2016/10/photos_simple_caverns_testing-e1475933700413.jpg" height="320" width="320" /></a><br />
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I've included some graphics files as well as the printable PDFs - just the 8x11 sheet graphics as PNGs. what people do with them in an art package is up to them (as long as they don't resell the designs, or mass-distribute). Also, I'm including there for the virtual tabletop players, with whom I can't provide IT support. ;) It's up to the purchaser to carve, crop and import cavern shapes into the VR_Table3000SoftBeta or whatever it is these boffins spend their time tweaking, whilst the rest of us elderly gamers complain that we can't get 3 people into the same room every Sunday ... Okay, kidding, but what I mean this is still mainly a product for printing, chopping up and glueing perhaps. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://inkedadventures.com/main/wp-content/uploads/2016/10/mockup_caverns_cut-ups_Inked_Adventures_2016.png" rel="attachment wp-att-1492" style="margin-left: auto; margin-right: auto;"><img alt="mockup_caverns_cut-ups_inked_adventures_2016" class="alignnone wp-image-1492" src="http://inkedadventures.com/main/wp-content/uploads/2016/10/mockup_caverns_cut-ups_Inked_Adventures_2016.png" height="288" width="391" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mock-up of a possible cavern layout because my photos are not good enough.</td></tr>
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<a href="http://inkedadventures.com/main/wp-content/uploads/2016/10/SimpleCaverns_intrographic_inkedadventures2016.jpg" rel="attachment wp-att-1493"><img alt="simplecaverns_intrographic_inkedadventures2016" class="alignnone wp-image-1493" src="http://inkedadventures.com/main/wp-content/uploads/2016/10/SimpleCaverns_intrographic_inkedadventures2016.jpg" height="200" width="141" /></a></div>
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<span style="font-size: x-small;">( <a href="http://inkedadventures.com/main/wp-content/uploads/2016/10/README_Introduction__Simple_Caverns_CutUp_Sheets.pdf" target="_blank">Introduction PDF</a> )</span></div>
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Actually, I'll let you into a bit of a secret here. There's meant to be an Inked Adventures uber-sized sections, tiles and scenery counters pack (working title), but all of the art still lies in an unprepared state and is in a queue behind other just-as-awkward projects. Somehow the floor illustration from part of that has slipped out and escaped into the greater world. Maybe I should let the counters escape as well. ;)<br />
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Why is it "Pay-What-You-Want"? I'm not sure. It's a category I haven't sold through yet, and I can't give <i>everything </i>away for free, not whilst I can't sell both my kidneys. Man, I'm broke, Anyhow, I just needed to share about the pack and a little about it's provenance. Thanks for reading! :)<br />
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<strong><a href="http://www.drivethrurpg.com/product/195133/Simple-Caverns-CutUp-Sheets" target="_blank">Simple Caverns Cut-Up Sheets<br />
</a></strong><a href="http://www.drivethrurpg.com/product/195133/Simple-Caverns-CutUp-Sheets" target="_blank">Pay-What-You-Want on DriveThruRPG</a>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com1tag:blogger.com,1999:blog-4394439670302839263.post-84627333653682883072016-09-26T15:50:00.001+01:002016-09-26T15:55:11.921+01:00Musing upon the illustrating of floor plan products for RPGs whilst really trying to sell you somethingA cross-promotional post follows (does it count if it's cross promotional with yourself? I'm adding some personal thoughts to make it more blog-post-like...)<br />
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Designed in a last minute, product-queue-jumping, bubble for <a href="http://inkedadventures.com/main" target="_blank">Inked Adventures</a>, and inspired by, requested for, <a href="http://www.tridentcon.org/" target="_blank">TridentCon 2016 (Maryland, US)</a>, who have a nautical theme (check out Admiral Fish, their mascot, a sort of Deep One who stayed on the surface and travelled back outwards). I had intended to publish this on <i>Talk Like a Pirate Day </i>(an odious, but profitable institution), but I failed because my arch nemesis <i>Evil Dr Real Life</i> keeps thwarting my plans to be respectable, reliable artist and publisher with continuity of output. Confounded again, CURSE YOU, DOCTOR EVIL REAL LIFE!<br />
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<a href="http://www.drivethrurpg.com/product/194177/Smuggler-Cavern&affiliate_id=294988" target="_blank"><b>Smuggler Cavern</b></a> is a two page only design, not like the larger cut-up section packs in the <a href="http://bit.ly/IAstore" target="_blank">Inked Adventures range</a>. But it is rather nice to look at, if I don't say so myself. I was tempted to send out a mass email stating <i>"Looks good. Works with stuff. Buy it!"</i> But I thought that would sound a little jaded. I really don't like sending out mass emails through DTRPG/RPGnow/WGV Onebookshelf because I don't want to come across like some of spammer mails I receive daily (is it me or are there rather a lot of "list" RPG products? "100 Orc Meal Names Part 3"! Horses for courses, I guess. 100 horse and course names?) But I need the pennies... I needed the dubloons, m'lord!<br />
I might just send that email.<br />
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<a href="http://www.drivethrurpg.com/product/194177/Smuggler-Cavern&affiliate_id=294988" target="_blank"><img border="0" height="320" src="https://4.bp.blogspot.com/-ISWQRoc8LV0/V-kn8BpejgI/AAAAAAAAIFE/YSXT7B9BhooiFKvZ1dZcUDGX-Y3i2e3yQCLcB/s320/cover_graphic_Smuggler_Cavern__Inked_Adventures_2016.png" width="247" /></a><br />
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<a href="http://www.drivethrurpg.com/product/194177/Smuggler-Cavern" target="_target"><b>Smuggler Cavern</b> - 2 page printable tile (downloadable PDF)<br />
$2.50 usd on DTRPG and RPGNow<br />
http://www.drivethrurpg.com/product/194177/Smuggler-Cavern</a></div>
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The Smuggler Cavern can be a dungeon/cave entrance/interior or a small landing cove (exterior, no roof). Being ridiculously strict with old-school genres, I still have trouble mixing the Arthurian Romance style D&D with the aesthetic of the 18th Century pirates of Treasure Island, but I'm learning to relax. Even since D&D Expert Set, I've had to battle with that one. ;) But hey, in floor plan illustration world, we're just talking barrels, chests and ship wrecks -which are almost pan-setting/genre ("pan-setting/genre", oh for pity's sake Billiam, use English...). Again, as a floor plan illustrator, I must stress that I believe that empty rooms are infinitely more useful to a DM who already has a specific dungeon in mind, than room plan with countless beautiful details, which are more rewarding for the artist - because it shows off their skills etc. Details can inspire a DM, but I conjecture that most prefer moveable scenery counters on blanker lay-outs (actually most seem to prefer VTT these days). Hand drawing can slow the process down when it comes to trying to provide both blanks and detail counters, it's all possible, just takes longer. I get plenty of suggestions for products that I have already have planned, but they won't be complete for years at this rate (part time working until I rob a local diamond mine/post office/megacorp). But then the old-school player in me wants to champion the resourceful DMs - the ones that tear up a bit of <a href="http://inkedadventures.com/main/2015/10/desert-cut-up-sheets/" target="_blank">desert floor plan</a> and throw it on top of a <a href="http://www.drivethrurpg.com/product/134086/Forest-CutUp-Sheets-Inked-Adventures&affiliate_id=294988" target="_blank">tree canopy layout</a> and a sheet blue paper, <i>"You arrive on the beach of the island, there is a jungle beyond is dark and foreboding"</i>. I know it's not much better smeared pen on a battlemat (which are very suited to natural irregularities, coastal, cave and so on), but sometimes colour and texture will help boost the player's imagination.<br />
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Smuggler Cavern is a home-printable PDF. My best results have been from printing straight to card and photopaper. There's a plan to make a pre-print poster available from DriveThruRPG, but I'm still working through the dimensions and details -including how to bundle it in with existing orders so that no-one loses out (naturally there has to be a baseline cost for print and shipping we're dealing with physical products, unlike the noble PDF file).<br />
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Here's some pics:<br />
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<a href="https://3.bp.blogspot.com/-X2F-u5m2XUo/V-knvTbldSI/AAAAAAAAIE4/bOQZBlyS0o0gR13c6kyIPcMqTHDmYaTJQCLcB/s1600/Boat_detail_Inked_Adventures_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://3.bp.blogspot.com/-X2F-u5m2XUo/V-knvTbldSI/AAAAAAAAIE4/bOQZBlyS0o0gR13c6kyIPcMqTHDmYaTJQCLcB/s320/Boat_detail_Inked_Adventures_.jpg" width="320" /></a></div>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Ny9jQnglbP8/V-knvh_HQNI/AAAAAAAAIE8/om6O8eoQfkcCH6yc5BVpGkSGLKUcoRK9QCLcB/s1600/smuggler_cave_with_27mm_minis_inkedadventures2016.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://3.bp.blogspot.com/-Ny9jQnglbP8/V-knvh_HQNI/AAAAAAAAIE8/om6O8eoQfkcCH6yc5BVpGkSGLKUcoRK9QCLcB/s320/smuggler_cave_with_27mm_minis_inkedadventures2016.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In the background are the black and white / monochrome easy-print options.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3KogmsfLVnbdEls8ecwfR0iZr-aNg8gx5hcBD0DPgHRFMxEhyLrtoixuZ3CoSzSG66yOK3uHfKB050qqSjZJmIZgc8mLmbSytpBAK1UwPupR5GgVZEEiLddUclnudUC9AMZef80_yWvBb/s1600/smugglercavephoto2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3KogmsfLVnbdEls8ecwfR0iZr-aNg8gx5hcBD0DPgHRFMxEhyLrtoixuZ3CoSzSG66yOK3uHfKB050qqSjZJmIZgc8mLmbSytpBAK1UwPupR5GgVZEEiLddUclnudUC9AMZef80_yWvBb/s320/smugglercavephoto2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Test print photo (ignore edge marks) Figures: WotC. The Oni is very angry.</td></tr>
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<a href="https://3.bp.blogspot.com/-OWo8NSoyEHo/V-kv_41lNaI/AAAAAAAAIFc/6KMP11DaelUHUawwL2KKBFDC-C8808rXACEw/s1600/smugglercave_illo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="https://3.bp.blogspot.com/-OWo8NSoyEHo/V-kv_41lNaI/AAAAAAAAIFc/6KMP11DaelUHUawwL2KKBFDC-C8808rXACEw/s200/smugglercave_illo.png" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTKbLJh0X4zJHEI-6NNvLYciSTKTmZxfVm9qWcZutaV0n8Ib5OEFe9VDBu-73ZqFIIAtQln89ayrn-yk_lUJsJFmieFyjD5DrB2cBCohNdTwYpoK6zN9qb2cWiAC35_qLHkJCh1_MO9NgN/s1600/PDF+page+thumbs+Smuggler+Cavern+Inked+Adventures+2016____.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTKbLJh0X4zJHEI-6NNvLYciSTKTmZxfVm9qWcZutaV0n8Ib5OEFe9VDBu-73ZqFIIAtQln89ayrn-yk_lUJsJFmieFyjD5DrB2cBCohNdTwYpoK6zN9qb2cWiAC35_qLHkJCh1_MO9NgN/s320/PDF+page+thumbs+Smuggler+Cavern+Inked+Adventures+2016____.jpg" width="320" /></a></div>
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Mock up of b/w print trimmed close as a "section" (left). Low resolution thumbnails (right).</div>
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Anyhow, thanks for reading and clicking on the pics. <br />
Yarrr! etc. <br />
Afternoon nap time.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><span style="margin-left: auto; margin-right: auto;"><a href="http://www.drivethrurpg.com/product/194177/Smuggler-Cavern&affiliate_id=294988" target="_blank"><img alt=" Inked Adventures Smuggler Cavern link to DriveThruRPG" border="0" height="200" src="https://4.bp.blogspot.com/-ISWQRoc8LV0/V-kn8BpejgI/AAAAAAAAIFE/YSXT7B9BhooiFKvZ1dZcUDGX-Y3i2e3yQCLcB/s200/cover_graphic_Smuggler_Cavern__Inked_Adventures_2016.png" width="154" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.drivethrurpg.com/product/194177/Smuggler-Cavern&affiliate_id=294988" target="_blank">Smuggler Cavern<br />
$2.50 DTRPG</a></td></tr>
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<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-76904514955102017422016-08-26T00:53:00.002+01:002016-08-26T00:55:36.472+01:00Cthulhu Mythos Sale on DriveThruRPG <div style="text-align: center;">
<i>Gahhh! The tommy gun jammed. The unpronounceable and indescribable thing was almost upon them. If only they had foiled the cultist plot! Bad accents and poison daggers had been nothing when compared to ... this ... hideous ... manifesting ... horror ...</i></div>
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<a href="http://goo.gl/nCwmxb" target="_blank"><img alt="Cthulhu products on drivethruRPG" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh61_GcdiIgGoLw6SAhpNv_IPSRMNgo17T0yFe5sTMuH22S07Pj6p2hkuahNcrU6FIfVnT_mjaCIUjeDotDDvIRe7-PzvBMQkeanNr9JQNs7Tk7NauZrPtBwwo8Iu6jZBSOB1GtmLPXOGhv/s1600/cthulhu_products_drivethrurpg__adventuresandshoppingblog.jpg" title="Cthulhu products on drivethruRPG" /></a></div>
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<i>Tentacles are being lopped off</i> in the<br />
<a href="http://goo.gl/nCwmxb" target="_blank">Cthulhu Mythos Sale on DriveThruRPG</a></h2>
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Ends: Sept 1st 2016 <a href="http://goo.gl/nCwmxb" target="_blank">http://goo.gl/nCwmxb</a> (affiliate link to sale page)<br />
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<a href="http://goo.gl/nCwmxb" target="_blank"><img border="0" height="72" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjOCpHdS8kHoTvhi4glramdiXBtdXahcm_8J2YU3_iIFajwa3etUEr6et2z6AXVHDaWlzSmdaXVNbbnuUAlBqeOjOoUJiOxRiiTdxwuQXVIFlp9i2DLbrGjmaVLZM-y1O3DA-FfiXf-x2/s640/CthulhuBirthday-DTRPG-Banner.png" width="640" /></a></div>
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Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com1tag:blogger.com,1999:blog-4394439670302839263.post-86594440980774922962016-02-02T22:31:00.000+00:002016-02-04T03:07:17.929+00:00$20 Product Bundle for $100+ value 30 RPG/tabletop titles (for CARE
Syrian Refugees)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><span style="margin-left: auto; margin-right: auto;"><a href="http://www.drivethrurpg.com/product/171339/Roleplayers-Without-Borders-BUNDLE" target="_blank"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM_rwyM8lg4lT3GwPTlb0x0nG6rJakmrxD8hXDwgU4o5zU4M787cCc5WsBzDMVV6f3qzx9hjk_VOJi4tThQryM1hy0eheHMD-pcp6qLqz-1FrpxKQSXszdluBeQkw8_8RJB-ymicNlZpA/s320/171339.jpg" width="239"></a></span></td></tr>
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<a href="http://www.drivethrurpg.com/product/171339/Roleplayers-Without-Borders-BUNDLE" target="_blank"><span style="font-size: small;">http://www.drivethrurpg.com/product/171339/Roleplayers-Without-Borders-BUNDLE</span></a><br>
<span style="font-size: small;">$20 (USD) for $110+ in printable accessories</span><br>
<span style="font-size: small;">Hosted by Brave Adventures</span><br>
<span style="font-size: small;">Profits will go to CARE with the intention of aiding refugees fleeing the Syrian civil war.</span><br>
<a href="http://www.care.org/emergencies/syria-crisis/care-for-refugees" target="_blank"><span style="font-size: small;">http://www.care.org/emergencies/syria-crisis/care-for-refugees</span></a></td></tr>
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I'm boosting this one up to eleven. The Canadian government has pledged to match all donations made to registered Canadian charities with relief efforts for Syrian refugees until February 29th, 2016. Seven publishers who specialise in paper vehicles, scenery and printable minis, from around the world, have donated over 30 products to this bargain bundle hosted by <a href="http://www.braveadventures.com/" target="_blank">Brave Adventures</a> (up until 29th February 2016 - provisional date in line with the Canadian Govt. deadline). Some of my own Inked Adventures titles are included here, and it's always an honour to be listed with other talented artists and innovative indie tabletop publishers. Not only is this an important and immediate cause but it also is a damn fine bargain of a bundle. Below are the cover graphics for the titles - visit the bundle page for full descriptions. Thanks. :)</div>
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<a href="http://www.drivethrurpg.com/product/171339/Roleplayers-Without-Borders-BUNDLE">http://www.drivethrurpg.com/product/171339/Roleplayers-Without-Borders-BUNDLE</a></div>
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<br>Billiam Babble Inked Adventureshttp://www.blogger.com/profile/04406738184636843400noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-22955987822081894362015-11-11T18:59:00.002+00:002015-11-11T18:59:37.920+00:00Inked Adventures Map&Dice Playing Cards reduction code for international customers<div class="entry">
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X-posted from <a href="http://inkedadventures.com/main">Inked Adventures</a> </div>
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(I am the main artist for Inked Adventures and this is shameless, so very shameless, self-promotion of the lowest order, no really, I can't sleep at night because my day is filled with things like this...)</div>
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<a href="http://inkedadventures.com/main/wp-content/uploads/2015/05/playingcardsmappingexamplephoto.jpg" target="_blank"><img alt="inkedadventures_playing_cards_logo_banner" class="alignnone size-medium wp-image-1249 aligncenter" src="http://inkedadventures.com/main/wp-content/uploads/2015/05/inkedadventures_playing_cards_logo_banner-300x128.jpg" height="128" width="300" /></a></div>
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<a href="http://inkedadventures.com/main/wp-content/uploads/2015/05/playingcardsmappingexamplephoto.jpg" target="_blank"><img alt="playingcardsmappingexamplephoto" class="size-medium wp-image-1251 aligncenter" src="http://inkedadventures.com/main/wp-content/uploads/2015/05/playingcardsmappingexamplephoto-300x300.jpg" height="300" width="300" /></a></div>
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<a href="http://inkedadventures.com/main/wp-content/uploads/2015/05/TGCshopbanner.jpg" target="_blank"></a><a href="http://inkedadventures.com/main/wp-content/uploads/2015/05/TGCshopbanner.jpg" target="_blank"><img alt="TGCshopbanner" class="alignnone size-medium wp-image-1252 aligncenter" src="http://inkedadventures.com/main/wp-content/uploads/2015/05/TGCshopbanner-300x112.jpg" height="112" width="300" /></a></div>
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<a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">Inked Adventures Map&Dice Playing Cards</a></div>
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<del>Was $12</del></div>
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Now $6.50 USD plus shipping when using the voucher code below.</div>
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Inked Adventures is based in the UK and our <a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">Map & Dice Playing Cards</a> are printed in the US. This is because DriveThruCards provide a print-on-demand and web store service of which there is no equivalent in UK. However, our UK, Europe and international customers are sometimes reluctant to purchase due to the high cost of shipping. In the case of the UK the $12 usd cards cost $11.20 to post, that’s $23.20 or £15.25 in Her Royal Sterling. The prices DTRPG/RPGNow/DTCards charge for postage are standardised and there is almost no work around for us as a the small publisher. However, by massively reducing the price of the cards for everyone for a limited period (until January 11th 2016), we’re hoping that this will make our playing cards more palatable to customers outside of the US. In the case of the UK customer the total order for one pack will now will be $6.50+$11.20=$17.70 or £11.65. Still, not the cheapest price for a novelty roleplaying accessory, but this reduction is close to the wholesale publisher price which we use to sell to stall vendors (i.e. it’s pretty much as low as we can go). Of course this will mean our US cousins will be able to get them <i>even </i>cheaper, but hey, we probably have to them to thank for inventing money-off vouchers in the first place. We really want to share these babies with the world, because, let’s face it, sometimes mass cult-like status can be way more satisfying than money. We’re also hoping that if customers order now they may still be in time to receive the cards before Christmas.<br />
For DriveThruRPG the download code is:<br /><br />
<a href="http://www.drivethrurpg.com/browse.php?discount=97dde8b145" target="_blank">http://www.drivethrurpg.com/browse.php?discount=97dde8b145</a> or <a href="http://bit.ly/cheapmapcards" target="_blank">http://bit.ly/cheapmapcards</a><br />
RPGNow:<br /><br />
<a href="http://www.rpgnow.com/browse.php?discount=97dde8b145" target="_blank">http://www.rpgnow.com/browse.php?discount=97dde8b145</a><br />
DriveThruCards:<br /><br />
<a href="http://drivethrucards.com/browse.php?discount=97dde8b145" target="_blank">http://drivethrucards.com/browse.php?discount=97dde8b145</a><br />
The link code will place the playing cards product in the respective sites shopping basket (then proceed to checkout).<br />
Plastic deck boxes are available to purchase with the playing cards, but you can also print your own box with this free download:<br /><br />
<a href="http://inkedadventures.com/main/wp-content/uploads/2015/11/IA_PlayingCardsBox_A4_minimal.pdf">IA_PlayingCardsBox_A4_minimal</a> (PDF, A4 size, print at 100% scale)<br />
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Product Page on DTRPG: <a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">Inked Adventures Map&Dice Playing Cards</a><br />
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<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-55384715049905478342015-09-23T21:40:00.000+01:002015-09-23T22:18:27.037+01:00Traveller, Beta the Devil You Know, DTRPG Charity and Sales, White Star, TnT Deluxe and Inked Adventures goes sci-fi self-promotion slot <a href="http://bit.ly/SavageWorldsSept2015" target="_blank">Savage September</a> is still happening at DTRPG and RPGNow which means money off adventures, rules and supplements for the Savage World system. Correction: <b>"System" September</b> - it seems to be for all sorts of different rules, inc. d20 titles. Or did Savage September become System September? I'm not so sure now... Also there's a charity drive for Rape, Abuse & Incest National Network (US). > $25usd for $200usd value in titles <a href="http://www.drivethrurpg.com/product/156002/Rainn-RPG-bundle" target="_blank">RPG Bundle Here</a> < <i>(Edit: I took too long to type this and the link is no longer valid, d'oh)</i><br />
<br />
Right, <b>Traveller </b>something old-school something something classic something science-fiction RPG, it's new, it's classic, it's rebooted, it's revised etc ...<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><span style="margin-left: auto; margin-right: auto;"><a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank"><img border="0" height="200" src="http://3.bp.blogspot.com/-yxBKBWLpp_k/VfnjKJCpsWI/AAAAAAAAHYs/2qfnmPDr2P8/s200/TravellerMongooseBetaCoreCover.jpg" width="158" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">Mongoose Publishing has </a><br />
<a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">returned Traveller to us (again)</a><br />
<a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">but it's an unfinished beta </a><br />
<a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">playtest rules, </a><br />
<a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">which you have to pay for.</a><br />
<a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank">?</a></td></tr>
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If you're into sci-fi RPG pen and paper games and cut-price PDFs, you will not have failed to have noticed a current bestseller is the <a href="http://www.drivethrurpg.com/product/156017/Traveller-Core-Rulebook-Beta-Playtest&affiliate_id=294988" target="_blank"><i>Traveller Core Rules Beta</i></a>. I enjoy reading Traveller rules for the original setting background (i.e. the Imperium cannon borne out of GDW's game of the late 70s). For me, <a href="http://www.drivethrurpg.com/product/204/T4--Marc-Millers-Traveller&affiliate_id=294988" target="_blank">Marc Millers T4 Traveller</a>, and to some extent Mongoose's earlier adaptation edition of <a href="http://www.drivethrurpg.com/product/56586/Traveller-Main-Rulebook&affiliate_id=294988" target="_blank">"classic" Traveller</a> contextualise that setting in clear and concise terms, more so than the LBBs did. To be fair my collection of for the original system is eclectic: a Starter Set, a bunch of LBB supplements, bits from the past, extras from Ebay, Judge's Guild guides, purchased PDFs, website wikis and a hankering to buy the complete collection from FFE. What I'm saying is that I enjoy acquiring Traveller rules and modules, old and new, just for the love of the game and perhaps to "mine" material from all sources for the ultimate campaign using which system takes my fancy, however ...<br />
With some many existing systems why would I want to pay for an incomplete "Beta"? After typing the above, I realise, with irony, that maybe I'm the ideal market for Mongoose. <br />
<br />
<i>"Traveller Has Returned!"</i><br />
<br />
No, wait, you did this before and never let it go away.<br />
<br />
<i>"The Beta Playtest Core Rulebook, laid out and ready to go! After many, many moons of writing and internal playtesting, this book is now ready to be seen (and commented upon!) by dedicated Traveller players. All that is missing from this PDF is a few pieces of artwork!"</i><br />
<br />
I know community playtesting is a real thing, (and <i>Oh God the secretive DnD5 playtest seemed to go on forever</i>), but I'm still having trouble not seeing pre-release launches and community chartered kickstarters as lazy and cynical tickbox marketing, i.e. it's just how they do things now. There's also some flaws in these approach.<br />
<br />
Imagine, you pay for this system, a mere $20usd/£13gbp*. Let's say you like the rules, you run a campaign, you know that you will get a reduction on the final publication (committing you to the first official print of this new edition). But wait, there's feedback from the community as a whole, they don't like the rules you like and they are dropped some favourite content of yours from the final piece, leaving your campaign incompatible with new supplements. But, surely, I hear you say, the final publication will not be that different, maybe they will be just a tinkering with the odd rule here and there? Well, if that's the case, what's so very wrong with an old fashioned "errata sheet"? Also, you must ask if Mongoose are pledging that they will support this line for as long as they have the license and won't be releasing a newer edition? <br />
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In Mongoose's defence, at least they are still selling their previous publications (I appreciate this brave new world where publishers embrace the past with pride, looking at you, Wizards'). So, is this a relaunch? Why and how is this greatly different from other systems which you can own whole volumes of at modest price? <br />
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I'm guessing that for the almost-oldies like me that this will be a curiosity purchase and maybe for new players it's a chance to start from scratch. Maybe it's a competitive response to the prolonged GDW Traveller 5 hardback kickstarter. By the way, us non-backers of us can buy the PDF for that gem now as well ( <a href="http://www.drivethrurpg.com/product/150646/T5-Traveller5-Core-Rules-Book-759-pages&affiliate_id=294988" target="_blank">T5 Traveller5 Core Rules Book</a> ) <br />
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Maybe I expect betas to be free and faulty, not alphas claiming to be betas. A programmer friend had to explain the terminology to me. I guess it's snappier than "work in progress, pre-publication preview".<br />
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*I'm so broke at the moment that I'd really have to justify this to myself so I haven't bought it, even out of curiosity, yet.<br />
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<a href="http://www.drivethrurpg.com/product/148169/White-Star-White-Box-Science-Fiction-Roleplaying-Swords%E2%80%93Wizardry&affiliate_id=294988" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" height="200" src="http://3.bp.blogspot.com/-MdV46nBXM5g/VgLuTr70kTI/AAAAAAAAHfw/TkzBgYHyYzg/s200/whitestarcover.png" width="133" /></a></div>
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<a href="http://www.drivethrurpg.com/product/148169/White-Star-White-Box-Science-Fiction-Roleplaying-Swords%E2%80%93Wizardry&affiliate_id=294988" target="_blank"><b>White Star</b></a> is finally available in print. :)<br />
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If you didn't know, <i><a href="http://www.drivethrurpg.com/product/148169/White-Star-White-Box-Science-Fiction-Roleplaying-Swords%E2%80%93Wizardry&affiliate_id=294988" target="_blank">White Star -White Box Science Fiction Roleplaying</a></i> is an old-style of D&D intersecting with Star Wars and other space operas. Simple, fast, familiar, with blasters.<br />
<br />
I printed the rules as an A5 booklet but it didn't turn out too well, so I’m assuming the DTRPG POD versions will be superior.<br />
Naturally, I'm broke this week/ month, but it looks so <i>shiny</i>.<br />
I still have to pay off that freighter, not to mention those bounty hunters we ran into in Milton Keynes.<br />
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<br />
<a href="http://2.bp.blogspot.com/-Ett8JMO83iQ/Vfni0-883MI/AAAAAAAAHYk/opLBImrNvY0/s1600/dragon_quest_photo_by_billiam_babble_2015.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://2.bp.blogspot.com/-Ett8JMO83iQ/Vfni0-883MI/AAAAAAAAHYk/opLBImrNvY0/s200/dragon_quest_photo_by_billiam_babble_2015.jpg" width="200" /></a>A D&D Dragon Quest Game boxed set (TSR) thudded heavily onto my door mat last week. This is a flashback to the missing years. I didn't play D&D much in the early 1990s, I was playing mostly in the middle of the 80s. In the 90's AD&D went to 2nd edition and for the newbie players TSR brought out several introductory box sets. Also Game Workshop (my Mecca, my dealer) by then had stopped importing RPGs. Naturally, I've collected more games since, but one box missing from my collection was D&D Dragon Quest (not to be confused with DragonBall-Z or SPI's DragonQuest RPG). Any how, long story short, a chat in a facebook group led to me buying this shrink-wrapped gem for a song. If you are fond of the B/X style game or want to introduce people to AD&D or AD&D2e this game is very accessible. Also it's a "complete" game system, much like boxed games such as Hero Quest, with some simplified and unlimited experience rules. If you choose to keep playing with just this set using your own campaigns, you can. I feel this is important to mention, since so many of the gateway boxes after BECMI (from TSR and Wizards') were deliberated hobbled to encourage purchase of the main products. I think I had seen this set in the past and had ignored it, possibly confusing it with Dragon Strike which has that VHS tape and employs photos for PCs instead of art. I will always will art over oily barbarian photos any day. This is another reason to perhaps seek out D&D Dragon Quest, because it is an archive of TSR colour art, pulled together from cover and filler art from the different editions and iconic Dragonlance images.<br />
<a href="https://boardgamegeek.com/boardgame/1543/dragon-quest" target="_blank">Entry on BoardGameGeek</a> <a href="http://the-lost-and-the-damned.664610.n2.nabble.com/TSR-s-DragonQuest-Adventure-Game-td5358897.html" target="_blank">Review on Lost and the Damned nabble forum</a><br />
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The following item has but been long awaited but is now bookmarked on my shopping list:<br />
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<a href="http://bit.ly/TnTdeluxe" target="_blank">Tunnels & Trolls Deluxe Edition</a> is finally available as a PDF (outside of the Kickstarter) on DriveThruRPG. Currently it is $20 USD. Like many I'm a fan of the 5th edition (plus WIZ/POW house rules), and slowly 7.5 has grown on me. The nice thing about T&T at it's heart the same authors have kept to similar rules across the editions, but what they have done is expanded aspects and provided a wealth of background and campaign information. Curiously, it was the lack of "world" which made 5 appeal to me, which meant I could fully own the campaigns with my own creations, right down to the monsters, because of the easy to use monster rating system. Being T&T, the bestiaries only ever resemble the Monster Manual in part and even the seasoned D&D player might not know what to expect from a T&T manticore with regards to how it's special attacks are implemented. There's usually enough eccentricity in T&T to make a player think twice about where they actually are and what they are actually doing. Being slightly reserved and rather serious about my tabletop fantasies I sometimes agree that some of the humour throughout the rules isn't necessary for the fun, and it's a mistake to dismiss T&T as silly and puerile, or just for solo games, in the same way that it is wrong to dismiss old D&D as TPK dungeon crawling. In the right hands, compared with other systems, T&T has always been very powerful and fast moving imagination vehicle. I am in no doubt that this will still be the case in T&T Deluxe.<br />
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<a href="http://bit.ly/TnTdeluxe" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"><img border="0" height="320" src="http://4.bp.blogspot.com/-xmgqTfzhMRU/VgLverB_f2I/AAAAAAAAHf4/aXgrchxm7e8/s320/TnTdeluxecover.jpg" width="233" /></a></div>
<a href="http://bit.ly/TnTdeluxe" target="_blank">T&T Deluxe, Flying Buffalo.</a><br />
<blockquote class="tr_bq">
<i>This is it! The new and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo (with the many solo adventures) or with a group of friends. Includes a lot of extra material and descriptions of the worlds played in by the designer and his friends back in the late 1970’s.</i> </blockquote>
<blockquote class="tr_bq">
<i>The first 166 pages are the core rules, followed by the Elaborations section which has optional rules and systems you can pick and choose from to add to your T&T games. There is also a 16 page full color section which includes color maps of Trollworld, Khazan, Khosht and Knor along with other paintings and maps. There is a 50 page Trollworld section that includes descriptions of locations on every major continent and three cities, plus a detailed Trollworld timeline. The book also includes a solo adventure that gives you the chance to bring dead characters back to life and a GM adventure on the continent of Zorr, plus a detailed weapons glossary and much much more - over 380 pages of material.</i> </blockquote>
<blockquote class="tr_bq">
<i></i><i>Note that this version of the rules does not yet have the internal links, BUT once we have that done, you will be able to download an updated copy of the PDF for no extra charge.</i></blockquote>
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<a href="http://bit.ly/TnTdeluxe" target="_blank">http://bit.ly/TnTdeluxe (DTRPG affiliate link)</a></div>
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<b><a href="http://inkedadventures.com/main" target="_blank">Inked Adventures</a> - recent publications...</b><br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-fyrigZGfCRY/VgMIWW1dEwI/AAAAAAAAHgs/8Ta1v2OgpWw/s1600/redbuggy2.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="178" src="http://3.bp.blogspot.com/-fyrigZGfCRY/VgMIWW1dEwI/AAAAAAAAHgs/8Ta1v2OgpWw/s200/redbuggy2.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.drivethrurpg.com/product/156770/Rugged-Explorer-ATV--Inked-Adventures?affiliate_id=294988" style="font-size: small;" target="_blank">Rugged Explorer </a><a href="http://www.drivethrurpg.com/product/156770/Rugged-Explorer-ATV--Inked-Adventures?affiliate_id=294988" style="font-size: small;" target="_blank">ATV</a></td></tr>
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Having tried to justify this blog by typing about a selection of games which I can barely afford by different publishers, what now follows is shameless self-promotion in order for me to raise funds for this terrible affliction that many of us suffer from, the need to game and failing that, the need to procure and collect games. <br />
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As some of you may well know I draw maps and plans for <a href="http://inkedadventures.com/main" target="_blank">Inked Adventures</a>. Okay, I sort of am Inked Adventures, but I like the idea of Inked Adventures as a sort of faceless megacorporation hell-bent of world domination, ... one hand drawn product at a time! <br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-dws3nhYXKRg/VgMIdfN0e7I/AAAAAAAAHg0/6wu5SK3L1RE/s1600/doorway%2Band%2Barcher.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://3.bp.blogspot.com/-dws3nhYXKRg/VgMIdfN0e7I/AAAAAAAAHg0/6wu5SK3L1RE/s200/doorway%2Band%2Barcher.jpg" width="147" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.drivethrurpg.com/product/156634/Hinged-Dungeon-Doors?affiliate_id=294988" style="font-size: small;" target="_blank">Hinged Dungeon Doors</a></td></tr>
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My business plans usually reflect this.<br />
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My accountant said that I can't have the second helicopter, not until I sell <i>at least</i> three more pre-print copies <i><a href="http://www.drivethrurpg.com/product/155287/Compact--Worn-Starship-Tiles&affiliate_id=294988" target="_blank"><b>Compact & Worn Starship Deck Plan 6x6 Tiles</b></a>. </i><br />
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He says that I shouldn't be giving away the <a href="http://inkedadventures.com/main/2015/09/rugged-explorer-atv-free-pdf/" target="_blank"><b>ATV</b></a> for free and that no-one wants easy-to-assemble<i> <a href="http://www.drivethrurpg.com/product/156634/Hinged-Dungeon-Doors&affiliate_id=294988" target="_blank"><b>Hinged Dungeon Doors</b></a></i> on their gaming table<i>. </i><br />
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Lord knows, he says, how many<i> <a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank"><b>Map&Dice Playing Cards</b></a></i> I need to fence, to pay for the marble lining in my office jacuzzi. I swear that at this level of poverty the caviar will spoil!<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-xQojDnTJIaw/VgMHwdHWTGI/AAAAAAAAHgU/bhzihEuTIQM/s1600/starships_in_desert_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="167" src="http://4.bp.blogspot.com/-xQojDnTJIaw/VgMHwdHWTGI/AAAAAAAAHgU/bhzihEuTIQM/s400/starships_in_desert_2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://inkedadventures.com/main/2015/09/pre-printed-starship-tiles-photos/" target="_blank">From the Inked Adventures site, click for more photos and descriptions</a><br />
<a href="http://www.drivethrurpg.com/product/155287/Compact--Worn-Starship-Deck-Plan-6x6-Tiles?affiliate_id=294988" style="font-size: small;" target="_blank">Compact & Worn Starship Deck Plan 6×6 Tiles</a></td></tr>
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<a href="http://3.bp.blogspot.com/-DW0BX5xujM0/VgMHz1T7TMI/AAAAAAAAHgc/IvlHiht_b1k/s1600/Spacestation_getaway_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="http://3.bp.blogspot.com/-DW0BX5xujM0/VgMHz1T7TMI/AAAAAAAAHgc/IvlHiht_b1k/s200/Spacestation_getaway_1.jpg" width="200" /></a><a href="http://3.bp.blogspot.com/-gg_czDi_P8s/VgMH3Zj8r3I/AAAAAAAAHgk/hW3Ozf2FDa4/s1600/space___pirates_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="http://3.bp.blogspot.com/-gg_czDi_P8s/VgMH3Zj8r3I/AAAAAAAAHgk/hW3Ozf2FDa4/s200/space___pirates_2.jpg" width="200" /></a></div>
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<a href="http://4.bp.blogspot.com/-PaWTqrnHV1s/VgMMJZVDlOI/AAAAAAAAHhI/XnKSgXCr0rM/s1600/inked_adventures_map_and_dice_playing_cards.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-PaWTqrnHV1s/VgMMJZVDlOI/AAAAAAAAHhI/XnKSgXCr0rM/s320/inked_adventures_map_and_dice_playing_cards.jpg" width="320" /></a></div>
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<a href="http://www.drivethrurpg.com/product/156770/Rugged-Explorer-ATV--Inked-Adventures&affiliate_id=294988" target="_blank"><img alt="Rugged Explorer ATV Inked Adventures" src="http://www.drivethrurpg.com/images/3261/156770.jpg" height="" title="Rugged Explorer ATV Inked Adventures" width="100" /></a><br />
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<a href="http://www.drivethrurpg.com/product/156770/Rugged-Explorer-ATV--Inked-Adventures?affiliate_id=294988" target="_blank">Rugged Explorer ATV Inked Adventures</a><br />
<b>Free</b></span></td> <td align="center" valign="top" width="33"><span style="color: darkred; font-size: x-small;"><br />
<a href="http://www.drivethrurpg.com/product/156634/Hinged-Dungeon-Doors&affiliate_id=294988" target="_blank"><img alt="Hinged Dungeon Doors" src="http://www.drivethrurpg.com/images/3261/156634.jpg" height="" title="Hinged Dungeon Doors" width="100" /></a><br />
<br />
<a href="http://www.drivethrurpg.com/product/156634/Hinged-Dungeon-Doors?affiliate_id=294988" target="_blank">Hinged Dungeon Doors</a><br />
<b><s><span class="productStrikePrice" style="text-decoration: line-through;">$3.50</span></s> <span class="productSpecialPrice">$2.50</span></b></span></td> <td align="center" valign="top" width="33"><span style="color: darkred; font-size: x-small;"><br />
<a href="http://www.drivethrurpg.com/product/155616/6x6-Starship-Tile-Sampler-Cargo-Lifter-Micro-Freighter&affiliate_id=294988" target="_blank"><img alt="6x6 Starship Tile Sampler: Cargo Lifter Micro Freighter" src="http://www.drivethrurpg.com/images/3261/155616.jpg" height="" title="6x6 Starship Tile Sampler: Cargo Lifter Micro Freighter" width="100" /></a><br />
<br />
<a href="http://www.drivethrurpg.com/product/155616/6x6-Starship-Tile-Sampler-Cargo-Lifter-Micro-Freighter?affiliate_id=294988" target="_blank">6×6 Starship Tile Sampler: Cargo Lifter Micro Freighter</a><br />
<b>Free</b></span></td> <td align="center" valign="top" width="33"><span style="color: darkred; font-size: x-small;"><br />
<a href="http://www.drivethrurpg.com/product/155287/Compact--Worn-Starship-Deck-Plan-6x6-Tiles&affiliate_id=294988" target="_blank"><img alt="Compact & Worn Starship Deck Plan 6x6 Tiles" src="http://www.drivethrurpg.com/images/3261/155287.jpg" height="" title="Compact & Worn Starship Deck Plan 6x6 Tiles" width="100" /></a><br />
<br />
<a href="http://www.drivethrurpg.com/product/155287/Compact--Worn-Starship-Deck-Plan-6x6-Tiles?affiliate_id=294988" target="_blank">Compact & Worn Starship Deck Plan 6×6 Tiles</a><br />
<b><s><span class="productStrikePrice" style="text-decoration: line-through;">$10.00</span></s> <span class="productSpecialPrice">$7.50</span></b></span></td> <td align="center" valign="top" width="33"><span style="color: darkred; font-size: x-small;"><br />
<a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank"><img alt="Inked Adventures Map and Dice Playing Cards" src="http://www.drivethrurpg.com/images/3261/148653.jpg" height="" title="Inked Adventures Map and Dice Playing Cards" width="100" /></a><br />
<br />
<a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards?affiliate_id=294988" target="_blank">Inked Adventures Map and Dice Playing Cards</a><br />
<b>$12.00</b></span></td> <td align="center" valign="top" width="33"></td></tr>
</tbody></table>
</div>
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<a href="http://inkedadventures.com/main" target="_blank">Inked Adventures main site: http://inkedadventures.com/main</a><br />
<a href="http://bit.ly/IAstore" target="_blank">Store of DriveThruRPG: http://bit.ly/IAstore</a><br />
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Thanks for reading. :)<br />
- Billiam B. <i>Terran Date 20150923.2140</i>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com4tag:blogger.com,1999:blog-4394439670302839263.post-41413786353072507452015-08-18T08:38:00.002+01:002015-08-18T09:07:48.973+01:00HB HPL !<a href="http://www.drivethrurpg.com/rpg_mythos.php?affiliate_id=294988" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="79" src="http://2.bp.blogspot.com/-nZNraPpzeh8/VdLcMubHX6I/AAAAAAAAHKU/S9MwlTPYUhs/s640/Cthulu-DTRPG-2015.jpg" width="640" /></a><br />
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It's HPLovecraft's Birthday Week again over at the DriveThru and RPGNow sites. Some many genres and tropes facing the grim realities of Deep, Dark, Ancient and Tentacled Ones.</div>
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<a href="http://www.drivethrurpg.com/rpg_mythos.php?affiliate_id=294988">Lovecraft Birthday Sale on DriveThruRPG</a> </div>
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Reductions of scenarios and accessories for many things Cthulhu / Cthuloid. </div>
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<span style="font-size: x-small;">(affiliate link)</span></div>
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Sanity is for the naive! </div>
Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-79769522408221900362015-08-02T16:53:00.001+01:002015-08-02T17:03:21.858+01:00ENnies results 2015 (?!)<div>
The ENnies as announced at GenCon Indy 2015 ...</div>
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One day I'm sure I'll eventually play Lamentations of the Flame Princess. I never quite understand how Chaosium keep winning awards for rehashes when there are so many other publishers and quality games out there, I understand people voting for Paizo and WotC, but in the shops and in the online stores Chaosium are almost invisible. Maybe my avoidance of kickstarters and love of small publishers means that I'm so far off the map and out of whatever loop that I literally have no idea what's in favour. Aren't these the same games as last year? (I'm being rhetorical) I love the Achtung Cthullhu concept as much as the next man, new titles, I guess. Oh well, as long as we can still buy shiny new dice I guess I'm happy. Go Q-workshop! (Not being sarcastic here, I genuinely love buying beautiful dice and have a nice set of steampunk Q-workshop polys)<br />
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Best electronic book? The WotC's D&D Basic? Definitely deserved being <i>nominated</i> as the best or important free book, maybe not winning, but as electronic texts go for looks and broswability it's far from the best over all. In fact unless it's seriously improved and acquired illustrations, it's very far from the best. Again, the PDF /electronic texts market has been totally sold short. </div>
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Best accessory, a DM's screen? (Smacks head) So much for innovation. </div>
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Oh well. </div>
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_____</div>
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From </div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><a href="http://www.ennie-awards.com/blog/congratulations-to-all-the-2015-ennie-award-winners/" target="_blank">http://www.ennie-awards.com/blog/congratulations-to-all-the-2015-ennie-award-winners/</a></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Adventure</b><br />Silver: <i>A Red & Pleasant Land </i>(Lamentations of the Flame Princess)<br />Gold: <i>Horror on the Orient Express</i> (Chaosium)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Aid/Accessory</b><br />Silver: <i>Black Green Call of Cthulhu 7th Edition RPG Dice Set</i> (Q-Workshop)<br />Gold: <i>Dungeons & Dragons Dungeon Masters Screen</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Cover Art</b><br />Silver: <i>Achtung! Cthulhu: Terrors of the Secret War </i>(Modiphius Entertainment Ltd)<br />Gold: <i>Rise of Tiamat</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Interior Art</b><br />Silver: <i>The Strange</i> (Monte Cook Games, LLC)<br />Gold: <i>Dungeons & Dragons Monster Manual </i>(Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Blog</b><br />Silver: <a href="http://www.gnomestew.com/" style="text-decoration: none;" target="_blank">Gnome Stew</a><br />Gold: <a href="http://www.contessa.rocks/" style="text-decoration: none;" target="_blank">ConTessa Tabletop Gaming by Women for Everyone</a></span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Cartography</b><br />Silver: <i>The Guide to Glorantha</i> (Moon Design Publications)<br />Gold: <i>Ninth World Guidebook</i> (Monte Cook Games, LLC)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Electronic Book</b><br />Silver: <i>Ken Writes About Stuff Volume 2</i> (Pelgrane Press)<br />Gold: <i>Basic Rules for Dungeons & Dragons</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Family Game</b><br />Silver:<i> Atomic Robo The Roleplaying Game</i> (Evil Hat Productions)<br />Gold: <i>Dungeons & Dragons Starter Set</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Free Product</b><br />Silver: <i>13th Age The Archmages Orrery</i> (Pelgrane Press)<br />Gold: <i>Basic Rules for Dungeons & Dragons</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Game</b><br />Silver: <i>The Strange </i>(Monte Cook Games, LLC)<br />Gold: <i>Dungeons & Dragons Players Handbook</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Miniatures Product</b><br />Silver: <i>Pathfinder Pawns Inner Sea Pawn Box</i> (Paizo Inc.)<br />Gold: <i>Dungeons & Dragons Icons of the Realms Elemental Evil </i>Boosters (WizKids)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Monster/Adversary</b><br />Silver: <i>Achtung! Cthulhu: Terrors of the Secret War </i>(Modiphius Entertainment Ltd)<br />Gold: <i>Dungeons & Dragons Monster Manual </i>(Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Podcast</b><br />Silver: Miskatonic University Podcast<br />Gold: Ken and Robin Talk About Stuff</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Production Values</b><br />Silver: <i>Horror on the Orient Express</i> (Chaosium)<br />Gold: <i>Dungeons & Dragons Starter Set</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best RPG Related Product</b><br />Silver: <i>Temple of Elemental Evil </i>(WizKids)<br />Gold:<i> Designers & Dragons: A History of the Roleplaying Game Industry</i> (Evil Hat Productions)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Rules</b><br />Silver: <i>MUTANT Year Zero The Roleplaying Game</i> (Modiphius Entertainment Ltd)<br />Gold: <i>Dungeons & Dragons Players Handbook</i> (Wizards of the Coast)<br /><b><br />Best Setting</b><br />Silver: <i>The Strange</i> (Monte Cook Games, LLC)<br />Gold: <i>A Red & Pleasant Land</i> (Lamentations of the Flame Princess)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Software</b><br />Silver:<i> HeroLab</i> (Lone Wolf Development)<br />Gold: <i>Roll20</i> (Roll 20)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Supplement</b><br />Silver: <i>Pathfinder RPG: Pathfinder Unchained</i> (Paizo Inc.)<br />Gold: <i>Dungeons & Dragons Dungeon Masters Guide</i> (Wizards of the Coast)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Website</b><br />Silver: <a href="http://tabletopaudio.com/" style="text-decoration: none;" target="_blank">Tabletop Audio</a><br />Gold: <a href="http://www.theescapist.com/" style="text-decoration: none;" target="_blank">The Escapist </a></span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Best Writing</b><br />Silver: <i>D&D Player’s Handbook </i>by Jeremy Crawford, James Wyatt, Robert J. Schwalb, Bruce R. Cordell (Wizards of the Coast)<br />Gold: <i>A Red & Pleasant Land</i> by Zak S (Lamentations of the Flame Princess)</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Fan’s Choice for Best Publisher</b><br />Silver: Paizo Inc<br />Gold: Wizards of the Coast.</span><br />
<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Product Of The Year</b><br />Silver:<i> A Red & Pleasant Land </i>(Lamentations of the Flame Princess)<br />Gold: <i>Dungeons & Dragons Players Handbook </i>(Wizards of the Coast)</span></div>
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Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-74487759489963754912015-07-31T23:00:00.002+01:002015-07-31T23:14:08.786+01:00Transmissions coming in from a convention somewhere<span style="font-family: inherit;">I know most us aren't actually at GenCon2015, but you are following all the feeds, right? Being a bit of an old-schooler actual news about games is washing over me somewhat, but I'm really enjoying how many people are willing to deliver the experience of </span><i style="font-family: inherit;">actually being there</i><span style="font-family: inherit;"> by photographing display stands, stalls and cosplayers. Just a quick browse of any network with Gencon tags is like </span>snorkelling<span style="font-family: inherit;"> in a geeky Wonderland. </span><br />
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<span style="font-family: inherit;">Loving it, guys! Here's to all the one-the-spot reporters and sharers. :)</span><br />
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<b>GenCon Indianapolis 2015 image feeds (using just the "GenCon" tag)</b></div>
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<span style="font-family: inherit;"><i>Warning: may contain cosplay.</i></span></div>
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<span style="font-family: inherit;"><b><a href="https://instagram.com/explore/tags/gencon/" target="_blank">https://instagram.com/explore/tags/gencon/</a></b></span></div>
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<span style="font-family: inherit;"><b>(or <a href="http://websta.me/tag/gencon" style="-webkit-font-smoothing: antialiased; -webkit-tap-highlight-color: transparent; background-color: white; background-image: linear-gradient(rgba(68, 68, 68, 0) 50%, rgba(68, 68, 68, 0.247059) 50%); background-position: 0px 1.15em; background-repeat: repeat-x; background-size: 1em 2px; border: 0px; box-sizing: border-box; color: #444444; font-stretch: inherit; line-height: 21px; margin: 0px; outline: none 0px; padding: 0px 0px 0.15em; text-decoration: none; vertical-align: baseline;" target="_blank">http://websta.me/tag/gencon</a>)</b></span></div>
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<b><a href="https://twitter.com/search?f=images&q=gencon" target="_blank">https://twitter.com/search?f=images&q=gencon</a></b></div>
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<span style="font-family: inherit;"><b><a href="https://www.tumblr.com/search/%23gencon/recent" target="_blank">https://www.tumblr.com/search/%23gencon/recent</a></b></span></div>
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I would embed these but I fear my blog would break.<br />
<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-20427855558336555772015-07-30T02:22:00.000+01:002015-07-30T02:22:47.941+01:00Inked Adventures Map and Dice Playing Cards<div class="" style="clear: both; text-align: left;">
<b>My labours of ink, love and print on demand ...</b></div>
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<a href="http://4.bp.blogspot.com/-s5A3xyW_9WU/VVyKQIFd6DI/AAAAAAAAGxA/N-dyug2ZbwE/s1600/TGCgraphic.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" src="http://4.bp.blogspot.com/-s5A3xyW_9WU/VVyKQIFd6DI/AAAAAAAAGxA/N-dyug2ZbwE/s1600/TGCgraphic.jpg" /></a>Yet again, I'm using this blog to cross-promote my <a href="http://inkedadventures.com/main" target="_blank">Inked Adventures</a> products. Seemingly mercenary, I genuinely want to share this with you, for some players, this product may, in fact, enhance your overall quality of life, in the way that practical, yet novel, luxuries always do. I appeal, dear reader, to your honest must-have inner drive, which keeps our humble roleplaying industry, nay, capitalism itself, trudging along through recession, like a hardy soldier in mud, spurred on by a rolling of cents and shillings across counters. </div>
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These playing cards (to call them merely <i>"playing cards"</i> seems so wrong) are a genuine labour of love, not merely a cynical recycling of my previous geomorphs (not a "cynical" recycling, at least). It is a creation of a thing that I wanted in my own life. No doubt there are many similar products out there, in your local store, on the web, but this feels one relatively unique as far as accessories go, at least aesthetically, and perhaps, conceptually. </div>
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No, wait, come back! I had strange experience this week. I thought that I had saturated my social networks and circles with links to the <a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">Inked Adventures Map & Dice Playing Cards</a>, but followers and friends are still asking "what is this?" So, maybe I'm far too well mannered in my abuse of social sites for marketing. Perhaps, as always, I'm a little embarrassed that the product isn't my next tile pack for 25-30mm minis (see <a href="http://inkedadventures.com/main/downloads/" target="_blank">IA products</a>), since I tease my customers with pre-colour art for most of the year and promise glorious caverns, dungeon expansions, forests and now spacecraft, but completion is slow. This is my first printed product from <a href="http://www.drivethrucards.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">DriveThruCards </a>(my second on <a href="https://www.thegamecrafter.com/designers/inkedadventures-billiambabble" target="_blank">TheGameCrafter</a>) and boy, I am proud of it. </div>
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<a href="http://3.bp.blogspot.com/-__zWmNK21ho/VVyKVGQctKI/AAAAAAAAGxg/W7wGjJT-yCU/s1600/TGCshopbanner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="150" src="http://3.bp.blogspot.com/-__zWmNK21ho/VVyKVGQctKI/AAAAAAAAGxg/W7wGjJT-yCU/s400/TGCshopbanner.jpg" width="400" /></a></div>
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The idea is that if you're an improvising DM who is caught short without dice or a dungeon adventure, perhaps on a holiday ruined by poor weather, you can "wing it" with this pack of playing cards. If all else fails, the people you are with can just play card games, such as poker, blackjack, or go-johnny-go-go-go-go. </div>
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On each card (apart from the 2 jokers and a guide card) is (A) a reduced size hand drawn dungeon geomorph area map with descriptive title; (B) three random dice results and (C) a normal card suit and number.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBTWWBGE9rAVpJa7EzgYfjo8xGmd_Wf8bGGkl1f5Pvn03_dL473Xa4FVSGR7DKeJxkhLiACN0ZSgdt3zEOMBHnG5B3-Sdc3dPxRA1htHMqey9JOMhOwrob8Ffbpx0GNrZdmhgadism4KiH/s1600/042.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBTWWBGE9rAVpJa7EzgYfjo8xGmd_Wf8bGGkl1f5Pvn03_dL473Xa4FVSGR7DKeJxkhLiACN0ZSgdt3zEOMBHnG5B3-Sdc3dPxRA1htHMqey9JOMhOwrob8Ffbpx0GNrZdmhgadism4KiH/s200/042.png" width="133" /></a><a href="http://4.bp.blogspot.com/-wXtkibhgkrM/VVyKTTE8Z-I/AAAAAAAAGxY/vtj--KS8zUM/s1600/inkedadventuresplayingcardsphoto_med.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="246" src="http://4.bp.blogspot.com/-wXtkibhgkrM/VVyKTTE8Z-I/AAAAAAAAGxY/vtj--KS8zUM/s320/inkedadventuresplayingcardsphoto_med.jpg" width="320" /></a></div>
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<b>A. Dungeon geomorph area maps.</b></div>
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A dungeon master can use the cards as an inspiration for drawing his/her own dungeon, or pre-planning a map or use the cards randomly in play (as a random dungeon builder). The titles are purely for atmosphere and reference. Naturally, there are some limits to the non-square format of the cards, but overlapping cards on the table can help with this. </div>
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<a href="http://4.bp.blogspot.com/-M330ebw4GF8/VVyKX8y8sSI/AAAAAAAAGx4/BvshGRtFQeU/s1600/playingcardsmappingexamplephoto.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="http://4.bp.blogspot.com/-M330ebw4GF8/VVyKX8y8sSI/AAAAAAAAGx4/BvshGRtFQeU/s320/playingcardsmappingexamplephoto.jpg" width="320" /></a></div>
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The area maps in the spades suit are main entrances/exits and "end of row" geomorphs, these can be removed if you to create an unending "mega-dungeon" level. The geomorphic area maps on the cards can also be used in conjunction with the <a href="http://www.drivethrurpg.com/product/114474/Inked-Adventures-Hand-Drawn-Large-Geomorph-Tiles&affiliate_id=294988" target="_blank">Inked Adventures large geomorphs set for minis</a>. </div>
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<b>B. Dice rolls / random numbers</b></div>
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Although not tied to any specific system, the choice of dice is inspired by older D&D systems where the d20 and d6 are paramount (OD&D, Holmes D&D and clones such as S&W WhiteBox and Delving Deeper), and percentile based games. The dice rolls represented are a d20, d6 and d100. Now, I, know what you're thinking: the probability of those number ranges will not work when spread across 52 cards and that we must never mix cards and dice! Granted, it's a bit of a fudge, so you may want to get the agreement of the other players at the table before you start using the cards for life and death rolls. Playing cards retain fixed probability if cards are always returned to the deck. In the gaps in the maths we've slipped in a few "critical" results, i.e. there's a few extra 1s and 20s on the d20 result and some a bonus 01 and 100 on the d100. In some ways, cards can be better than dice. ;) </div>
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(uncropped card art)</div>
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The optional Jokers prompt a drawing of two cards and a discarding of the most favourable or least favourable result, depending if it's the "Good Luck" or "Bad Luck" Joker, respectively (see above).</div>
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It's important to remember that if you're going to use the cards as random number generators that you may need the whole deck, so this may not be possible if you are using the cards to make a dungeon level map. I'm guessing you can always buy a second deck. ;)</div>
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<b>C. Normal Bridge Playing Cards. </b></div>
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Many RPG systems use standard 52/54 card deck for special item effects, NPC traits, character rules, storytelling or even in-play Tarot card substitution. So even as a plain old mundane deck of cards it's is still of use to the tabletop roleplayer. (Hint: they make the perfect gift!)</div>
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<b>Creating your own dungeon card games.</b> </div>
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I've already been asked by several people whether or not this pack of cards is a game in it's own right. Technically, it's not. It's a map creation and dice accessory, plus it doubles as a novelty pack of bridge playing cards. However, just playing around with the cards can reveal potential. A simple (but flawed) solitaire game I play is a "route finding" adventure. I draw cards at random and place them in a line - North-South or East-West. The object is to escape the dungeon by heading in one direction. Generally cards cannot be rotated (unless the edge of the table is reached or it's an end of row/dead end card). I usually start by heading North (overlapping the cards so the maps join). You must be able to travel from a corridor exit/entrance on the South of the card to the North side of the map on the card. If your way is blocked, you must double back to the starting card and then lay out a new row, heading South or East or West. You win by dealing any (main) stairs or a dungeon exit/entrance card (one of several in the spades suit), but it also depends that the corridors take you there without a dead-end or bypass. The trick is to get out in the fastest time (the least number of cards), but the reward for a slow exit is a pretty dungeon map. Two player race-to-win variants with counters are also possible. In a more advanced game, the d100 result can represent gold coins found in an area, or a "danger rating". A high or low total at the end of play may influence the choice of winner. This probably doesn't read very clearly, but it's an example of random fun which can be had with the deck on it's own, no rpg rules etc. I'm fantasising about designing an extra deck of monsters and treasure with simple system for solitaire dungeoneering, but you may find that you can come up with something far superior using your own system mechanic. The dice results can also be compared like stats in a Top Trumps deck, where the player declares his/her choice of stat (d6, d20, d100 or card value) against their opponent, and the highest wins the card.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-RbDsitvaOyc/VVyKQ6BZTXI/AAAAAAAAGxE/DwgAQXUcvIk/s1600/cover.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="200" src="http://4.bp.blogspot.com/-RbDsitvaOyc/VVyKQ6BZTXI/AAAAAAAAGxE/DwgAQXUcvIk/s200/cover.jpg" width="125" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">On DriveThruRPG</a><a href="http://www.drivethrurpg.com/product/148653/Inked-Adventures-Map-and-Dice-Playing-Cards&affiliate_id=294988" target="_blank">$12 USD + p&p</a></td></tr>
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<b>Not nominated for an "Ennie"; not on a Kickstarter; and dinosaurs with dice tattoos</b><br />
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I would like to point out that this deck of cards has not been seen at GenCon and has never been on a nomination list, and is not on a Kickstarter, so there will be no reminders of deadline dates and level-up pledges or whatever they are called. But I am fickle man, and it a moment of self-criticism I will tear them from the shelves, to be burnt with other older works in the Stalinist fires of historical perfection. I do, however, reserve the right to spam all my own accounts, until I have a new favourite in my life. Next week it might be dinosaurs with dice tattoos, but for now I worship at this humble altar.<br />
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Thanks for reading. May your dungeons be beautiful.<br /><br />
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<b>Map & Dice Playing Card Links</b></div>
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DriveThruCards: <a href="http://bit.ly/IAcards">http://bit.ly/IAcards</a></div>
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DriveThruRPG: <a href="http://bit.ly/IAcardsDTRPG" target="_blank">http://bit.ly/IAcardsDTRPG</a></div>
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The Game Crafter: <a href="http://bit.ly/IAcardsTGC">http://bit.ly/IAcardsTGC</a></div>
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Home site: <a href="http://inkedadventures.com/main" target="_blank">http://inkedadventures.com/main</a></div>
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Try-before-you-buy micro-cards download: </div>
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<a href="http://inkedadventures.com/main/2015/05/inked-adventures-mapdice-playing-cards/" target="_blank">http://inkedadventures.com/main/2015/05/inked-adventures-mapdice-playing-cards/</a> </div>
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<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com1tag:blogger.com,1999:blog-4394439670302839263.post-90500771944633211932015-07-23T00:47:00.000+01:002015-07-23T00:48:56.252+01:00Finally! The three main AD&D rulebooks are available on DTRPG and DnDClassics<br />
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<a href="http://4.bp.blogspot.com/-822dgllUPLM/VbApgSqK7EI/AAAAAAAAHAs/jWI2IEfWZ28/s1600/Advanced_Dungeons_and_Dragons_DMG_PH_MM_WotC_TSR_covers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="http://4.bp.blogspot.com/-822dgllUPLM/VbApgSqK7EI/AAAAAAAAHAs/jWI2IEfWZ28/s400/Advanced_Dungeons_and_Dragons_DMG_PH_MM_WotC_TSR_covers.jpg" width="400" /></a></div>
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<br />
The AD&D 1e premium reprints are now available as PDFs on DriveThruRPG and DnDClassics. We are living in strange and interesting times. After so many downloadable retro clones, after the mighty <a href="http://www.knights-n-knaves.com/osric/" target="_blank">OSRIC</a>, finally the three main rulebooks for Advanced Dungeons & Dragons (1st edition) can be bought together in an electronic player-tear-proof format. :)<br />
<br />
DriveThruRPG:<br />
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<ul>
<li><b>Dungeon Masters Guide</b> <a href="http://bit.ly/DTRPG_DMG" target="_blank">http://bit.ly/DTRPG_DMG</a></li>
<li><b>Players Handbook</b> <a href="http://bit.ly/DTRPG_PH" target="_blank">http://bit.ly/DTRPG_PH</a></li>
<li><b>Monster Manual</b> <a href="http://bit.ly/DTRPG_MM" target="_blank">http://bit.ly/DTRPG_MM</a></li>
</ul>
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<br />
DnDClassics:<br />
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<ul>
<li><b>Dungeon Masters Guide</b> <a href="http://bit.ly/DnDclassics_DMG" target="_blank">http://bit.ly/DnDclassics_DMG</a></li>
<li><b>Players Handbook</b> <a href="http://bit.ly/DnDclassics_PH" target="_blank">http://bit.ly/DnDclassics_PH</a></li>
<li><b>Monster Manual</b> <a href="http://bit.ly/DnDclassics_MM" target="_blank">http://bit.ly/DnDclassics_MM</a> </li>
</ul>
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I’ll probably be picking up <i>Fiend Folio</i> too because of my love for Russ Nicholson’s illustrations. ( <a href="http://bit.ly/DTRPG_FF" target="_blank">http://bit.ly/DTRPG_FF</a> ) :)<br />
<br />
<span style="font-size: x-small;">(Some of these links are affiliated, but that doesn't detract from the awesomeness that is AD&D)</span>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-64295242733364655342015-05-23T01:27:00.001+01:002015-05-23T11:36:47.786+01:00$8K raised by roleplayers through charity product bundles to help in
NepalThe recent charity bundles DTRPG/RPGNow to raise money for earthquake relief in Nepal were both an astounding success. Thank you to anyone reading this who purchased either the Games 4 Nepal (hosted by Kabuki Kaiser) and/or Cardboard Warriors Charity Bundle for Nepal (hosted by Brave Adventures). After some transaction costs the total amount raised and donated to CARE Nepal and Doctors Without Borders were $3320 from the Games 4 Nepal bundle and $4665 from the Cardboard Warriors bundle (US dollars). When you think about it these are incredible results in terms the support from any community or customer base. Massive respect to Kabuki Kaiser and Ryan of Brave Adventures for hosting the bundles, hats off to the publishers who donated products and a firm salutary celebratory handshake to every single person who purchased and donated to the cause. It's also thanks to the OBS sites (DTRPG/RPGNow/WGV etc) that the bundle facility and charity donations were possible. Hopefully Doctors Without Borders (MSF) and CARE Nepal will be able to put the money to good use in their ongoing disaster relief in earthquake hit Nepal. <div><br></div><div>Nice one. :)</div><div><br></div><div>#faithinhumanityrestored<br><div><br></div></div>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-36448338885618920212015-05-04T11:31:00.001+01:002015-05-04T11:38:15.386+01:00Bring a little OSR into your Star Wars Day<div class="separator" style="clear: both; text-align: center;">
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For Star Wars (I have a lisp) Day, I couldn't resist a special offer over at Tenkar's Tavern for a copy of White Star - a scifi game which builds on the simplicity of Swords&Wizardry's WhiteBox rules (OD&D simulcrum). Naturally the Star Knights aren't actually called "Jedi". But we know. ;) It could be just the terminology, but so far it reminds me a bit of Tales of the Space Princess. These games go to the heart of cinematic soap opera, conjuring images of swashbuckling Flash Gordon right through to the battered technology in Star Wars.<br />
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May The Way/Force/Psionics Be With You!<br />
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Get White Star at a reduced rate:<br />
<a href="http://www.tenkarstavern.com/2015/05/white-star-is-now-get-it-at-discounted.html" target="_blank">http://www.tenkarstavern.com/2015/05/white-star-is-now-get-it-at-discounted.html</a><br />
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If code has expired the White Star PDF is here on DTRPG: <a href="http://bit.ly/WhiteStarRPG" target="_blank">http://bit.ly/WhiteStarRPG</a>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-87854366639017733582015-05-03T06:29:00.000+01:002015-05-03T06:31:12.098+01:00Cardboard Warriors paper models minis and tiles in $15 Nepal Charity BundleCross posting from <a href="http://inkedadventures.com/main/2015/05/cardboard-warriors-nepal-bundle-inc-inked-adventures-products/" target="_blank">Inked Adventures</a>.<br />
I feel really proud to be listed amongst these other publishers.<br />
All products are paper models, minis, floor plans and scenery. For $15 (USD) it's also a great bundle to boot.<br />
<br />
<a href="http://www.drivethrurpg.com/product/148493/Cardboard-Warriors-Nepal-Charity-BUNDLE" target="_blank"><img alt="Cardboard Warriors Nepal Charity Bundle graphic" class="alignnone size-full wp-image-1237" src="http://inkedadventures.com/main/wp-content/uploads/2015/05/image1.jpg" height="400" width="319" /></a><br />
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This Nepal earthquake relief product bundle is now live on DriveThruRPG. $15 for 30 products by nine publishers. All proceeds going to Doctors Without Borders/MSF<br />
<a href="http://www.drivethrurpg.com/product/148493/Cardboard-Warriors-Nepal-Charity-BUNDLE" target="_blank">http://www.drivethrurpg.com/product/148493/Cardboard-Warriors-Nepal-Charity-BUNDLE</a><br />
or<br />
<a href="http://bit.ly/CWNepalDWB" target="_blank">http://bit.ly/CWNepalDWB</a><br />
<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-61048380068004873392015-04-30T22:23:00.000+01:002015-04-30T22:24:06.504+01:00Nepal Earthquake Relief Charity Bundles on DTRPG I shouldn't do this but this is a direct cross-post from my <a href="http://inkedadventures.com/main" target="_blank">Inked Adventures site</a> but it's in the name of a good cause and involves several different games publishers. :)<br />
__<br />
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<a href="https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s306x306/e15/11176501_654653244666429_1264995252_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s306x306/e15/11176501_654653244666429_1264995252_n.jpg" width="200" /></a></div>
It’s really cool to see that many game publishers have been so willing to set up and donate profit directly from their products to charities who will, and currently are, helping in the utterly tragic Nepal earthquake disaster zone. Inked Adventures were pleased to have been approached by Kabuki Kaiser, who has allowed us to submit our Crypts, Tombs and Catacombs pack to their Game For Nepal charity bundle. The bundle includes some really high quality Asia/Wuxia fantasy themed Old School Renaissance RPG rules and accessories. Already this PDF bundle is going down a storm with tabletop gamers, who were willing to donate to the fund whilst picking up some damn fine tabletop RPG products. Check out the description and you’ll see that it is really something very special as far as gaming deals go.<br />
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<a href="http://bit.ly/Game4Nepal" target="_blank"><img border="0" src="http://www.drivethrurpg.com/images/5072/148437-thumb140.jpg" height="200" width="138" /></a></div>
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<a href="http://bit.ly/Game4Nepal" target="_blank">http://bit.ly/Game4Nepal </a></div>
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<a href="http://bit.ly/Game4Nepal" target="_blank">Charity Bundle on DTRPG – Donate $15 in exchange for superb bundle of RPG PDFs.</a></div>
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We are also donating four products to the (yet to launch) Cardboard Warriors charity bundle. This will contain 20+ printable papercraft minis, vehicles, monsters, floorplans etc from some of the most innovative publisher-designers in the industry. <a href="http://cardboard-warriors.proboards.com/" target="_blank">Cardboard Warriors Forum</a>.<br />
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Check out the other charity donation deals on DriveThruRPG: <a href="http://www.drivethrurpg.com/rpg_charity.php" target="_blank">http://www.drivethrurpg.com/rpg_charity.php</a><br />
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Thanks for reading.Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-31705720431029375612015-04-28T23:40:00.001+01:002015-04-28T23:40:48.269+01:00Player's Handbook D&D 3.5 in PDF, less glossy but kinder to treesJust in case you didn't already know but the DnD 3.5 PH is now available as a PDF. My only worry is that it just won't smell right!<br />
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<span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;"><a href="http://bit.ly/DnD35PH" target="_blank">http://bit.ly/DnD35PH</a> <-- D&D Classics Store.</span></div>
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Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-34161800179085336972015-03-30T18:10:00.001+01:002015-03-30T18:18:16.524+01:00PDF Paper-crafting Power! Okumarts, Kev's Lounge Papercraft Dungeon, Inked Adventures and some waffle about layers in PDFs<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://bit.ly/okumcivs" imageanchor="1" style="margin-left: auto; margin-right: auto;" target="_blank"><img border="0" src="http://4.bp.blogspot.com/-IVWyVN9VH6k/VRlisVZz__I/AAAAAAAAGgo/Op9m9w7D2zI/s1600/mini_playset_cover_civilians.jpg" height="200" width="154" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Flammable paper civilians do <br />
well <span style="font-size: 12.8000001907349px;">to run from the </span><br />
Alien Death Ray / Gojira<br />
/ Supervillain-heat-vision.<br />
DTRPG $0.99<br />
<a href="http://bit.ly/okumcivs">http://bit.ly/okumcivs</a></td></tr>
</tbody></table>
Okay. Super quick post, I promise, on one of my favourite topics: printable tabletop accessories.<br />
<br />
First up - I'm really liking these <a href="http://bit.ly/okumcivs" target="_blank">Panicked Civilians minis by Okumarts (99c on DTRPG)</a>. Twelve unique double-sided designs of the kind of fleeing people you'd expect in almost any contemporary action setting - I'm mainly thinking of superheroes and B-movie monsters, almost unaware of the "little people". Interestingly, when printed to card or paper, I'm assured that they burn faster than real people. Not a bad PDF for a dollar (that's 67 pence in real money). As well as a clean, dynamic, graphic novel style of illustration, Mr Okum has provided a choice of colours of attire, selectable through the layers feature. He often does this with his minis and it multiples the number of individual figures significantly. It's definitely worth a download if you're planning a campaign where hopeless citizens of God Fear City are being terrified by unimaginable terrors... Mwhahaha.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.drivethrurpg.com/product/146825/Battlegrounds-The-Meadow-by-Kevs-Lounge&affiliate_id=294988" imageanchor="1" style="margin-left: auto; margin-right: auto;" target="_blank"><img border="0" src="http://3.bp.blogspot.com/-hHecKPwiinY/VRljeKXluEI/AAAAAAAAGgw/C2Rx5l_P28s/s1600/meadow-instr-layers-cover.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A stupendous number of options, for terrain, features, grids.<br />
Ridiculously good value. Ridiculous, I tell you!<br />
<a href="http://www.drivethrurpg.com/product/146825/Battlegrounds-The-Meadow-by-Kevs-Lounge&affiliate_id=294988" target="_blank">Kev's Lounge Battlegrounds Meadow Tiles</a><br />
$3 on <a href="http://www.drivethrurpg.com/product/146825/Battlegrounds-The-Meadow-by-Kevs-Lounge&affiliate_id=294988" target="_blank">DTRPG</a>, RPGNow and <a href="http://www.papercraftdungeon.com/" target="_blank">PapercraftDungeon</a></td></tr>
</tbody></table>
Now, talking of layers, I'm always astonished at the sheer vast humongous range of designs which can be created from customisable PDFs. I've just been browsing <a href="https://www.blogger.com/"><span id="goog_2030653447"></span>Kev's Lounge Battlegrounds Meadow Tiles<span id="goog_2030653448"></span></a> ($3/£2 <a href="http://www.drivethrurpg.com/product/146825/Battlegrounds-The-Meadow-by-Kevs-Lounge&affiliate_id=294988" target="_blank">on DriveThru</a>). Not only are flippable layers used here, but there's randomiser button for those moments when inspiration is dragging. <br />
<br />
There's a video below which shows off all of the features, and to be honest I get a little jealous when I see such high production values and variety in one pack at such a low price, I mean, I get impressed if I can produce a hand drawn pack (for Inked Adventures) which can print ten different designs, never mind <i>2 trillion</i>.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/bobF7gWxIWI" width="480"></iframe><br />
<br />
Naturally, stock up on ink before tackling this beasty. Kev has been producing excellent tiles for some time now and has many low price and free sets of ingenious design to download at <a href="http://www.papercraftdungeon.com/" target="_blank">papercraftdungeon.com</a> and <a href="http://www.drivethrurpg.com/browse/pub/4540/Kevs-Lounge&affiliate_id=294988" target="_blank">Kev's Lounge on DTRPG</a><a href="http://www.drivethrurpg.com/browse/pub/4540/Kevs-Lounge&affiliate_id=294988" target="_blank"> </a><br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://bit.ly/ArcaneLibrary" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-PlrrkvEA5FY/VRl5xjuM8WI/AAAAAAAAGhM/DhCKmX9fqYo/s1600/librarycover.jpg" height="200" width="147" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small; text-align: start;">Inked Adventures: </span><span style="font-size: xx-small; text-align: start;">Arcane Library Tile <br />
& Sections<br />
$3.95 on DTRPG</span><br />
<span style="font-size: xx-small; text-align: start;"><a href="http://bit.ly/ArcaneLibrary" style="text-align: start;" target="_blank">http://bit.ly/ArcaneLibrary</a></span></td></tr>
</tbody></table>
Alright, I'll come clean, this post is an elaborate ruse to sneak in some self-promotion of my latest <a href="http://bit.ly/IAstore" target="_blank">Inked Adventures</a> title, which just so happens to also be a printable tabletop accessory: <a href="http://bit.ly/ArcaneLibrary" target="_blank">Arcane Library Tile and Sections</a> ($3.95usd/£2.65gbp)<br />
<br />
By way of contrast, my sets <i>don't</i> use layers, for which I've had some flack from reviewers, because I will sometimes provide a duplicate document for a different styles/ textures - in the case of the Arcane Library there is colour art and black/white line art, both with their own PDFs - since I've had requests from customers who want to save on ink and like to colour the work in themselves by hand with their children. In Teach Your Kids to Game Week, many gamers online posted how the creation in preparation for games was almost as fun as the games themselves. It goes without saying that I often provide separate documents for Letter and A4 page sizes - definite less complaints about that (except maybe that the formats are too small). With square tiles, my personal preference is to think in terms of pages and not as an editing layer. This might also make life easier if you're assigning printing to a third party (like a copyshop, some of my US customers seem to love copyshops, which are hopefully cheaper than their UK counterparts), i.e. "Extra copies of pages 5, 11 and 20, please". That doesn't meant that I'm impressed by multifunction PDFs, I'm very impressed, they are currently just not my style.<br />
<br />
In defence of flat one-layer PDFs, they can be browsed on almost any platform or device without needing Adobe's proprietorial software. Basically, I can browse, print and plan from my iPad or even my phone if I need to like all my other DriveThru downloads (not that I recommend planning dungeons from a phone...). Another reason is that I like the idea of publishing a set of pages as browsable documents - maybe because maybe it's more like a book? (There must be a self-publishing vanity or 80's thing going on here, my ego can be strange) Also constructing PDFs without layers can produced from open source software and I'm going through a LibreOffice phase at the moment. Besides, I'm rubbish at adding code to PDFs. So for the moment I'm hiding my technical shortcomings and lack of content behind a principle of sorts. ;)<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYc0JKMoLJi5bGLuP5hvp-TnCecquD7T_4lsVcM7Z50Yl8zucldwUhkd7eLpAt7ZaQIx0HRxB-_pz6JxqFX4mYMyq1CmxVIxby9uhDECcIQLfKkQ7LeMG3znC1oz1zphULN_Q4QgQycPpX/s1600/promoposter.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYc0JKMoLJi5bGLuP5hvp-TnCecquD7T_4lsVcM7Z50Yl8zucldwUhkd7eLpAt7ZaQIx0HRxB-_pz6JxqFX4mYMyq1CmxVIxby9uhDECcIQLfKkQ7LeMG3znC1oz1zphULN_Q4QgQycPpX/s1600/promoposter.jpg" height="205" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arcane Library Tile with modular antechamber sections<br />
A handful of possible arrangements. ;)<br />
(click for low res -larger view)</td></tr>
</tbody></table>
But back to the library... this product is so overdue that it almost has it's own CV. As a slightly paranoid artist, I'll dumbly point out here that it has flaws, stemming from the hand drawing to paper (then scanning) process. Tiny, tiny flaws, imprecision in the joins, and the occasional graph paper mark showing through. Most of those flaws are only visible when you zoom right into the page on the screen, but again I have to protest that as a printed product, players' eyes are not set to a zillion DPI. All that aside, as a four page "tile" I think the size on the gaming table gives it a solid Pow! factor that some of my previous modular designs lack. <br />
<br />
<br />
<a href="http://inkedadventures.com/main/wp-content/uploads/2015/03/roomex.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://inkedadventures.com/main/wp-content/uploads/2015/03/roomex.png" height="191" width="200" /></a> <a href="http://inkedadventures.com/main/wp-content/uploads/2015/03/wizardstudy_BW-e1427571085375.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://inkedadventures.com/main/wp-content/uploads/2015/03/wizardstudy_BW-e1427571085375.jpg" /></a> <a href="http://inkedadventures.com/main/wp-content/uploads/2015/03/thumbnails_library.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://inkedadventures.com/main/wp-content/uploads/2015/03/thumbnails_library.jpg" height="200" width="141" /></a><br />
<br />
<br />
If the hand drawn (slightly 1980's boardgame) illustrative style, multi-level dungeon rooms, is your thang, you might like to check out the <a href="http://bit.ly/ArcaneLibrary" target="_blank">Arcane Library Pack</a> (on DTRPG) and keep me in pens and guacamole for a little while longer. <br />
<br />
<a href="http://bit.ly/ArcaneLibrary" target="_blank">http://bit.ly/ArcaneLibrary</a><br />
<a href="http://inkedadventures.com/main" target="_blank">http://inkedadventures.com/main</a><br />
<br />
Yes, that's what my prices are based on, fresh guacamole and fine-line pens, and cat food pouches (for emergencies, and muggings by street cats). <br />
<br />
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<br />Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com2tag:blogger.com,1999:blog-4394439670302839263.post-58554656025544375592015-03-07T06:56:00.001+00:002015-03-30T18:13:01.324+01:00Ponies!?<div><div class="separator" style="clear: both;"><a href="https://lh4.googleusercontent.com/-gtWztCDMN88/VPqf2GCJQEI/AAAAAAAAGbk/i1H5VL_M0s4/s640/blogger-image--2017898100.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh4.googleusercontent.com/-gtWztCDMN88/VPqf2GCJQEI/AAAAAAAAGbk/i1H5VL_M0s4/s640/blogger-image--2017898100.jpg"></a><div class="separator" style="clear: both;"><a href="https://lh4.googleusercontent.com/-gtWztCDMN88/VPqf2GCJQEI/AAAAAAAAGbk/i1H5VL_M0s4/s640/blogger-image--2017898100.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://lh3.googleusercontent.com/-ksJIKKei_uA/VPqhEO3Iq7I/AAAAAAAAGcE/oDw-BY13E0k/s640/blogger-image-1196690672.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh3.googleusercontent.com/-ksJIKKei_uA/VPqhEO3Iq7I/AAAAAAAAGcE/oDw-BY13E0k/s640/blogger-image-1196690672.jpg"></a></div></div><br></div><div><br></div><div>Is there actually a niche of gamers out there for players who love both the Pathfinder system and My Little Pony? So much so that they want to play different classes of pony and go on quests in equine themed fantasy worlds? Apparently there is. <span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">The Ponyfinder RPG titles (Silver Games LLC) are doing very well in the Hottest Small Press listings on DriveThru at the moment. </span><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;"> It’s times like these when I realize that I really don’t have a clue about what people are really playing these days. </span></div><div><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">Hay, I have absolutely neigh idea what this is all about. ;) </span></div><div><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">Silver Games LLC / Ponyfinder range on DTRPG: </span><a href="http://bit.ly/ponyfinder" style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">http://bit.ly/ponyfinder</a></div><div><br></div><div><div class="separator" style="clear: both;"><a href="https://lh3.googleusercontent.com/-YGvs5L2pHuY/VPqhBeZz94I/AAAAAAAAGb8/f6uW-mcuOiE/s640/blogger-image--1141346338.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh3.googleusercontent.com/-YGvs5L2pHuY/VPqhBeZz94I/AAAAAAAAGb8/f6uW-mcuOiE/s640/blogger-image--1141346338.jpg"></a><div class="separator" style="clear: both;"><a href="https://lh3.googleusercontent.com/-YGvs5L2pHuY/VPqhBeZz94I/AAAAAAAAGb8/f6uW-mcuOiE/s640/blogger-image--1141346338.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyZwHt6FpSBvFJPODXaNSOzePQsTIPFYWgnQgLO5OZCI5AcZlPPW93tTLwOeqgsgqsdJqC7JRDNRNm9c_9lm9LnBRNFehGrVkwzIoEoDBl-Gr9eGkmvAdTi0N7GEy7G2LVDcR14fA7Vu9g/s640/blogger-image--363390971.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyZwHt6FpSBvFJPODXaNSOzePQsTIPFYWgnQgLO5OZCI5AcZlPPW93tTLwOeqgsgqsdJqC7JRDNRNm9c_9lm9LnBRNFehGrVkwzIoEoDBl-Gr9eGkmvAdTi0N7GEy7G2LVDcR14fA7Vu9g/s640/blogger-image--363390971.jpg"></a></div></div><br></div>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0tag:blogger.com,1999:blog-4394439670302839263.post-55942435403989998332015-03-05T06:49:00.001+00:002015-03-30T18:11:21.077+01:00Happy GM's Gygax Day (and Sale on DTRPG)<br><div class="separator" style="clear: both;"><a href="https://lh4.googleusercontent.com/-nbRRytk1Zk8/VPf8Zvgi8cI/AAAAAAAAGao/Iyutsv97gbE/s640/blogger-image-763382252.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://lh4.googleusercontent.com/-nbRRytk1Zk8/VPf8Zvgi8cI/AAAAAAAAGao/Iyutsv97gbE/s640/blogger-image-763382252.jpg"></a></div><div class="separator" style="clear: both;"><br></div><div class="separator" style="clear: both;">Happy Gygax Memorial / GM's Day / Cheap PDF Games Week!</div><div class="separator" style="clear: both;">30% off many titles, way too numerous to mention. I'm sure your Dropbox account could squeeze in just a few more scenarios. ;)</div><div class="separator" style="clear: both;"><a href="http://bit.ly/GMday2015">http://bit.ly/GMday2015</a></div><div class="separator" style="clear: both;">Until March 10th.</div><div class="separator" style="clear: both;"><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">LLAP in order to play more games... ! \\//</span></div><div class="separator" style="clear: both;"><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">(Or just download rules for your reading pleasure)</span></div><div class="separator" style="clear: both;"><br></div>Billiam Babblehttp://www.blogger.com/profile/11504438538787804477noreply@blogger.com0