Wednesday, 29 June 2011

Inked Adventures Encounter Lairs 1 The Demon Chamber

The weekend's main achievement was this:

Click on the graphic to see it on  DriveThru website

Now on sale for $2.95
Basically, it's a one page printable floor plan (or room) designed by moi with cultist and monster figures made by Sammo of Moss Games.  The Encounter Lairs sets will feature more plans and will include figures made by different artists from the Cardboard Warriors Forum.  There's four packs planned so far.  It also prints fairly well in greyscale.  This "lair" is also compatible with the Inked Adventures Modular Dungeon Cut-Up Sections Basic Pack. 
No stats for the figures are included ... no, wait ... erm ... I mean  it's "systemless" ;)

Inked Adventures is in part my own exploration of how I feel floor plans should have be drawn, back when they were still hand illustrated.  I am heavily influenced by Games Workshop products like The Warlock of Firetop Mountain board game, the 3D top-down look of Atic Atac (!), numerous Floor Plans products - and, more recently, Warhammer Quest.  The beauty of many of those floor plans was that you could cut the pieces up to any size to resemble the DM's map exactly - as opposed to redesigning maps to match pre-made dungeon tiles.  Today, of course, this is less of an issue with colour printers and map editing software, but sometimes it's fun to have actual reusuable card modular pieces.  I may have to post at a later date about how these older cut-up plans were part of my gaming life, more so than geomorphs and dungeon tiles (although I still love both).  This would explain why my dungeon sets are met with bafflement by some gamers, who prefer the tidiness of a firm stack of square tiles, or they get frustrated because my packs don't crop well for Fantasy Grounds. etc.  Choose which pages, print and then chop them up, move them around on the table, it's fun, I promise you! ;)

Even the adverts for Inked Adventures
are a bit trapped in the 1980s ;)
One of thing that amazes me now is who much the technology is taken for granted, or even underestimated.  Providing that a player has enough ink, card or photopaper the simplest designs can printed so many times to create beautiful large dungeons.  I remember in the past that my access to even a photocopier was fairly limited, so in some ways I'm still knocked out by the concept of colour DTP in the home.  Unlike books which require binding ... maps, handouts and floor plans in PDF form was a wonderful thing to happen to table-top role-playing.  (I still love printed rule books)  Even if you ban the laptop from the gaming table, the quantity of free and cheap resources quickly available at a low cost, means that a DM can literally furnish a game the following day with lush play-aids (providing they have enough ink and dead tree).

I've had some trouble selling through Lulu recently, because the focus is on ebooks and POD.  My products are neither. Onebookshelf sites (RPGNow et al) throw in an extra level of protection for files which Lulu wanted to charge extra money for.  Lulu also refused to provide stats for free downloads.  No doubt sellers of atmospheric gaming background music have also been scuppered by changes at Lulu.  Oops, digressing.  In summary: Lulu = books for wide audience = I sold nothing there, whereas OneBookshelf (RPGNow/DriveThru etc.) = accessories of tabletop gamers (a variety of file types) = sold a LOT of Basic Packs.   Now that OneBookshelf are dabbling in print-on-demand, one wonders if I even ever need to sell through Lulu again (even if I try to publish solo-gamebooks ... but that's another story for another day).  But hey, the e-book Kindle war aint over yet and Lulu may still have a few exclusive tricks up their sleeves. Enough about formats and online selling!

Review copies of IA-EL1 The Demon Chamber (and perhaps even the Basic Pack) are available on request to enthusiastic reviewers and bloggers.  Mail me at billiambabble(at) .

Some Links: 

Saturday, 25 June 2011

Savage Insider - a quarterly for Savage Worlds players

A new eZine for all things Savage World based:

The Savage Insider eZine (free on DriveThru) is specifically designed for Savage World players, including links and references to the multifarious games and genres connected with that flexible system.  The love for Savage Worlds glows on each page.  Also includes a comic strip!

Savage Insider is edited by Aaron Huss of Roleplayer's Chronicle, and The Mystical Throne, both fonts of much news and wisdom.

I hope that there are many more issues of this to come!

Heroica Lego ohgodIwantthisnow


Way too excited to type in proper sentences.

( JMcL63 of "Roll Dice and Kick Ass" blog posted a link on Facebook, citing Wargamers Notebook blog post )

Lego Games have finally seen reason and made a fantasy dungeon game with expansion packs It's so very wrong and so very right. Look it even has dice and ickle character sheets! (on right)

Lego Games: Heroica: Castle Fortaan. Somebody tell Billiam that it's not Warhammer Quest
-he is blinded by the Lego.
  It has to be better than Minotaurus and Shave a Sheep.
The links on the Lego site are saying it's not available yet in the UK (WTF!), but there's some pre-order links on Amazon (Kisses Screen)
This reminds me a lot of various dungeon game experiments which have been around on the net for years, leaving us all to go scrabbling for grey flats, swords, axes and Gamorrean guards  (citing the mighty BRICKQUEST!) - Lego dungeons are worse than LARPing for compromise and improvisation, but it has to be one of the ultimate merging of pleasures!

Castle Fortaan on the Lego site.
Heroica Lego dungeon game! on Amazon UK.

*resists eating small Lego pieces*

Wednesday, 22 June 2011

TME Mall of Doom, IA Demon Chamber, Fields of War

>> EDIT: July 2011: Mall of Doom is now out - buy the PDF on DriveThru. <<

Fans, customers and subscribers of Outland Arts' The Mutant Epoch RPG have been treated to a preview of the latest 136 page campaign adventure book, The Mall of Doom.  
The quality and quantity of output of William McAusland's art is truly awe-inspiring.  Mutant Epoch is also a really great game to boot - it's in my eyes the game Gamma World should have become (The Mutant Epoch RPG - PDF on DriveThru). 
Check out the art.
(If the link doesn't work at least subscribe to the Outland Arts feed.)

Perspective mock-up (made in GIMP)
of Inked Adventures Encounter-
Lairs 1 : Demon Chamber
In terms of personal projects I'm still hitting some snags with the first Inked Adventures: Encounter Lairs pack.  Each pack contains  a hand drawn room or area floor plan with printable figures.  Hopefully the little lessons being learned mean that the following three packs will be polished and published a lot quicker.   The figures in this pack are designed by Moss Games

I'm hoping to bring this set out immanently on RPGNow/DriveThruRPG pending my blaming of different computers, crashes, the day job, and bad personal time management, too much time spent on blogs and Facebook for example .... ;)

Check out this cool advert graphic for Inked Adventures I knocked together. It's like the 90s never happened. 

See the Inked Adventures page for links.

Playtesters Wanted!

Jagged Jaw at Fields of War has asked me to put a shout out for play testers for his war torn campaign world. I can't tell you much more about what sort of a system the game uses, but Mr Jaw is writing a lot of cool background blurb and will send you free rules if you want to participate. So pop over to his blog and hammer him with questions!  Jagged Jaw is clearly very creative, if not a little unhinged. ;)  You have been warned!

Ooh, it's Wednesday.  (Tries not to sneak off to Evil DM's blog...)

Thanks for reading. - Billiam B. 22.06.11

Monday, 20 June 2011

Epees et Sorcellerie 2d6 D&D!

Just seen this at The Frightful Hobgoblin

It has been a long time coming, but the day is finally here. Frightful Hobgoblin is proud to announce the release of the English translation of Nicolas Dessaux's Epées & Sorcellerie roleplaying game, now available in both print and pdf versions from Lulu.
The pdf (7.4 megs) is a free download, while the print copy (8.5 x 11 paperback) has been released at cost and can be purchased for $9.57 US (€6.68).
Inspired by Original D&D and Chainmail, along with some modern additions, Epées & Sorcellerie is a complete game in just 68 pages. Players can be human, orc, elf, dwarf, or halfling, and become a warrior, priest or sorcerer up to level 12.
With some interesting variations on familiar themes, whether you play it in its own right, or mine it for ideas to use with your current game, the Epées & Sorcellerie RPG is well worth checking out. And you can do so for free! So what are you waiting for?
I'm really enjoying giving this a read and might pick up the Lulu copy.  The first thing that stands out is that it continues the tradition of normal dice use in Chainmail.  The d20 in combat was originally an "alternative rule" in OD&D.  Stats appear to max at 12!  Lots of spells and monsters, all written in the old-school tradition.  Again, this looks like a really intriguing complete fast-play open rules game.  Fresh, yet familiar, an OSR retro-clone without the d20s.  I like the look of this!

Saturday, 18 June 2011

Gateway Drug Day

The red around the edge on the metal stamp
is seeping from the crushed head of a retailer
who refused to give away free samples
on this most sacred of all days

The Frugal Will Not Be Saved!

Hi, I'm going to be away from the hive mind net on Saturday (tomorrow - seeing David Tennant in Much Adout Nothing in London, thought I'd drop that in to torture the Doctor Who fans with, although I'll be suffering because I've seen too many Shakespeare plays in my life and did Drama at degree level, oh-god-please-god-kill-me-it's-in-80's-dress-kill-me-now...) but I promised myself I'd post something for Free RPG day.  Priorities. :)

Remember, that like all entertainment industries and cults, that it's important to get friends, lovers and family hooked by offering them tawdry trinkets.  I'm proud to specialise in "tawdry".

My previous post regarding the run up to Free RPG Day:

All of the FREE products EVER (currently) on DriveThruRPG

Since I'm a fan of the very cheap and free I have quite a long list in my head of free complete fantasy systems I'd recommend to new and jaded players alike, these are but a few (with magic hyper-active-links):

Make mine Basic! (and "free")
Basic Fantasy RPG (retro-clone),
Tunnels and Trolls free rulebook,
I've never played it, but
Warrior, Rogue & Mage is fun to read, wonderfully resourceful.
I'm very in love the economic completeness at yet the familiarity of
Swords and Wizardry White Box (a simulcrum of the Original D&D experience, basically d20s, d6s and no thieves - but you still get a good meal).

There's others I should mention - so many really well written D&D clones, but for now BFRPG and SWWhiteBox should suffice!
Also if you like solo game books Stuart Lloyd is packing a few home-written adventures on his site.

In terms of tawdry, not-quite-the-full-thing free samples, which is what you come to expect on promotions' days, I'd be foolish to pass up the opportunity offering up my own Inked Adventures Free Sample Pack (although I must say it's not as printer friendly as the actual Basic Pack product), there's also a free stand-up door and the odd free room.  Tell you what, just visit the store on DriveThru

For networking links to Inked Adventures on this site go here:

That's enough for tonight, if you need free dice as well, just Google "dice" or something.
No, wait! Try this ...  Go to McAusland ("Mutant Epoch") Studios: Printable poly dice! :)

FREE!  FREE!  All FREE!  It's madness I tell ye!
(Lunch not included, cos there's no such thing)

Actually, the whole thing is a big trick, no really.  It's all free - but at what cost?! ;)
It's a Capitalistic conspiracy!


Happy F.RPG.D!

Thursday, 16 June 2011

Tavern by the Sea -T&T solo - Ken St. Andre/Flying Buffalo

 Tavern by the Sea  by Ken St. Andre, Flying Buffalo $2.95

This is definitely from the light hearted end of the Tunnels & Trolls gaming world.  Frivolity and brutality go hand in hand in what would actually make an ideal introductory solo game for a 1st (to low)  level character.  But don't get too attached to your new hero, there's a few instant death sections lurking.

<12> Big Burp isn’t keen on taking any lip from little guys like you. Make a L1SR on CHR. If you make the roll, go to <46>.
If you fail, he rips your head off, and eats it like a cherry. The last thing you hear is a crunching sound! THE END.

Nice. :)  You can start the adventure without a character, a random roll determines race, a back-story and quick-choice equipment, just add stats.  This is a nice touch, because a new player doesn't have to worry too much about shopping through the equipment lists and worrying about the change. It's a a fairly short adventure so I can't afford to cite any spoilers.

The last few pages are for a GM wishing to run the tavern encounters as part of their own campaign.
Again, this is ideal for starting players.

Adapted from a magazine solo in the early 80s Tavern by the Sea has been rewritten to work with T&T7.5  rules, but Mr KsA assures us that any ruleset will work. (This also means that it works with Flying Buffalo's Free Rules)  A basic understanding of Saving Throws and combat rules is required, all magic is discouraged, adventure points are awarded for successes - not to mention a fair amount of gold to walk away with, that's if you do actually manage to walk away...

Tavern' is ideal if you like a lot of fun and mortal surprises, perhaps not for players who crave epic adventure and immersive fantasy.  Oh, did forget to mention "pirates"?  If you like pirates in your pseudo-medieval games, you'll also love this. :)  Say "Yarr" like a troll ...

(Review Copy)

Random Thought


If you know the difference between

milieux and mêlée

you are definitely reading

the older edition


Tuesday, 14 June 2011

Claw/Claw/Bite Issue 18 New School drawing upon the Old

Before you attack the skeleton quickly check you're using the
same edition of the rules.  I mean, you don't want to end up
"Bloodied" when you're not sure what that is.
Claw/Claw/Bite Issue18 on DriveThru
Totally random set of comments regarding a random-ish product coming up ... I was lucky enough to receive a free copy of this gem ... Issue 18 of Claw/Claw/Bite from Unicorn Rampant Publishing ($3 on DriveThru)

A really nice mix of the old and new!
I especially enjoyed the article on the very practical DIY Dungeons: Terrain Tiles on the Cheap which included photographs to illustrate.

As a bit of an old-schooler and nostalgia reader it was really nice to see classic AD&D module Lost Caverns of Tsojcanth getting a mention with regard to adapting old modules for 3-4th editions (including some stats).

The layout is very easy on the eye and designed to be read on the monitor (portrait), the text being a large enough size to read without zooming - well thought out. I'm guessing it also looks good on a tablet computer - relatively high contrast might mean it'd look just as good on a b/w e-reader. The articles are short enough for to dip in and out at leisure.

If you've been following the D&D side of the hobby for quite few years but like to play newer systems as well, Claw / Claw / Bite is definitely worth that spare $3.

Saturday, 11 June 2011

RuneQuest Sale


It only seems a few posts ago that I was drawing attention to a sale at Mongoose Publishing.  This one is much better because it's packed with Runequest goodies on DriveThruRPG (so it's mainly PDFs).

(there's tasty Elric stuff in there as well)

Now I know there's a few of us who have been away from Runequest for a while, so we find the edition numbers a bit confusing.  For me, this was not a new experience.  After years of not understanding adventures in magazines I discovered that I actually owned one of the earliest flavours of Runequest (Chaosism - colour cover) - I'd guessed that it had preceded a new boxed edition (RQIII) - I'd picked it up cheap, possibly secondhand at Games Workshop in the early 80's, come to think, it was probably my first role-playing hardback, durable with illustrations by Luise and a character sheet at the back which looked like it had been designed on a typewriter.

Everything I've read online lists edition numbers in the most random way. I thought I owned RQ1 (reprinted ... or at least 2) - perhaps I should say I own RQ "minus four".

Months ago I found a definitive list of all of the editions to date and links to an open source document, I can't find it tonight because my search-fu is weak tonight.  The low POW roll means I expose myself as an amateur acolyte.

Here's some histories:
Another strange fact from my personal gaming history...
One of the most noticeable set of rules which differentiated RQ from D&D (apart from RQ's Glorantha being more "classical" and less faux-medieval in setting) was the hit location rules.  Magic aside, and no levels, it was the hit location rules, critical damage, fumbles and impaling in combat made players assume it was somehow more "realistic" than D&D.  I believed that hit location rules and HP distribution were invented entirely by Chaosism/RQ.  This gaming myth was shattered last year when I finally saw the rules supplements for OD&D "Hit locations during melee" - (page 7 in Blackmoor) it's all very familiar, but somehow never made it into AD&D.  Anyhow, I'll stop babbling now.  I have to commune with my house spirits.

Mongoose Publishing Home Site || Mongoose on RPGDriveThru

Tuesday, 7 June 2011

BECMI D&D Beckmee Forever! No, wait ...

I've noticed a photo of mine tuning up in some of the search engines from a forum post, so I'm reposting the picture here in an adoring celebration of a specific set of boxed editions of D&D.

When I first bought my Mentzer "red box" D&D I was teased because is it was "dumbed down" with it's two rule books, solo game (no module!) and had different art from the Moldvay-Cook version (which is also lovely to behold - of course we didn't call it the "Moldway-Cook" edition).  I didn't buy some of the high level boxes until much later, but I craved them.

I'm really proud that I started, by accident of a few months, with the original "Red Box", because there are very few things in my role-playing collection that I can assuredly say I have a complete set of.  When WoC adopted this design for the recent intro-to-4ed D&D set- I'm not convinced that it was because it was "iconic" (as they claimed). Previous box designs seem to be more famous, but perhaps one reason is because it represented a successful line in terms of consistent design. Many RPG lines over the years trail off, and if they are lucky get re-invented, repackaged and republished.  From what I was reading at the time (in White Dwarf and Imagine), AD&D was still king of the RPGs being played, but out of those players many must have owned a Basic set and or Expert set, surely?  I knew players who'd also bought the Companion set, and dreamed of integrating mass battles in their campaigns, but I think very few players invested in the sets beyond Companion. I do sympathise for D&D players who had held out for years for the Companion Set only to have to wait for the Basic and Expert to come out again.  By which time they'd probably got into AD&D, seduced by so many classes and races etc.

When I finally acquired the black Masters set I was really impressed with the alternative damage from the weapon mastery rules, partly because of the advantages  both low and high level PCs would gain from mundane weapons (and less impressed at how the DM is supposed to apply the rules retroactively to a high level campaign).

Immortals' is a fairly bizarre set - I still don't know what I make of it.  Essentially, if the early levels can be played as a capitalistic, gold, experience and land equals power, in the later levels it's about learning to survive in the deity filled cosmos, keeping a balance of energy forces or something, plus a really strange discovery about what the PCs homeworld actually is.  (...You thought it was a normal planet, right?  Of course not!  Why do you think magic comes from? ...) Perhaps the goal of capitalism is immortality?  Just typing this now I realise that most warrior legends and myths are bound up with to desire to achieve feats which live in the memory after the death.  Perhaps becoming a god or saint is a realisation and playable actualisation of a "name-fame".  But I digress, and I'm sure there's a lot of online essays on this sort of thing.  Me just like the prittee dice and orc-killin'.

Incidentally, of all the many D&D retro-clones Dark Dungeons stands pretty much alone in applying weapon mastery damage rules and immortal play.  Of course, I'm forgetting the infamous D&D Rules Cyclopedia - which I think I've only ever seen once.  I was taking a break from gaming to complete my degree - it seemed strange to see it, because D&D came in boxes and AD&D came out in hardback books - someone, somewhere was crossing the streams!  Somehow, boardgames and "kid's" games were boxed, whereas books masqueraded as specialist interest reference manuals (for grown-ups with better attention spans).  I don't remember seeing many of the beloved D&D Gazetteers either, maybe AD&D products just eclipsed them on the shelves.

But enough of all this nonsense!  I came online to post just one picture - to celebrate the simple aesthetics of the boxes.

They may not be Holmes, Moldvay-Cook, but they were designed to make an homogeneous set, they stack beautifully and they are mine!

Edit:  Big up to the mighty Elmore! :)

Edit 2:
Essential reading regarding different editions of Basic D&D by TSR:

Monday, 6 June 2011

Publishers Green Ronin Seek (part time telecommuting) RPG Developer

Via RSS Feeds and Fb the word on the wire is ...
Dressing like as
a green samurai
or ronin is not
...or is it?

Green Ronin Seeks RPG Developer

Green Ronin is looking for a part time RPG developer to join our award-winning team. A developer's duties include the following:
  • Work with the team to set schedules and deadlines.
  • Help concept new books and PDFs.
  • Develop manuscripts so rules, ideas, and presentation are up to Green Ronin standards.
  • Contract and work with freelance writers and editors.
  • Write text when needed.
  • Coordinate playtesting and implement feedback for your projects.
  • Prepare art orders for your projects.
  • Proof products after layout but before release.
  • Promote products with developer's journals, previews, and the like.
  • Support released products with a presence in our forums.
  • Represent Green Ronin at conventions and to the media.
Our ideal candidate has both design and development credits in the RPG industry and at least 3 years of experience. This is a part time position (10-15 hours a week) and it does not require relocation to Seattle so you can telecommute. Since you'll be working remotely, you must be well organized and self-directed.

If you are interested, send your resume to
In your cover e-mail please tell us what makes you a good candidate, and which of our lines you'd be most excited to work on. We will discuss salary requirements during the interview process.

Be sure to mention Adventures & Shopping when getting into contact with them.  Actually, don't do that, it may go against you... *grin*

"Well organised and self-directed"?
Oh well ...
*drags CV/resume back to the Recycle Bin*

Sunday, 5 June 2011

Avalon Games 25% off sale RPGNow

I've just received this email from Avalon Games, from whom I bought a couple of very classy design packs a while back (great stuff for player hand-outs and games publishers on a budget) and since it was a positive "shopping" experience feel I should share the wealth here:  ;)

Avalon Games is happy to announce the release of our first paper model set, The Fantasy House and Manor. This great paper craft model will add to any RPG, tabletop game or diorama.

As this is our 700th product, we will be holding a 25% off sale this whole week, so get that game you have been looking at, and now on sale.

Go to our main product page at RPGNow to see all of our wonderful games and gaming goodies.

Avalon Games

Avalon Games home site:

Lovecraftian Space - new and old

I've been enjoying browsing through some of these utterly insane future horror settings. The Wildfire range of CthulhuTech products is particularly intriguing:

Naturally, the combining of the space-faring monsters of those 1930's terror tales with futuristic sci-fi is not such a bizarre idea. In fact the lonely existentialism of travelling through vast vacuum, trusting delicate lives to the godless Laws of Physics.  It must almost be a relief to discover that the universe is populated by alien uncaring gods. It's lonely in space. People make strange decisions when left naked, exposed to the enormity of the universe, they turn to any thread of logic or belief, whispering rune-chants into their comms, the circuitry itself imbued with energies driven by the ancient maths, the lost knowledge ...

And the demons, they feed on the flailing doubt in the massive dark ...

Actually, that's why these games is so much fun to read! :D

All this reminded me of my first ever purchase of White Dwarf, Number 54, back in 1984 (which will make some of the grognards scoff at my lateness at joining the game). ;)  Amongst other scenarios for AD&D and yet more rules for Rune Quest, it contained this curiosity: The Last Log - set on a  distant planet in 2244AD, using Chaosium's Call of Cthulhu rules - employing elements of Mythos as well (okay, it has a temple and a Star Vampire, but that's good enough for me).  It was partly a demonstration of the versatility of the skills system in Call of Cthulhu.  The figures in the photos are 15mm, so aimed perhaps at Traveller and Lazerburn fans at the time (although 25mm sci-fi seemed rarer in those days), but at the heart of this scenario is the infamous Sanity Check, which a resourceful Traveller referee would have to adapt to an equivalent in the GDW Traveller rules. 

I'm going to post this gem here, just as jpgs and not a PDF and hopefully the royalties police won't come after me.  Well not until I've finished drawing this salt circle on the ground....

So put away those shotguns, and zip up those e-suits.



Hope you enjoyed that. Cool photos, even the Space:1999 toys look fab.

But it's little consolation ... when you have to prepare for the end...

Chronicles of Arax $3 Bundle

Very very quick post:

Hot of the press/RSS-feed-thingamajig.

Chronicles of Arax $3 bundle on DriveThru

I'm a big fan of this randomised solo adventure range.

(See my earlier post about Chronicles of Arax - now in need of updating!)

Friday, 3 June 2011

Rules Upgrade for Star Wars WEG (d6) RPG 1st Edition

He's holding a ... thermal detonator!
*Deafening clatter of 10 six-siders hitting the table*

In a sudden pro-active moment of procrastination I've scanned in the SW RPG WEGd6 Rules Upgrade Sheet (4 pages).  I'm posting this because I'm guessing that many people may have copies of the original Star Wars Roleplaying Game by West End Games (first edition rules), but some folks may not have had access to this errata "rules upgrade" pamphlet brought out almost immediately after in 1988 and stuffed into the back of most of the scenerarios.  This is prior to the editions which move into the Expanded Universe, but still use WEG's d6 based system.  This was long before WoC SWRPG which perhaps influenced d20 Urban and arguable the more recent D&D editions, but that's another story, for another universe...

To be honest, I'm partly posting  for Brutorz Bill of Green Skeleton Gaming Guild because he'd acquired that lovely first edition of West End Game's Star Wars Roleplaying Game -hurrah!- see his entry here)  I just thought it should shared with the world as well.  I'm guessing this pamphlet makes it onto Ebay a lot less than those durable hardbacks. 

Rough page scans of SWRPG WEGd6 1st ed Rules Upgrade PNGs

Uploaded onto Scribdas a PDF
- non-commercial, community support, personal uses only, etc. -
Posted here and on Scribd purely for hobby reference. Rights of the original authors will be respected by removal if a complaint or direct request is made. (Non-profit - personal use only!) yadda yadda

Wednesday, 1 June 2011

I'm selling a Sorcery! Box of Gamebooks on Ebay

Very quick post.
10 day auction starting now selling 2003 Wizards Books' Sorcery! box set.
May relist if not sold.  I will accept Paypal or diamonds, maybe gold fillings.
Certainly not the oldest books I've tried to sell to date, but I'm sure they'll be loved by someone somewhere.

Between you, me and the web, I much preferred the 80's covers to the Sorcery! books but these definitely have a charm if you're collect Wizard/Icon Books' "Series 1" (where they did silly things with the numbers on the spine.)
If you're into shopping for slightly older Fighting Fantasy (and Lone Wolf) gamebooks, feel free to browse my Second Hand game books page:

For newer editions, check out my aStore gamebooks page (just to see what FF books look like these days) ;)
Thanks for browsing. Plug ends.

Other random news that's me-focussed:
I now have an page, so that there's a whole load of social network stuff in one place (Facebook links, Livejournal, Deviant Art and all that...)  I still haven't succumbed to Twitter.  *ponders*