This is definitely from the light hearted end of the Tunnels & Trolls gaming world. Frivolity and brutality go hand in hand in what would actually make an ideal introductory solo game for a 1st (to low) level character. But don't get too attached to your new hero, there's a few instant death sections lurking.
<12> Big Burp isn’t keen on taking any lip from little guys like you. Make a L1SR on CHR. If you make the roll, go to <46>.
If you fail, he rips your head off, and eats it like a cherry. The last thing you hear is a crunching sound! THE END.
Nice. :) You can start the adventure without a character, a random roll determines race, a back-story and quick-choice equipment, just add stats. This is a nice touch, because a new player doesn't have to worry too much about shopping through the equipment lists and worrying about the change. It's a a fairly short adventure so I can't afford to cite any spoilers.
The last few pages are for a GM wishing to run the tavern encounters as part of their own campaign.
Again, this is ideal for starting players.
Adapted from a magazine solo in the early 80s Tavern by the Sea has been rewritten to work with T&T7.5 rules, but Mr KsA assures us that any ruleset will work. (This also means that it works with Flying Buffalo's Free Rules) A basic understanding of Saving Throws and combat rules is required, all magic is discouraged, adventure points are awarded for successes - not to mention a fair amount of gold to walk away with, that's if you do actually manage to walk away...
Tavern' is ideal if you like a lot of fun and mortal surprises, perhaps not for players who crave epic adventure and immersive fantasy. Oh, did forget to mention "pirates"? If you like pirates in your pseudo-medieval games, you'll also love this. :) Say "Yarr" like a troll ...