Showing posts with label humour. Show all posts
Showing posts with label humour. Show all posts

Sunday, 29 April 2012

Stock Art: Trolls (or orc and troll) playing an RPG -Inked Adventures

Self-promotion ...
Man, I'm feeling guilty for not producing more floor plan packs more quickly, so I'm peddling scribbles again.

Cross-posted to the Inked Adventures site and IA blogger.




New stock art for use in publications – available at DriveThru, RPGNow and Wargame Vault.
Currently $3.50 for files and rights usage in publications
http://bit.ly/trollsplaying

Saturday, 28 April 2012

Nobody panic

So, the Onebookshelf sites are down.  That's DriveThru, RPGNow, DriveThruComics, DriveThruFiction ...

Nobody panic.It's temporary. 


It's okay, we'll be fine.


We'll get through this.




Thursday, 8 March 2012

Planets of Peril / Temple of the Fool God / Faith&Demons Quick Start Guide

Raaarrgh!! BOOM!! Yaaargh!
http://bit.ly/PoPeril
I'm tempted to blame John Carter of Mars for this, but browsing through this game, one can tell that this has been a few years in the making, by someone of lot better read than I am.  Keith Vaugn's Planets of Peril appears to be a complete game in a refreshing campaign setting way brute force, mental will, alien technologies, survivalism, explorer skills and even sexuality, pave the way to riches and power.   Edgar Rice Burroughs's Martian and Venus stories are listed in the comprehensive list of books of inspiration, along with many authors who were smashing up and mashing genre long before "post-modernity" became the catch-all for the confused.  If you like "sci-fantasy" then Planets of Peril may just be your thing.

You've got to love any game which has a section called "Book 4 - Zardoon: Moon of Mysteries" followed by map entitled "The Island-Continent of Hoshovareka (The Refuge of Mankind)."

I'm especially fond of all-the-rules-you-need sets, in the cynical age of collector-range marketing.  The oil art has a charm of it's own.   In fact the whole publication feels very much like a much older game, perhaps from the 1970s.  The premise and setting does remind me a little of Empire of the Petal Throne, i.e. tribes of mankind displaced on an alien world, but the similarities end with the basic idea.  Planets of Peril owes a lot more to pulp fantasy, fringed with table-powered exotic social-political events and themes.  If you're looking for something different, if you're fond of older games and pulp sci-fantasy then it's definitely worth a look.
(DriveThruRPG)

Temple of the Fool God
T&T Solo
http://bit.ly/FoolGod
(They're all a bit odd)
I want to give a very quick mention to a solo game that's making me giggling a bit this week.  Generally I have mixed feelings about the idea that Tunnels & Trolls games should often be light and humorous, but Stuart Lloyd provides a feasible background for such japes.  By taking on the patron god of fools (who's name in short form takes up most of a silly paragraph) you are forced to put part of your sensibilities aside.  Chaos truly reigns.  Like with many T&T solos, some sections are sub-games in their own right, where the player can choose to raise the stakes for higher gains - random treasure tables also provide a bet like dice rolling flutter.  Sections can be revisited and considerable ground can be covered and replayed - giving Temple of the Fool God a lasting game life.  The Monty Python-esque humour might be a little much for some, but for others it's a jolly evening in.  'Fool God is written for the T&T 7.5 edition, which is good, because dedicated solos for that edition are still thin on the ground, compared to mighty back catalogue of published and amateur adventures written for 5/5.5.  Fool God is about a dollar more than I would expect to pay for a PDF T&T solo (but I'm getting really spoilt these days, and $4.73 is a pittance really after OBS take their share etc.EDIT: Now reduced -see comments below the post- ), but it's still a packed read with 190 sections. All of the sections are properly hotlinked which means you get straight the right section when using an on-screen reader or a touch-tablet.  It is ideal for both new players and veterans (for 1st level characters - with equipment provided in the text).  Judging by his blogs and video reviews, Mr Lloyd is a state of the art expert when in comes to the studying and playing of gamebooks, so this is a real pleasure to see this knowledge come through in his writing. (Check out: Virtual Fantasies / Lloyd of Gamebooks and Lone Tiger Gamebook Reviews)
Challenging nonsense! ;)


Appetite whetting time ...

http://bit.ly/FDquickstart
Mr. A.T. Huss of Mystical Throne Entertainment tells me that the launch of their new Savage Worlds, Dark Ages Fantasy Horror setting, Faith & Demons: The Rising, is immanent.  

For now all we have to chew gingerly on is this free primer quick-start download.  Yummy, yummy, crunchy post-Roman-decadence-chaotic-Dark-Ages-Cults-n-Swords-neoapocalyptic juiciness...


Faith & Demons: The Rising - Quick Start Guide (Free!)
http://bit.ly/FDquickstart
 (DriveThruRPG)




Enough for now.  Must sleep.  Have day-job which must be kept ...


Thanks for scrolling this far! :) 

Saturday, 19 November 2011

Teach Your Kids to Game Week randomthoughtsonintergenerationalgaming

I might be a week late here, but Teach Your Kids to Game Week is a really nice idea - the link will take you to appropriately child-friendly products on DriveThru.

Looking through the strange selection of games presented on DriveThru, I have three, not quite related, thoughts:

1. a kid themed or "soft" setting game may not be the answer to getting the kids hooked (see below) ;
2. why not play Lego Heroica? ;
3. I want to steal other people's children to play the Dungeon! boardgame with me.

As I decelerate into my fifth decade of life, it seems to be blind fate, that has procured me with a nil chance to spawn little ones upon which I can project my joys, fears, prejudices and/or personality shortcomings.  No Frankensteinian experiments for me!  No pitter-patter of little geeky stormtrooper feet. ;)

Back when I first played Dungeons & Dragons, it was coming in for a lot of flack (early 80s), and that was way before Pokemon cards hit the playgrounds and were clearly of a much more straight-forward evil.  As a young teenager, I defended D&D for it's cultural and educational value (but you also have to remember that nearly all children-to-teens know that citing anything as "educational" was a sure way of getting Santa to deliver).  I thought I was fighting for the misunderstood underdog.  According to me, D&D had made me a genius in Maths, English and History, inspired me to notice geology, nature and architecture, to draw, and later, to express and be loud in drama. I would bat aside myths of spell casting witchery and heavy-metal Satanism.  Although no-one was actually hunting role-players, an ominous threat was ever present, because my parents would absorb misinformation, like the mindless sponges I thought they were, and they could act fast: dining table hosting of games could be revoked at the last minute, I could become grounded, with friends turned away at the door. Perhaps, thinking back I had defended the hobby like an angry paranoid drug addict - seeing conspiracy at every turn, if only people understood, they wouldn't want to deprive me of the magic.

A friend's mother had rung my mother and suggested that they should organise a tennis club, specifically for their children who were playing this sinister game.  In all of this fresh air and racket wielding was just a hint of clean Christian fun, which would mould us into well-balanced morally grounded sin-free pre-adults.  I think my mum was not entirely convinced and had probably encountered this type of busy-body before.  She laughed it off, and perhaps realised that her clumsy PE-hating boy might find tennis just a little too healthy.  (Side note: as a youngster, I'd attended the Scouts once, but it was on the same night as Blake's 7, and missing one episode was enough for me).

When some teen problems later occurred, I was banned from reading my RPG rulebooks, and stopped from going to games, but this may have had more to do with the mistaken belief that if I had nothing to do in my spare time I would choose to revise for exams. Hmm. Naturally. Anyhow. "Maybe the depression will go away dear, if we deprive you of familiar things you like..."   That was you-don't-understand-me teen stuff vs. protective parent logic (perhaps now it's all about the confiscation of knives, hoodies, I-pods and blocking Live-play MSN- "Aw, Mum! I HATE you!" etc.).

I think we're originally talking about child gamers here, not teenagers, ....  I think the point I'd planned to get to was that it seems so strange that it's the parents who are trying to sell role-playing games as a concept to the children (and not the other way around) especially if they're pushing those archaic styles of play with the pencils, paper sheets, coloured dice and combat matrix reading.  "Sorry, Dad, I just want to finish my homework on the iPad. Can't mum play with you?  She understands all that old stuff with the dusty boxes and the smelly books." 

I mean, is it possible to talk to kids about RPGs without describing it as "World of Warcraft before graphics cards and consoles"?  Am I the only one thinking that suddenly tabletop RPGs sound like those jokes about grandparents having no toys apart from a piece of coal, a tangerine and a wooden horse (and the tangerine had gone off)? It's all true, before 1965, all of the world was in black and white, and toys were basically whittled figurines - now mistaken as religious fertility symbols.  At 12 you started an apprenticeship in an underground steel mill or had a baby and most of your childhood games were actually variations of how to avoid being beaten by the parents, relatives or neighbours, because in those days you were allowed to hit other peoples kids and it was expected of you and you could leave your doors unlocked and no-one would steal anything except foreigners who couldn't be trusted because they were foreign and didn't understand our honest ways etc.  It's all true, believe me, no really, ask yer dad.

A three year old showed me how to play on a Wii the other day.  Naturally, I had to defeat her at  ten-pin bowling and table tennis (just to prove a point).  Okay, she beat me at some sort of frisbee game - the one with the manic happy-then-sad dog.  I mean, even wires on consoles must look exotic and retro to these kids.  I'm still impressed about the Talisman board being in colour!

Perhaps this our chance to rewrite history and claim that D&D was played with chalk and blackboard slates.  throw in some marbles and a tin soldiers, perhaps a spining top, and it's all good wholesome Victorian fun for all the family (Sunday fun before Papa had to go back down t' pit and Mama had finish washing rags outside the Workhouse...).

It's really great to read about a new generation of gamers bonding with parents in this way.  Maybe we're like the hobby-railway enthusiasts, or scaletrix drivers. letting the children into the attic, showing them the diorama and controls - but don't touch that button, only daddies are allowed to touch that.  I'm pretty sure that dedicated Lego hobbyists are pretty strict with which sets they let the kids play with. Our "inner child" vs. the real child.  Get out, haven't you got texts to send?

Unless I was gaming with very young children I think I'd avoid child-like settings, perhaps this is because it brings me back to my own childhood where I despise the cuter characters and child protagonists - I identified with archtypal grown-up heroes (or at least teenage heroes).  I liked my fantasy to be played straight and absorbing.  Hawk the Slayer and Krull, Raiders of the Lost Ark, Star Wars were infinitely preferable to Neverending Story, The Goonies and Caravan of Courage An Ewok Adventure.  As an adult I really like the kids in ET, and I think I buy in to the idea of "family" movies better than I used to.  Mum once once described the Doctor's assistant Leela as "something for the dads to watch" - I must ask her why she watched Doctor Who - I think it was to do with plot solving and mild scary peril, judging by the sort of programmes she likes now.   Okay, I've gone off the point.  The question is, if your kids want to play muscle black magic dealing killers, can you cope with that, or is My Little Pony with some numbers more the sort of thing the kids should be playing?

Random aside: if you're into the psychology of children relating to heroes in fairy tales I recommend dipping into Bruno Bettelheim's The Uses of Enchantment  which blew my mind just a little at college and led to the devising of the dubiously titled Edinburgh Festival play "Grimm Realities".  But that was another life, and we shall never speak of this again.

Well, sonny, back in them days, we's had what some folks called "nuclear"
families.  Thems were bad news when they played them boredom-games together,
as it led to explosive argy-ments and nuclear fallings-out.  Then, after
Chez-Noble, the UN banned the boredom games and we wuz all told
to sun-scribe to only-lined video games like Wally Warcraft. 
And we was grateful for the 'Warcraft too.  We didn't have to talk to
folks  no more. Well, not to folks we wuz gene-related to.
And we could play any-time, -not just at Christmas. ...


I'm pretty sure I really know nothing on the subject of inter-generational gameplay, and I have never been forced to weigh up educational merits verses fun, or justify the moral abandonment of stealing tomb treasure being "okay" because "it's a goal related reward".  Only recently I was struck very hard in the face with the idea that many games (or at least the ones I truly enjoy) are nakedly capitalistic on so many levels.  Competition, wealth acquisition, renown and power. (I love it)  Which, incidentally, was part of the inspiration of the title of this blog.  Of course there's that bit where you have to share the wealth with others in the party, but it's done with a begrudging attitude and the glaring subtext of "I could just kill you now and take your share". Would I worry about navigating these moral minefields? I mean I struggle at work daily, trying to avoid being sacked because I think some words and ideas are very funny, whilst the rest of the grown-up world seems to I'm being some sort of an unprofessional monster (at this point I want to pretend to you that I'm actually primary school teacher... but that would be lying and the judges told me that it would never happen... actually the truth is in fact much scarier...)

Anyhow, I suspect this is probably what I'd be like as a dad playing games with his sons:


(Fast Show - Competitive Dad - http://youtu.be/0MigZFRWYHg )

Educational merits (or worries) aside, perhaps it's just important to "have fun" - which reminds me of that immortal D&D/RPG ethos that there are no winners or losers, because you "win" by having fun.  Cheesy, yes, but curiously applicable to all forms of creative play.

Anyhow, gamer-parents, I salute you!

To sign off, I especially liked this entry on Daddy Grognard.


Teach Your Kids to Game Week - on DriveThruRPG - with links to Facebook news and groups.


RPGNow.com

Friday, 16 September 2011

Speaky Geekery, Lulu and HB10 RPGNow!

Woah. A week or so can fly fast. Quick cast *Slow* - No! No! That's a *Haste* spell! :o

Forgot-to-mention-and-you-may-have-already-heard:...


Speak With Your Geek Out

This week was Speak With Your Geek Out Week, which I think is a conspiracy to remould the internet back to a time when people didn't use it for other horrible norm things, like chatting, sharing family photos, actual news and health advice; when talking about programming, games, sci-fi TV, overdue thesis (and perhaps just a little porn) was all the internet actually was (apart from the top secret DARPA stuff, which let's face it must have been filled with mysterious tech-specs and was therefore, by definition, geeky) - Okay generalising again. :) I'm still very confused about the whole geek-nerd thing - but social acceptability and the validation of occupation (professional and hobby) is still big brain work for me on daily basis. But apparently at this age my unresolved adolescent anxieties are actually just the usual rumblings of a midlife crisis (although I don't remember a confident adulthood, so to speak - it might be a British thing, a cynical suspicion or guilt of  being in a "team" and general "fun"). Anyhow, admitting to your peculiar, more geeky hobbies or at least finding a similar social niche online is what the net, for many, is actually about. I guess it's not so much an "outing" of geeks online (who are already there, blogging, Plus-ing and Liking) but a celebration of the wonders of secular obsession. There. I think I've talked myself around.

You're walking along in the desert, leaving GenCon behind you. You see an overweight Furry in full costume on his back, belly baking in the hot sand, trying to turn itself over, but it can't. Not without your help. But you're not helping...


;)


Here's our chance to "Take a stance against baiting nerd rage and stereotypes of geeks." :)  Ah, but much like the abusing the Popular People's Front of Judea ("Splitters!")  I think I'm very guilty of the baiting nerd rage, as it helps define and defend my little fortified corners.  Divide and conquer? Nah. Specialise, divide and divide again!  Experts hate company (but that's nerdism, right?).  Does not a universal love of geeks only re-inforce the walls of the ghetto?  I'm not sure where I was going with this.   Maybe Speak with Your Geek Out is about sharing, networking, grouping and perhaps just a tiny amount of shopping and selling, which I approve of in general, so it's all good.  So share your geekery with the world!  Get your Geek Out! (It's a sort of rude joke, right?) :)
 Facebook Event | Speak With Your Geek Out Blog Site



 

Shopping!

Lulu Codes
20% off books - Enter code SUMMERBOOKS - Save up to $25 - Offer ends 9/30/11
(or 30/9/11)

September Sale
20% off any order
Enter Code: SEPTEMBERUK305
For US the code is almost certainly:  SEPTEMBER305
Test it out before agreeing to pay at Checkout...
Many Bothans died...
Go to Lulu.com





Happy Birthday RPGNow!

RPGNow is celebrating ten years of success this month and we wanted to take a look back at the most popular titles from each year going back to the beginning!


Check out the most popular titles on RPGNow, still for sale, from each of the ten years.

Another post will follow very shortly ...

Thursday, 16 June 2011

Random Thought






 

If you know the difference between

milieux and mêlée

you are definitely reading

the older edition


-o-




Sunday, 12 June 2011

Friday, 13 May 2011

Adventure Coach



This man is my new overlord. 
(Nabbed from multiple friends on Facebook).
I am resisting with all my might not to list my favourite quotes.

For Adventure Coaching and winning advice track him down at: