Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Monday, 26 September 2016

Musing upon the illustrating of floor plan products for RPGs whilst really trying to sell you something

A cross-promotional post follows (does it count if it's cross promotional with yourself?  I'm adding some personal thoughts to make it more blog-post-like...)

Designed in a last minute, product-queue-jumping, bubble for Inked Adventures, and inspired by, requested for, TridentCon 2016 (Maryland, US), who have a nautical theme (check out Admiral Fish, their mascot, a sort of Deep One who stayed on the surface and travelled back outwards).  I had intended to publish this on Talk Like a Pirate Day (an odious, but profitable institution), but I failed because my arch nemesis Evil Dr Real Life keeps thwarting my plans to be respectable, reliable artist and publisher with continuity of output.  Confounded again, CURSE YOU, DOCTOR EVIL REAL LIFE!

Smuggler Cavern is  a two page only design, not like the larger cut-up section packs in the Inked Adventures range.  But it is rather nice to look at, if I don't say so myself.  I was tempted to send out a mass email stating "Looks good. Works with stuff. Buy it!" But I thought that would sound a little jaded.  I really don't like sending out mass emails through DTRPG/RPGnow/WGV Onebookshelf because I don't want to come across like some of spammer mails I receive daily (is it me or are there rather a lot of "list" RPG products? "100 Orc Meal Names Part 3"! Horses for courses, I guess.  100 horse and course names?)  But I need the pennies... I needed the dubloons, m'lord!
I might just send that email.




The Smuggler Cavern can be a dungeon/cave entrance/interior or a small landing cove (exterior, no roof).  Being ridiculously strict with old-school genres, I still have trouble mixing the Arthurian Romance style D&D with the aesthetic of the 18th Century pirates of Treasure Island, but I'm learning to relax. Even since D&D Expert Set, I've had to battle with that one. ;)  But hey, in floor plan illustration world, we're just talking barrels, chests and ship wrecks -which are almost pan-setting/genre ("pan-setting/genre", oh for pity's sake Billiam, use English...).  Again, as a floor plan illustrator, I must stress that I believe that empty rooms are infinitely more useful to a DM who already has a specific dungeon in mind, than room plan with countless beautiful details, which are more rewarding for the artist - because it shows off their skills etc.  Details can inspire a DM, but I conjecture that most prefer moveable scenery counters on blanker lay-outs (actually most seem to prefer VTT these days). Hand drawing can slow the process down when it comes to trying to provide both blanks and detail counters, it's all possible, just takes longer.  I get plenty of suggestions for products that I have already have planned, but they won't be complete for years at this rate (part time working until I rob a local diamond mine/post office/megacorp).  But then the old-school player in me wants to champion the resourceful DMs - the ones that tear up a bit of desert floor plan and throw it on top of a tree canopy layout and a sheet blue paper, "You arrive on the beach of the island, there is a jungle beyond is dark and foreboding".   I know it's not much better smeared pen on a battlemat (which are very suited to natural irregularities, coastal, cave and so on), but sometimes colour and texture will help boost the player's imagination.

Smuggler Cavern is a home-printable PDF.  My best results have been from printing straight to card and photopaper. There's a plan to make a pre-print poster available from DriveThruRPG, but I'm still working through the dimensions and details -including how to bundle it in with existing orders so that no-one loses out (naturally there has to be a baseline cost for print and shipping we're dealing with physical products, unlike the noble PDF file).

Here's some pics:




In the background are the black and white / monochrome easy-print options.


Test print photo (ignore edge marks) Figures: WotC.  The Oni is very angry.


Mock up of b/w print trimmed close as a "section" (left).  Low resolution thumbnails (right).


Anyhow, thanks for reading and clicking on the pics.
Yarrr! etc.
Afternoon nap time.
 Inked Adventures Smuggler Cavern link to DriveThruRPG
Smuggler Cavern
$2.50 DTRPG

Sunday, 2 August 2015

ENnies results 2015 (?!)

The ENnies as announced at GenCon Indy 2015 ...

One day I'm sure I'll eventually play Lamentations of the Flame Princess.  I never quite understand how Chaosium keep winning awards for rehashes when there are so many other publishers and quality games out there, I understand people voting for Paizo and WotC, but in the shops and in the online stores Chaosium are almost invisible.  Maybe my avoidance of kickstarters and love of small publishers means that I'm so far off the map and out of whatever loop that I literally have no idea what's in favour.  Aren't these the same games as last year? (I'm being rhetorical) I love the Achtung Cthullhu concept as much as the next man, new titles, I guess.  Oh well, as long as we can still buy shiny new dice I guess I'm happy.  Go Q-workshop!  (Not being sarcastic here, I genuinely love buying beautiful dice and have a nice set of steampunk Q-workshop polys)

Best electronic book? The WotC's D&D Basic? Definitely deserved being nominated as the best or important free book, maybe not winning, but as electronic texts go for looks and broswability it's far from the best over all.  In fact unless it's seriously improved and acquired illustrations, it's very far from the best.  Again, the PDF /electronic texts market has been totally sold short. 

Best accessory, a DM's screen? (Smacks head) So much for innovation.  

Oh well. 

_____
From 
Best Adventure
Silver: A Red & Pleasant Land (Lamentations of the Flame Princess)
Gold: Horror on the Orient Express (Chaosium)

Best Aid/Accessory
Silver: Black Green Call of Cthulhu 7th Edition RPG Dice Set (Q-Workshop)
Gold: Dungeons & Dragons Dungeon Masters Screen (Wizards of the Coast)

Best Cover Art
Silver: Achtung! Cthulhu: Terrors of the Secret War (Modiphius Entertainment Ltd)
Gold: Rise of Tiamat (Wizards of the Coast)

Best Interior Art
Silver: The Strange (Monte Cook Games, LLC)
Gold: Dungeons & Dragons Monster Manual (Wizards of the Coast)

Best Blog
Silver: Gnome Stew
Gold: ConTessa Tabletop Gaming by Women for Everyone

Best Cartography
Silver: The Guide to Glorantha (Moon Design Publications)
Gold: Ninth World Guidebook (Monte Cook Games, LLC)

Best Electronic Book
Silver: Ken Writes About Stuff Volume 2 (Pelgrane Press)
Gold: Basic Rules for Dungeons & Dragons (Wizards of the Coast)

Best Family Game
Silver: Atomic Robo The Roleplaying Game (Evil Hat Productions)
Gold: Dungeons & Dragons Starter Set (Wizards of the Coast)

Best Free Product
Silver: 13th Age The Archmages Orrery (Pelgrane Press)
Gold: Basic Rules for Dungeons & Dragons (Wizards of the Coast)

Best Game
Silver: The Strange (Monte Cook Games, LLC)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)

Best Miniatures Product
Silver: Pathfinder Pawns Inner Sea Pawn Box (Paizo Inc.)
Gold: Dungeons & Dragons Icons of the Realms Elemental Evil Boosters (WizKids)

Best Monster/Adversary
Silver: Achtung! Cthulhu: Terrors of the Secret War (Modiphius Entertainment Ltd)
Gold: Dungeons & Dragons Monster Manual (Wizards of the Coast)

Best Podcast
Silver: Miskatonic University Podcast
Gold: Ken and Robin Talk About Stuff

Best Production Values
Silver: Horror on the Orient Express (Chaosium)
Gold: Dungeons & Dragons Starter Set (Wizards of the Coast)

Best RPG Related Product
Silver: Temple of Elemental Evil (WizKids)
Gold: Designers & Dragons: A History of the Roleplaying Game Industry (Evil Hat Productions)

Best Rules
Silver: MUTANT Year Zero The Roleplaying Game (Modiphius Entertainment Ltd)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)

Best Setting

Silver: The Strange (Monte Cook Games, LLC)
Gold: A Red & Pleasant Land (Lamentations of the Flame Princess)

Best Software
Silver: HeroLab (Lone Wolf Development)
Gold: Roll20 (Roll 20)

Best Supplement
Silver: Pathfinder RPG: Pathfinder Unchained (Paizo Inc.)
Gold: Dungeons & Dragons Dungeon Masters Guide (Wizards of the Coast)

Best Website
Silver: Tabletop Audio
Gold: The Escapist 

Best Writing
Silver: D&D Player’s Handbook by Jeremy Crawford, James Wyatt, Robert J. Schwalb, Bruce R. Cordell (Wizards of the Coast)
Gold: A Red & Pleasant Land by Zak S (Lamentations of the Flame Princess)

Fan’s Choice for Best Publisher
Silver: Paizo Inc
Gold: Wizards of the Coast.

Product Of The Year
Silver: A Red & Pleasant Land (Lamentations of the Flame Princess)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)



Thursday, 30 July 2015

Inked Adventures Map and Dice Playing Cards

My labours of ink, love and print on demand ...

Yet again, I'm using this blog to cross-promote my Inked Adventures products. Seemingly mercenary, I genuinely want to share this with you, for some players, this product may, in fact, enhance your overall quality of life, in the way that practical, yet novel, luxuries always do.  I appeal, dear reader, to your honest must-have inner drive, which keeps our humble roleplaying industry, nay, capitalism itself, trudging along through recession, like a hardy soldier in mud, spurred on by a rolling of cents and shillings across counters.   

These playing cards (to call them merely "playing cards" seems so wrong) are a genuine labour of love, not merely a cynical recycling of my previous geomorphs (not a "cynical" recycling, at least).  It is a creation of a thing that I wanted in my own life.  No doubt there are many similar products out there, in your local store, on the web, but this feels one relatively unique as far as accessories go, at least aesthetically, and perhaps, conceptually. 

No, wait, come back!  I had strange experience this week.  I thought that I had saturated my social networks and circles with links to the Inked Adventures Map & Dice Playing Cards, but followers and friends are still asking "what is this?"  So, maybe I'm far too well mannered in my abuse of social sites for marketing.  Perhaps, as always, I'm a little embarrassed that the product isn't my next tile pack for 25-30mm minis (see IA products), since I tease my customers with pre-colour art for most of the year and promise glorious caverns, dungeon expansions, forests and now spacecraft, but completion is slow. This is my first printed product from DriveThruCards (my second on TheGameCrafter) and boy, I am proud of it.  


The idea is that if you're an improvising DM who is caught short without dice or a dungeon adventure, perhaps on a holiday ruined by poor weather, you can "wing it" with this pack of playing cards.  If all else fails, the people you are with can just play card games, such as poker, blackjack, or go-johnny-go-go-go-go.  

On each card (apart from the 2 jokers and a guide card) is (A) a reduced size hand drawn dungeon geomorph area map with descriptive title; (B) three random dice results and (C) a normal card suit and number.



A. Dungeon geomorph area maps.

A dungeon master can use the cards as an inspiration for drawing his/her own dungeon, or pre-planning a map or use the cards randomly in play (as a random dungeon builder).  The titles are purely for atmosphere and reference.  Naturally, there are some limits to the non-square format of the cards, but overlapping cards on the table can help with this. 


The area maps in the spades suit are main entrances/exits and "end of row" geomorphs, these can be removed if you to create an unending "mega-dungeon" level.   The geomorphic area maps on the cards can also be used in conjunction with the Inked Adventures large geomorphs set for minis


B. Dice rolls / random numbers

Although not tied to any specific system, the choice of dice is inspired by older D&D systems where the d20 and d6 are paramount (OD&D, Holmes D&D and clones such as S&W WhiteBox and Delving Deeper), and percentile based games.  The dice rolls represented are a d20, d6 and d100.  Now, I, know what you're thinking: the probability of those number ranges will not work when spread across 52 cards and that we must never mix cards and dice!  Granted, it's a bit of a fudge, so you may want to get the agreement of the other players at the table before you start using the cards for life and death rolls.  Playing cards retain fixed probability if cards are always returned to the deck.  In the gaps in the maths we've slipped in a few "critical" results, i.e. there's a few extra 1s and 20s on the d20 result and some a bonus 01 and 100 on the d100.  In some ways, cards can be better than dice. ;)  





(uncropped card art)

The optional Jokers prompt a drawing of two cards and a discarding of the most favourable or least favourable result, depending if it's the "Good Luck" or "Bad Luck" Joker, respectively (see above).

It's important to remember that if you're going to use the cards as random number generators that you may need the whole deck, so this may not be possible if you are using the cards to make a dungeon level map.  I'm guessing you can always buy a second deck. ;)


C. Normal Bridge Playing Cards. 

Many RPG systems use standard 52/54 card deck for special item effects, NPC traits, character rules, storytelling or even in-play Tarot card substitution.  So even as a plain old mundane deck of cards it's is still of use to the tabletop roleplayer.  (Hint: they make the perfect gift!)


Creating your own dungeon card games.

I've already been asked by several people whether or not this pack of cards is a game in it's own right.  Technically, it's not.  It's a map creation and dice accessory, plus it doubles as a novelty pack of bridge playing cards.  However, just playing around with the cards can reveal potential.  A simple (but flawed) solitaire game I play is a "route finding" adventure.  I draw cards at random and place them in a line - North-South or East-West.  The object is to escape the dungeon by heading in one direction. Generally cards cannot be rotated (unless the edge of the table is reached or it's an end of row/dead end card).  I usually start by heading North (overlapping the cards so the maps join). You must be able to travel from a corridor exit/entrance on the South of the card to the North side of the map on the card.  If your way is blocked, you must double back to the starting card and then lay out a new row, heading South or East or West.  You win by dealing any (main) stairs or a dungeon exit/entrance card (one of several in the spades suit), but it also depends that the corridors take you there without a dead-end or bypass.  The trick is to get out in the fastest time (the least number of cards), but the reward for a slow exit is a pretty dungeon map.  Two player race-to-win variants with counters are also possible. In a more advanced game, the d100 result can represent gold coins found in an area, or a "danger rating". A high or low total at the end of play may influence the choice of winner.  This probably doesn't read very clearly, but it's an example of random fun which can be had with the deck on it's own, no rpg rules etc.  I'm fantasising about designing an extra deck of monsters and treasure with simple system for solitaire dungeoneering, but you may find that you can come up with something far superior using your own system mechanic.   The dice results can also be compared like stats in a Top Trumps deck, where the player declares his/her choice of stat (d6, d20, d100 or card value) against their opponent, and the highest wins the card.


On DriveThruRPG$12 USD + p&p
Not nominated for an "Ennie"; not on a Kickstarter; and dinosaurs with dice tattoos

I would like to point out that this deck of cards has not been seen at GenCon and has never been on a nomination list, and is not on a Kickstarter, so there will be no reminders of deadline dates and level-up pledges or whatever they are called.  But I am fickle man, and it a moment of self-criticism I will tear them from the shelves, to be burnt with other older works in the Stalinist fires of historical perfection.  I do, however, reserve the right to spam all my own accounts, until I have a new favourite in my life. Next week it might be dinosaurs with dice tattoos, but for now I worship at this humble altar.

Thanks for reading. May your dungeons be beautiful.


Map & Dice Playing Card Links

DriveThruCards: http://bit.ly/IAcards
The Game Crafter: http://bit.ly/IAcardsTGC


Try-before-you-buy micro-cards download: 




Monday, 15 September 2014

Inked Adventures Crypts Tombs and Catacombs

Apologies for the lack of posts. I was going to moan sometime about the poor durability of the Age of Rebellion box set components and maybe say some nice things about the new D&D Starter Set. But, other things have been happening and one of them was ...

coverartCTCInkedAdventures

Crypts, Tombs & Catacombs is now on sale on the OBS sites (including DriveThruRPG) $7 USD reduced price.

http://bit.ly/CryptsTombsCatacombs

Thumbnail images of pages from the Crypts, Tombs & Catacombs Cut Up Sections Pack (Inked Adventures 2014)

Apologies for the cross-posting if you're following any of my other feeds etc. :)

Saturday, 29 June 2013

Pathfinder Sale and Kev's Lounge Furniture Pack

There's only two days left on the Pathfinder sale on DriveThru.
(That's two days left on d20/DnD3-3.5 compatible products ;) )



http://bit.ly/PFRPGSALE


<---
Random image: The author's Pathfinder core rulebooks nestling amongst other recognisable hard-cover rules. 
<---





Image taken from the comprehensive Instructions PDF
  Kev's Lounge Dungeon Furniture Pack
Currently $1.99 on DTRPG
I've just downloaded a very sophisticated piece of paper crafting which really pushes the PDF format to it's limits. 

Kev's Lounge Dungeon Furniture Pack allows the dungeon crafter to select different textures of floor, grime and materials along with toggling the level of design complexity.

Confident paper engineers will find the furniture nets straightforward to assemble, whilst some of us might occasionally need to ask an adult for help when cutting out the smaller tabs.  (Did I mention my exceptionally large thumbs?)

This is a quality product, and is currently on special offer for under $2.  KL is putting some of the competition to shame.  Watch this guy, he's dangerously talented!

Saturday, 23 March 2013

Comfort Shopping, Lego, Pathfinder and Playing at the World (Jon Peterson, Unreason Press)

I'm blogging from my iPad, so please forgive any really strange formatting and instagramaged photos (edit: gave in and moved to the laptop, much easier, but kept the instagram photos in).  A random post for random times. Miserable weather and real-life chaos have led me down strange aisles in a local supermarket recently, and budget-priced Lego is hard to resist.

Tesco supermarkets (in the UK) are clearing some of their toy lines at the moment.  Bobbing to the surface are the Lego Star Wars AT-RT (75002) at £13.50 and the LotR Lego Orc Forge (9476) for £20 - which for a supermarket isn't such a bad price at all.  This makes a change for me from buying yet more Series 9 Lego Minifigs. Collecting Series 9 has become an addiction - latest two figures were a wine waiter and another cyclops.- I now have three cyclopses, and I'm justifying keeping them for Heroica or as figures for kid-friendly proto-D&D, but that's a whole other post. I already own an earlier incarnation of the Clone Wars bipedal AT-RT walker, but this one seems more posable and I couldn't pass up the opportunity to build an evil droideka - and a Yoda minifig!

The Orc Forge from The Lord of the Rings range is a very odd set - I'm guessing that it's more fun to look at once all of the parts are moving and the fire coloured "brick lights" are turned on. Again, the gamer in me was drawn to the orc/uruk-hai figures and the tiny pieces of armour - perhaps again, subconsciously planning a dungeon crawl with Lego minifigs. ;)

Slightly more game related is the Lego Games Star Wars Battle of Hoth which I bought from Argos for £24.99. I already have a couple of the Heroica Lego Game sets and this looks simpler to play (not that the Heroica system is complicated!). I'm not sure if I should try to create a cross-over game - although the Heroica forest would make a suitable Dagobah or Yavin 4 jungle. I'm really looking forward to assembling the mini snowspeeders and AT-ATs.

For being supportive through times of outrageous fortune, my partner has yet again rewarded me with a roleplaying treat through Amazon (yes, I know, she's a "keeper").

I had initially avoided the Pathfinder Campaign Setting World Guide: The Inner Sea because I felt that core rules books should be just that, core rules. The clever marketing blurb in the Pathfinder RPG Beginner Box had finally convinced me that the Core Rules and Bestiary (1) were somehow orphaned without the campaign setting.  Also a paranoia has overcome me, I was fearing that since Pathfinder has been around for a few years, that suddenly the opportunity to buy these books new would be ushered away by a new edition. I think Wizards' must have broken me with DnD3-thru-4 and Next, because so far Paizo have been very sparing with replacement editions - a revision, here or there maybe. Nonetheless, the collector-reader in me had decided that I needed the three staple Pathfinder books whist the covers and logos still matched (-well sot of).

Content-wise The Inner Sea World Guide incredibly dense, and when it comes to atlas details, it puts the the DnD4 Faerun / FR guides I have to shame. Also the map was without a perforated edge - the collector's bane - instead, only tiny spot of cellulose glue holds the map in place - no tearing required. I like this book, every paragraph is a campaign hook in itself. It is immensely rewarding to dip into. There is both consistency and fascinating variety in the world of Golarion.  My partner also approved, because she loves new books and insisted upon sniffing the ink fresh pages (something she refuses to do with my second-hand vintage ebay purchases).

Paperback USA
Kindle US
Paperback UK
Kindle UK

Another random procurement this week, much to the disgust of same said partner, was a Kindle ebook.  As an ex-bookseller, if a tree hasn't been felled, she looks down upon these things (they certainly don't smell the same).

I haven't read deep into Playing at the World by Jon Peterson, but so far, and from browsing through, the author seems to be very thorough with his primary source material, if not a little dry in his style.

It reads very much like a Masters degree final paper, upon the origins of D&D, RPGs, gaming group culture and terminology. Importantly, Peterson observes that it is almost impossible to re-imagine D&D's birth without modern bias due to it's iconic status, that amongst dozens of other niche games, one couldn't have assumed that it's climb was assured or a straightforward commercial success.

Flipping through, I'm not entirely sure why we need etymological sourcing of the word "Dragon", not as much as say examining the reasons behind why a game would adopt the word "Dungeon" in it's title. It's as though Peterson is proving a point to a tutor unfamiliar with the fantasy genre. In his introduction, he stresses the need for works of gaming history which draw upon contemporary publications (journals and newsletters) and not upon internet anecdotes and gaming community folklore. I partly agree, there is occasionally the need for strict academic approaches, but in terms of an entertaining read about a fun pastime, I think I prefer our many casual blog posts of reminiscence, or the personal heart-felts of geek authors like Ethan Gilsdorf and Mark Barrowcliffe.

My own attempts at trying to find books on simulation games, or complex role-based games for educational drama workshops, whist at college, was met with a single publication regarding games in business training, and I was pretty lucky to find that it a library devoted to playscripts (I did Dramatic Arts degree for my sins).  Hopefully, tomorrow's media and social studies students will have a comprehensive selection of texts about RPGs from which to quote with confidence from. Playing at the World may yet become a scholarly definitive text in citing the early history of D&D within American wargaming tabletop culture, but it ain't no nostalgic journey or rites-of-passage-with-dice-tale (like Gilsdorf's Fantasy Freaks' and Barrowcliffe's Elfish Gene).

If this book blows my mind, I'll let you know. If I never type of it again, then assume my jury is still out when it comes to my all-round recommendation. Still, it would be hard not to say that for gaming history aficionados it is an "essential" addition to a reference bibliography. Incidentally, Playing at the World was advertised in Gygax Magazine #1, so it's target audience is almost certainly old-schoolers.  We keep our dice boxes next to our walking sticks, y'know. ;)

My summary so far: Playing at the World has thorough, no-nonsense historical accounts, with a few pictures.
(But we likes pictures of old games)

Right, those Inked Adventures dungeon tiles aren't going to make themselves.  Or shall I start building the Lego?

Friday, 15 March 2013

Okumarts Classic Hobgoblins and Goblins

Darkfast: Goblins and Hobgoblins
Paper Minis on DTRPG
$2.50
Darkfast Classic Fantasy Set Three: Goblins and Hobgoblins

I've just picked up these paper minis for $2.50 (-USD that's £1.66 in real GB money).  When I finally run that low level old-school campaign, these goblins and hobgoblins will be an essential adversary.

Like with other Okumarts products - the zip file contains a layered PDF with double-sided trim-to-measure figures and comprehensive document use and assembly instructions

The layers provide access to six different colours of 6 unique hobgoblin and seven goblin designs, with a bonus figure layer of 10 bonus humanoid figures. 

I haven't printed mine as yet, but Okumarts provide plenty of photos of the figures in use on their Tumblr page (okumarts.tumblr.com).

The hobgoblins will please DMs who want to represent their Hobgoblins as portrayed in the earliest AD&D Monster Manual and illustrations from the B modules.  Those orange skinned beefy meanies had an aspect of oriental ronin-samurais or Mongolian Huns.  The goblins, however, are both retro-simple -they are naughty cowl-clad serfs- and yet modern, like those depicted Pathfinder rules.  The latter are a fun, animated bunch of hoodlums (perhaps how the goblins in The Hobbit should have been).


Hunnish hobgoblins and ...


...naughty little, hoody-wearing, vicious goblins!

In summary: stylish, slick art, well-presented, resourceful, cheeky, good value.

Tuesday, 5 February 2013

February money off codes for Lulu and Paizo

219335_Consider a Fresh Title on Lulu
February already?

Blimey.

Time for a money-off-coupony-voucher code!

When shopping for RPG rulebooks and accessories at Lulu.com - be sure to use the following handy code at checkout:


Don't say I never give you nuffink! ;)

Also, if you're dropping by the Paizo store remember to take advantage of that post-Kickstarter goodwill:
 "...enter the code 
ksthanks during checkout between February 1 and February 28, and receive 10% off of one entire order..."  (see post)

Other news: 
Almost accidentally, I still haven't seen The Hobbit (1/3) movie, but Lego Gollum is awesome. I'm unimpressed that Lucas has postponed the much hyped 3D Star Wars in favour of Episode Vee-Aye-Aye. Fickle Bantha-Foodoo!  Got hacked on Twitter, like half a million other folks. Pfft. But, hey, how are you?  What? You don't want small talk? You just want to know about RPG games...? 

By the way, if you haven't seen it yet, I've been reblogging lots of random fantasy-gaming-related visual goodness on my Adventures & Shopping Tumblr feed. Check it out - I cannot promise actual content but the view from Tumblr can be pretty at times.

Laters! Bb. 

Oh, and don't forget Valentines Day...!

I tried not to mention it, I really did,  but it would be awful if a significant other was forgotten due to online shopping for Pathfinder deals ...

Saturday, 19 January 2013

Paizo 10% off in February

10% product discount in February 2013 at Paizo web store in way of thanks for their successful kickstarter.

“To celebrate the success of the Kickstarter—and to thank you for putting up with all that messaging!—we’re giving everyone a special discount code for use in the paizo.com store during the month of February. Just enter the code 
ksthanks 
during checkout between February 1 and February 28, and receive 10% off of one entire order! This is an untyped bonus, so it stacks with other discounts; if you’re a Pathfinder Adventure Path subscriber, you’ll receive your Pathfinder Advantage discount as well. This discount code does not work on subscriptions, backorders, preorders, gift certificates, pledge drives, books from Completist Publications, or non-Paizo electronic products, but there are tens of thousands of fantastic gaming products it does work on!”

-Email from Lisa Stevens, CEO, Paizo.

This is cool.
Just for a short moment I'll stop slamming kickstarters. ;)

Sunday, 7 October 2012

Highs and Lows of the currently not playing collector gamer shopping in the city




3.5e Reprints (at Wizards').  I know!
I still don't believe it either...
What does it mean?!
The AD&D reprints tore a hole in time..
There's so many things happening in the RPG publishing industry it's hard to keep up, point at, deride, link to or generally comment upon.  I doubt anything I could say about D&D3.5 (or was it just 3? surely not) being reprinted that hasn't been said on the forums and by better bloggers than I.  Although I'm still amazed it's happening.  Never underestimate consumer power, or the maths.

Picking up the Pathfinder Beginner Box in a shop today, perhaps I was voting again for that d20/3e way of playing.  To be honest, that was a long way from my mind.  I've been "coming out" recently as more of a collector and reader of games (designing aside) than an actual player.  I'm telling myself that it's okay for rule books to sit on my shelves for nearly forever, and that even if you own 100 systems from across the decades that it's also okay just to only ever play one system.  I'm currently without a face-to-face gaming group, but these does not deny me the delight in choosing the play-out-of-box gateway game.  I'm pretty sure that Pathfinder BB doesn't have the infamous Attacks of Opportunity rules which used to put me off teaching D&D to new players - but this might be a hang-over from wanting to write simple solo game texts for fighter types.  Maybe that was because my earliest love was for the Fighting Fantasy gamebooks (where complex magic or skills would be limited to special guest rules - even Sorcery! feels like that to me). Attacks of Opportunity would multiply the number of paragraphs somewhat.  I'm also stat-lazy.  The idea that a T&T dungeon can be prepared in minutes with a handful or Monster Ratings, SR vs traps and a sprinkling of treasure appeals to me immensely.  Of course, ten minutes into a game I'd probably start house-ruling and filling out attribute packed stat blocks for monsters (-when I was young DM/GM/Ref I wish that I'd had more confidence to make a system my own -nowadays I'd improvise and house rule myself stupid).  So, I guess, I have a real soft spot for boxes with abridged rules, tiles and figures.  Boxed games used to seem less threatening to non RPG players.  Imagine if Monpoly was published as three hardbacked books, where you had to make your own board and provide counters?   And perhaps maybe you and your nan had to learn a bit about real estate economics before picking up the little hat and that silly dog ...  Maybe D&D and Pathfinder look like that to newbie players. Time for a family-christmas-friendly box.

It's still true that there's a few concept leaps for new players to be had with boxed RPGs, but at least there's a board of sorts with good guys and bad guy counters.  I think what I'm trying to say is part of my shopping pleasure is derive buying something that isn't too challenging to imagine in play, it's familiar (i.e like 70s-early 90s RPG without dice pools, narrative mechanics, or CCG style cards) and has shiny pretty things - dice, counters, figures, and a battlemat - all of which can be cannibalised for other systems (mwhahaha - it's not a "game" it's a "resource").   At some point I'm pretty sure that my 'Ashardalon set will become hybridised with my Warhammer Quest game played using a system not too dissimilar to Basic D&D (of course!) - and that might be just a randomised solo game for myself(!)  To be honest,  I reckon that if I lost the internet for a week or went on a rainy holiday I would be building something like that out of plastic bottle tops and cereal card - because let's face it, inspiration always strikes when you're at least a hundred miles away from your games cupboard / shelve unit / walk-in Gygax Shrine. Okay, digressing slightly...  

So there I am in the middle of the mighty city Leicester (King Lear's City - no really, "Lei-Cester" that's what they tell us).  This is a happy accident since some training for work that morning was to be had in a place other than my poky home town.  Real training means a day out. ;)  I used to travel to Leicester and Nottingham as a teen exclusively to buy RPGs in both boxes and book form.  This seemed like a fairly big deal because the rest of the time I used to be outraged if I couldn't buy anything in my local highstreet - I still do (commercially spoilt for choice as a child, perhaps?).  Ironically/Aptly we've have now a Games Workshop in my home town, but it's half a lifetime since GW stocked RPGs that I want to read or play.  Teen years behind me, I don't feel the need to travel to the cities any more - Amazon and other web stores magically transport games to me, but I still associate Leicester with those little instant treats.  So it was fairly depressing to find that the large Waterstones (a bookstore) didn't have any D&D books near it's paltry selection of graphic novels, and in terms of complete systems, Forbidden Planet only had one copy of Death Watch or Dark Heresy - one of those, I forget which.  In fact in Forbidden Planet it was as if a rep for Fantasy Flight Games had bumped off reps from the other companies.  At least I was able to actually look at the back of a copy of the new edition of Descent: Journeys in the yadda yadda, and actually hold a copy of Super Dungeon Explore (I'll be honest, the tile art, looks terrible!  But then I'm Inked Adventures monochrome-fine-ink-biassed...)  That big posh incarnation of Talisman still intrigues me, with its figures and coins, but the Crown of Command ending still sucks.  There was a shelf of Munchkin spoofy games, and some sort of zombie-dice game.  There was lonely pad of hex-paper.  Hex-paper? :o  Keep browsing.  Never been sure about Wiz-War...   Magic expansion packs, so many booster packs, next to the comics and those strange ghostly white freaky no-face paintable dolls.  Even the Star Wars toys in the retro-Kenner boxes didn't grab me (my nostalgia gland was only aching for RPG rule sets).

I'd managed to find some 80's Fighting Fantasy books in a charity shop half an hour previously, so maybe I should have just cut my losses and got (Warlock of Firetop Mountain -first cover- and Seven Serpents - jagged banner top, not bad, I know, thanks for asking).  I hovered near the dice, and marvelled at the presence of women staff and customers and the lack of BO smell which is almost nostalgic for me.  Yes, buy the dice.  They are the consolation prize for gamers who can't find what they want.

Depression was setting in.  This was as good as RPG shopping in Leicester city centre was going to get, and my head-voice rattled out a mantra along the lines of "You don't even have a gaming group -20 minutes on Ebay will be more satisfying than this- what are you doing?"   Even the excitement of dissolve-in-mouth gem dice is lost on me now.

I picked up two tubes of polys - matt yellow and red - like the ones from the cover of Dicing with Dragons. :)  I scanned the boxes again. Descent, Talisman and SDE and those big glossy Cthulhu games by FFG- but they were in the £60-70 range.  I think there was a Star Wars mini vehicles space game as well - with a pathetic number of three fighters (come on FFG, you drug dealers!).  I swear many of the prices are literally dollar for pound.  Oh dear.  But there it sat, friendly and familiar, the Pathfinder RPG Beginner Box for around £25.

No really, PF BB is just so very scrummy.
(a prior drool soaked post)

Perhaps it would make a perfect
Christmas present for jaded players
and collectors who need to rediscover
the magical learning process. ;)
Why not?  I have quite a collection of D&D "introductory" games to compare it to.  Even if it's never played I can set up a museum showing the similarities and differences of pamphlet rules, floor plans and figures or counters over the decades.  Not a bad idea, since "serious" gamers will often skip beginner/primer sets and go straight to core rulebooks and boxed games have a shorter longevity-durability (4 year lifespan, Roy... no, don't burn it...!).  Although at the time, as with the dice, the Beginner Box felt like a "consolation" purchase.  Later on, I was extremely happy that I'd bought it.  It's a beautiful and complete game, not just a glorified advert for the brand.  Having come to the Pathfinder relatively late, it'll slot in nicely with my new Core rules and Bestiary.

At the counter there were some sealed HeroClix boxes.  One mystery hero per box? ... Not today, thanks.  I'm sure a couple of years ago, this very same shop still had plastic D&D pre-painted minis at least.  Oh well. Tap in the pin number and wait for the receipt.

So by now I was again cursing the Bricks n Mortar campaigns which ask me to support my local book shops and gaming stores.  Maybe I just need to start reading comics - by which I mean the really new stuff - just for some sort of shelf-to-self-validation in those high-street temples to geekery. 

My dirty, shameful, guilty £18
purchase from Games Workshop
.
Even this man cannot survive on
cardboard scenery alone.
I must have been hating myself, because on the way back to the train station I found myself in Games Workshop.
I mean, come on, really?   Again the sales-"which army do you collect?"-staff was a young woman - and the shop didn't smell too bad - maybe women players inspire better hygiene in young men?

Why was I in there?  It was the buildings, I think.  The scenery - those twisty house forts, and before I knew it, I was buying some Lord of the Rings ruins (... of Osgiliath) which I took peculiar pride in saying that I would be using as an interior piece for a "dungeon" ... Bearing in mind that their Balin's Tomb / Mines of Moria set is barely a doorway and some pillars and that's the closest that GW dare to go underground interiors since Dungeonbowl and Necromunda (hang on, did Mordheim have any underground settings?).

I mumbled something about Warhammer Quest and observed that White Dwarf magazine had changed their title font (quite the follower of current events, aren't I?).  Sometimes it's worth checking that the staff know their history.  Make them earn the commission, I say, check that they watched the induction video which might have mentioned Wh'Quest somewhen after Space Crusade... and long after the Great Purge of the Imported Games.  Then she did something clever, she mentioned that GW "didn't always make the best games" (wha-? *Ackbar*  It's a trap!) and perhaps I'd like to read about FFG's Relic board game, which, y'know, was a bit like Talisman.  (You had me at "board game", damnit).

It's very curious this cosying up of GW to FFG. So I said something pithy, which I regret, about FFG taking old games and adding a shed load of cards (which they do), but she forgave me (or didn't see it as a criticism of hallowed FFG, purveyors of glossy heavy boxes) I think because the customer is always ... allowed to be opinionated ... (and she knew that beyond the safety of GW cult, with their Flesh colour washes, grass flock, Dark Eldar and Necrons, she was probably out of her depth...).  Damn, I seem to have some serious issues.  My apologies.

I bought the ruins and the new-look White Dwarf and quickly left without so much of a cursory scan of those new-fangled resin-cast figures.   Things move too quickly, and the mantle of game system related alienation hangs heavy on me, maybe the OSR-ers are right: Why buy mainstream when you already own your favourite systems or can download a well written facsimile?

I felt a bit dirty, like I'd betrayed myself.  At least it wasn't the GW shop in my hometown - no-one knew me here.  Don't shit where you eat, as they say.  (Not that I've ever actually defecated on a tabletop battle between the Imperial Guard and those spiky Tyranids, and besides, I think food isn't allowed into GW shops)  My crack-habit chaos figure bankruptcy days are over!  Leicester had failed me a little.  I had expected more for my sweaty pennies.   I went for instant purchases in real shops.  Cities are supposed to be better than this!  Take my money goddamnit!   

Reality sucks.  Pass me the iPad and turn on one-click buying.

In all, with better perspective the following day, I decided that I was pretty fond of my new purchases - the Pathfinder Beginner Box especially.  The shiny lacquer on this is that there's even a soloplay game to help me through my contradictory, mostly solitary, existence of collecting and designing for group-play games.  It's perhaps no co-incidence that it's dedicated to D&D boxed game authors: Holmes, Mentzer and Moldvay (Hero's Book, p1) - I found this deeply reassuring. :)

 The dice? Well, you can never have too many dice - those yellows and reds make a nice addition to the pile in the Dice Mugs.  The LotR ruins can go into that box marked "Rainy Day Mental Enthusiasm Projects" - for the days which scare my friends when they see me unshaven, maps drawn on the bath tiles and hemmed in by 3D model dungeons covering the carpet...  The best kind of days. :)

The new-look White Dwarf? - Well, I always need something to read in the bathroom.

Friday, 10 August 2012

August 20% code off select titles on DTRPG and RPGNow

The Agency RPG
Award winning
swinging 60's spy RPG
The Agency
$10 before reductions on DTRPG
Is it your bag, baby?
20% off!  Coupon Code Time for August ... 20% off the listed products on DriveThruRPG and RPGNow.   
Some of which are already heavily reduced in price.

Type this in at checkout:

TooHot8450

Vornheim:
The Complete City Kit

$9 before reduction
DTRPG/RPGNow
The select list of products the code works with:
(DriveThru links)





Lore of the Gods for d20/OGL
$19.99 before reduction
DriveThru/RPGNow



The Agency [Realms Publishing]

Second World Sourcebook
$14.95 before reduction
DriveThru/RPGNow
The code is valid until
10th of September 2012
-when it suddenly turns into pumpkin and leaves you at the ball.









Saturday, 4 August 2012

Browsing, Wanting, Owning

MegaDungeon Level 1 Modular Trench System E-Z Exp 10
DriveThruRPG.com Rapscallion
Retro Space Set Four Space Hero Squad

Xiarn Dynasty
I desperately need to babble at you about a collection of low priced products.  Not surprisingly my beady clockwork eyes -click-clack-whirrr- have been caught again by the mainly papercrafting side of role-playing (plus a T&T solo).


Little Books of Dungeons : MegaDungeon Level 1 (Kristian Richards / CSP) is a product which covers all bases.  I adore the greyscale style of CSP's maps.  In this pack the DM is treated to printable PDFs and jpg sections of a truly massive area.  Note sheets and maps with numbered labels are provided for the DM's own notes.  I haven't used any Virtual TableTop programs myself but I've experimented with using map jpgs on an iPad with figures (allbeit a tiny area) - so I now truly appreciate the power of zoomable jpgs.   It's hard to see what Kristian has left out of 'Level 1.  All a DM would have to do is "populate" the dungeon - or perhaps just play using random tables.  Usuable for any fantasy roleplaying game and adaptable to a variety of technologies (beyond just printing the PDFs) the $5 price tag is a very reasonable price.  This is a truly wonderful product.  Congratulations again to Crooked Staff Publishing.

Talking about cut-out figures ... The work of David Kiladecus Wears becomes yet more and more impressive as he solidifies his status as a professional figure artist.  Era of War: Xiarn Dynasty brings us original models of quality - which, although intended for his Era of War tabletop battle game,  would adapt well as NPCs and unique monsters in RPG settings.  Don't be put off by the instructions to trim such detailed work so closely - the figures work just as well with square or oval trimming.

Squid aliens, bubble helmeted spacesuits, shoulder fins, goggles, rayguns -  I would readily use Retro Space Set Four Hero Squad with Tales of a Space Princess and Cosmic Patrol, or any retro- Flash Gordon sci-fi space opera you can mention - ideal for characters.  This a layers based product which, again, like other Okumarts sets, maxes out out on colour choice, plus a bonus level with some weird robots and aliens.  At $2.50 - this is stupidly cheap and David Okum clearly plans to die penniless.

I briefly mentioned the, then forthcoming, Lord Zsezse's Works Modular Trench System in a post about his square tiles  because I like to compare square tiles to irregular shaped systems (it's an odd hobby, I know).  The solution here is the use of a terrain background poster over which are arranged the abundantly detailed trench segments.  Suitable for contemporary and post-apocalyptic play.  The versatility of these tiles means that they have a high reusuability value - and are ideal for wargamers and RPGers alike, which makes the current price of $5.50 good value - especially when compared to preprint floor plan products.

I haven't seen inside the unimaginatively entitled  E-Z DUNGEONS: Expansion Set 10 and if did I not already have my own rudimentary 3D card furniture I would snap this up pretty quick - definitely ideal for taverns and feast halls.  What I like about "props" sets is that whether or not you use battlemaps, floor plans,  paper walls or moulded dungeon scenery, the paper chairs, barrels and tables always complement your fantasy minis, and at a low cost.  Most of the pieces look box-shaped so I'm assuming that even the most clumsy of modellers would be able to cope with this set.  At $5 it's definitely one of there cheaper and more portable packs.  Sometimes I hate to praise Fat Dragon, because they make paper scenery look effortless. *Jealous*

Rapscallion is a solitaire adventure by veteran T&T writer Sid Orpin, designed specifically for Rogues (self-taught magic-using warriors)  using the 7/7.5 Tunnels & Trolls rules.  It has 142 sections which appear to cater for a wide selection of spells (no mean feat in solo-texts) - nice black and white art - amazing value at $2 for the PDF.


Okay, that out of the way.  I have some cool news - well, at least from a personal perspective.  Apparently I've been super supportive of my partner and as a result she's been treated me to a whole load of goodies.  Every man has a price and mine are RPG hardbacks.  So it really has been Christmas in July!

Firstly, to accompany my Pathfinder Core rulebook (which I've come to years later than everyone else because I was insisting to myself that my D&D3.5 rules were doing an "okay" job) - she's bought me a copy of the Pathfinder Bestiary, and I must say that the artwork and background layouts are absolutely gorgeous.   Since many of my RPG rulebooks end up being shelf-eye-candy (as opposed to becoming battered on an actual gaming table) I am happy very with this.  Also, I was desperate to know what I've been missing with regards to comparisons between Pathfinder and D&D3.5.  Rules-wise, not a great deal, but aesthetically speaking the Pathfinder products clearly have their own style and identity.
...[Deleted: dull digression about D&D Edition Wars and PF being some sort of counter-culture...]...
 I love the Bestiary - it looks mighty fine!

Whilst we're talking about good looking hardbacks, I now feel much more confident in my assertion that the AD&D Reprints are a luscious and worthy purchase even if you already own the original rulebooks.  For me the shiny bright white pages and darkest fresh new black ink make the rules easier to read.  The gold edging and metallic print on the padded embossed covers makes these books truly special.  (Check out The Other Side for comparative photos, also see my post regarding how to get them in the UK). It was nice to receive them as a gift from my partner, because this completely absolved me from the dilemma of buying something that I already own -she bought them at Leisure Games by the way.  So maybe do a deal with a gaming friend where you buy copies for each other.   My only confusion is that of "errata" - were the texts corrected or is it time for me to download errata texts? (see the Acaeum Library).  Rereading these rules in the new format is a divine pleasure.

AD&D Reprints?
with the gold edging ...?  and the special ribbon...?  and the shiny pages ...?
and the embossed metallic effect covers?
 MAEBEE  I HAZ DEM. :)



RPG book porn aside...



"TROLL!!!!!"

I watched Troll Hunter recently.  Darkly humorous - you'll either love it or you'll hate it.  Much of it's quirkiness may to come from the fact that it's a Norwegian film - but I am way out of my depth when it comes to citing contributions to world cinema by Norway. I bought it on budget in my local Tesco -  which gives you an idea of how sophisticated my film tastes are before I mention this next DVD - which was also a gift from my partner...


*Mexican whistle*

 Hawk the Slayer!

In terms of British cinema history, this film is a bit of a conundrum.  It's made by Hammer, those horror masters of cheap gore (years before Troma films were big on VHS) - but there's no blood on the sword blades - in fact it verges on being a family film.  There's also an assortment of comedy actors, including Bernard Breslaw and Roy Kinnear.  The hero and his nemesis are stalwart American actors, John Terry ("Hawk") and Jack Palance ("Voltan").  Even as a young chap, I could see that this was cynical casting where hero had to be American.  Even then it wasn't hard to see the costume likenesses of Hawk to Han Solo and Voltan to Darth Vader.  What had escaped me at the time was that the film's watchability stems from the fact that it's modelled on Westerns, with musical motives, fast draw duels and twitching eye shots.  It's the cliches being played straight which makes this film so special.  My parents were very aware age-related classifications on rented films and at the cinema (and my own thought-police morals perpetuated this) so when my friends were talking about Conan the Destroyer, Excalibur and Sword and the Sorcerer my main reference was this film, because it was a PG.  I think I may have seen it in a morning matinee at the cinema, but my memories are usually of watching tapes recorded from the TV.  The settings appealed to me, because the forests are English-looking and the main church looks like the sort of universal basilica church found in early medieval Europe - the kind which pre-date churches with steeples.  Hawk the Slayer ties closely to Basic/Expert D&D in my mind, where the some of more interesting low level encounters are often human (bandits, beserkers, pirates and so on).   The second half of the film essentially a stand-off by a D&D-ish party (human warrior, "giant", elf, dwarf, a magic-user, plus a wounded protagonist with a repeat-firing crossbow*) in a church surrounded by forest besieged by 0-level bandits.  If you think about it, most of the creatures - humanoid or not- in films at the time were fairly rubberised - so the lack of goblins or orcs or even muscley barbarians is perhaps to Hawk the Slayer's credit.  Just don't mention the scene with the glowing silly-string.  This film is a treasure.  Had it not been a gift it would have eventually have been a definite "guilty" purchase. ;)

*I was never very happy about the repeat crossbow with a loadable magazine - it just wasn't "low-tech" enough for me at the time.


I gave in, and bought Legend of Grimrock from Steam.  I regret nothing! 
(I also really hate giant squealing poisonous spiders, and trapdoors...)


A random book-"want" hereby follows:

I'm looking forward to browsing for this book in the shops,

"For Young Men and Literate Women..."

Dr Grodbort's TRIUMPH

Thrashingly good nonsense!  Tastes like Victory!  Not for the weak.  Steampunk for colonial fascists, better than all that foreign muck.


Happy gaming.
And if you're not actually gaming, don't do too much shopping. ;)