Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Monday, 10 October 2016

Inked Adventures Simple Caverns cut-up sheets (PWYW) and why modern gaming is so cool with colour printers (designer thoughts)

(Cross-promotional from Inked Adventures (on DTRPG) plus some extra thoughts.)

simple_caverns__promo_cover___inked_adventures_2016

Simple Caverns Cut-Up Sheets
Pay-What-You-Want on DriveThruRPG


Check out the hand drawn goodness!  Celebrate the simple yet flexible design!
Although there's not much by way of actual cavern scenery in this set (stalagmites, pools etc) I'm rather proud of the floor. It's a good cavern floor, one that works for gaming.

Back when I first played D&D, the GW and TSR's Dungeon Floorplans sets were a much coveted resource. The early sets were very simple, but still more exciting on the table with figures than, well most things we were doing with plan or graph paper.  It was all mainly about room shapes, with colour and a grid (in the first set the wooden sheet was used for doors, chests and tables).  Back to today, I still can't get over the fact that people can print in colour at home and cut-up a colour map. I'm still fairly excited by the idea of making made-to-measure rooms with scissors - it feels so wanton! Unlike those early Floorplan packs, we can now print as many dungeon floor sheets as we want (I say this with total seriousness, my like a vinyl fan arguing with iTunes support).

Being the product illustrator, I think of my designs as disposable (test-prints spill out over the floor, begging to be binned), especially when printing straight to paper of card, but often people want to craft permanent tiles, perhaps applying them to foam core and so on.  "Reusable" is good for the environment I guess ;)  I'm sure it's gratifying to think of the longevity of a lovingly prepared tile, gained at a low price via the interweb, despite the devastation caused to ink cartridges. I think my point is that, as with a battlemat, you can almost instantly craft a very specifically shaped cavern, which you may only need once.  Naturally it's better if you can print straight to card, skip any mounting, but blue tack will also solve those slip and paper curl problems.  I'm talking about Dungeon Floorplans being an influence, but somewhere along the line the notion of the "cavern-flagstone" from 3D-mold sets has definitely infiltrated my thinking.  In games with a grid, caverns our hard to contrive.




I've included some graphics files as well as the printable PDFs  - just the 8x11 sheet graphics as PNGs.  what people do with them in an art package is up to them (as long as they don't resell the designs, or mass-distribute).  Also, I'm including there for the virtual tabletop players, with whom I can't provide IT support. ;) It's up to the purchaser to carve, crop and import cavern shapes into the VR_Table3000SoftBeta or whatever it is these boffins spend their time tweaking, whilst the rest of us elderly gamers complain that we can't get 3 people into the same room every Sunday ...   Okay, kidding, but what I mean this is still mainly a product for printing, chopping up and glueing perhaps.
mockup_caverns_cut-ups_inked_adventures_2016
Mock-up of a possible cavern layout because my photos are not good enough.
simplecaverns_intrographic_inkedadventures2016

Actually, I'll let you into a bit of a secret here.  There's meant to be an Inked Adventures uber-sized sections, tiles and scenery counters pack (working title), but all of the art still lies in an unprepared state and is in a queue behind other just-as-awkward projects.  Somehow the floor illustration from part of that has slipped out and escaped into the greater world.  Maybe I should let the counters escape as well. ;)
 
Why is it "Pay-What-You-Want"?  I'm not sure.  It's a category I haven't sold through yet, and I can't give everything away for free, not whilst I can't sell both my kidneys.  Man, I'm broke,  Anyhow, I just needed to share about the pack and a little about it's provenance. Thanks for reading! :)


Simple Caverns Cut-Up Sheets
Pay-What-You-Want on DriveThruRPG

Monday, 26 September 2016

Musing upon the illustrating of floor plan products for RPGs whilst really trying to sell you something

A cross-promotional post follows (does it count if it's cross promotional with yourself?  I'm adding some personal thoughts to make it more blog-post-like...)

Designed in a last minute, product-queue-jumping, bubble for Inked Adventures, and inspired by, requested for, TridentCon 2016 (Maryland, US), who have a nautical theme (check out Admiral Fish, their mascot, a sort of Deep One who stayed on the surface and travelled back outwards).  I had intended to publish this on Talk Like a Pirate Day (an odious, but profitable institution), but I failed because my arch nemesis Evil Dr Real Life keeps thwarting my plans to be respectable, reliable artist and publisher with continuity of output.  Confounded again, CURSE YOU, DOCTOR EVIL REAL LIFE!

Smuggler Cavern is  a two page only design, not like the larger cut-up section packs in the Inked Adventures range.  But it is rather nice to look at, if I don't say so myself.  I was tempted to send out a mass email stating "Looks good. Works with stuff. Buy it!" But I thought that would sound a little jaded.  I really don't like sending out mass emails through DTRPG/RPGnow/WGV Onebookshelf because I don't want to come across like some of spammer mails I receive daily (is it me or are there rather a lot of "list" RPG products? "100 Orc Meal Names Part 3"! Horses for courses, I guess.  100 horse and course names?)  But I need the pennies... I needed the dubloons, m'lord!
I might just send that email.




The Smuggler Cavern can be a dungeon/cave entrance/interior or a small landing cove (exterior, no roof).  Being ridiculously strict with old-school genres, I still have trouble mixing the Arthurian Romance style D&D with the aesthetic of the 18th Century pirates of Treasure Island, but I'm learning to relax. Even since D&D Expert Set, I've had to battle with that one. ;)  But hey, in floor plan illustration world, we're just talking barrels, chests and ship wrecks -which are almost pan-setting/genre ("pan-setting/genre", oh for pity's sake Billiam, use English...).  Again, as a floor plan illustrator, I must stress that I believe that empty rooms are infinitely more useful to a DM who already has a specific dungeon in mind, than room plan with countless beautiful details, which are more rewarding for the artist - because it shows off their skills etc.  Details can inspire a DM, but I conjecture that most prefer moveable scenery counters on blanker lay-outs (actually most seem to prefer VTT these days). Hand drawing can slow the process down when it comes to trying to provide both blanks and detail counters, it's all possible, just takes longer.  I get plenty of suggestions for products that I have already have planned, but they won't be complete for years at this rate (part time working until I rob a local diamond mine/post office/megacorp).  But then the old-school player in me wants to champion the resourceful DMs - the ones that tear up a bit of desert floor plan and throw it on top of a tree canopy layout and a sheet blue paper, "You arrive on the beach of the island, there is a jungle beyond is dark and foreboding".   I know it's not much better smeared pen on a battlemat (which are very suited to natural irregularities, coastal, cave and so on), but sometimes colour and texture will help boost the player's imagination.

Smuggler Cavern is a home-printable PDF.  My best results have been from printing straight to card and photopaper. There's a plan to make a pre-print poster available from DriveThruRPG, but I'm still working through the dimensions and details -including how to bundle it in with existing orders so that no-one loses out (naturally there has to be a baseline cost for print and shipping we're dealing with physical products, unlike the noble PDF file).

Here's some pics:




In the background are the black and white / monochrome easy-print options.


Test print photo (ignore edge marks) Figures: WotC.  The Oni is very angry.


Mock up of b/w print trimmed close as a "section" (left).  Low resolution thumbnails (right).


Anyhow, thanks for reading and clicking on the pics.
Yarrr! etc.
Afternoon nap time.
 Inked Adventures Smuggler Cavern link to DriveThruRPG
Smuggler Cavern
$2.50 DTRPG

Thursday, 30 July 2015

Inked Adventures Map and Dice Playing Cards

My labours of ink, love and print on demand ...

Yet again, I'm using this blog to cross-promote my Inked Adventures products. Seemingly mercenary, I genuinely want to share this with you, for some players, this product may, in fact, enhance your overall quality of life, in the way that practical, yet novel, luxuries always do.  I appeal, dear reader, to your honest must-have inner drive, which keeps our humble roleplaying industry, nay, capitalism itself, trudging along through recession, like a hardy soldier in mud, spurred on by a rolling of cents and shillings across counters.   

These playing cards (to call them merely "playing cards" seems so wrong) are a genuine labour of love, not merely a cynical recycling of my previous geomorphs (not a "cynical" recycling, at least).  It is a creation of a thing that I wanted in my own life.  No doubt there are many similar products out there, in your local store, on the web, but this feels one relatively unique as far as accessories go, at least aesthetically, and perhaps, conceptually. 

No, wait, come back!  I had strange experience this week.  I thought that I had saturated my social networks and circles with links to the Inked Adventures Map & Dice Playing Cards, but followers and friends are still asking "what is this?"  So, maybe I'm far too well mannered in my abuse of social sites for marketing.  Perhaps, as always, I'm a little embarrassed that the product isn't my next tile pack for 25-30mm minis (see IA products), since I tease my customers with pre-colour art for most of the year and promise glorious caverns, dungeon expansions, forests and now spacecraft, but completion is slow. This is my first printed product from DriveThruCards (my second on TheGameCrafter) and boy, I am proud of it.  


The idea is that if you're an improvising DM who is caught short without dice or a dungeon adventure, perhaps on a holiday ruined by poor weather, you can "wing it" with this pack of playing cards.  If all else fails, the people you are with can just play card games, such as poker, blackjack, or go-johnny-go-go-go-go.  

On each card (apart from the 2 jokers and a guide card) is (A) a reduced size hand drawn dungeon geomorph area map with descriptive title; (B) three random dice results and (C) a normal card suit and number.



A. Dungeon geomorph area maps.

A dungeon master can use the cards as an inspiration for drawing his/her own dungeon, or pre-planning a map or use the cards randomly in play (as a random dungeon builder).  The titles are purely for atmosphere and reference.  Naturally, there are some limits to the non-square format of the cards, but overlapping cards on the table can help with this. 


The area maps in the spades suit are main entrances/exits and "end of row" geomorphs, these can be removed if you to create an unending "mega-dungeon" level.   The geomorphic area maps on the cards can also be used in conjunction with the Inked Adventures large geomorphs set for minis


B. Dice rolls / random numbers

Although not tied to any specific system, the choice of dice is inspired by older D&D systems where the d20 and d6 are paramount (OD&D, Holmes D&D and clones such as S&W WhiteBox and Delving Deeper), and percentile based games.  The dice rolls represented are a d20, d6 and d100.  Now, I, know what you're thinking: the probability of those number ranges will not work when spread across 52 cards and that we must never mix cards and dice!  Granted, it's a bit of a fudge, so you may want to get the agreement of the other players at the table before you start using the cards for life and death rolls.  Playing cards retain fixed probability if cards are always returned to the deck.  In the gaps in the maths we've slipped in a few "critical" results, i.e. there's a few extra 1s and 20s on the d20 result and some a bonus 01 and 100 on the d100.  In some ways, cards can be better than dice. ;)  





(uncropped card art)

The optional Jokers prompt a drawing of two cards and a discarding of the most favourable or least favourable result, depending if it's the "Good Luck" or "Bad Luck" Joker, respectively (see above).

It's important to remember that if you're going to use the cards as random number generators that you may need the whole deck, so this may not be possible if you are using the cards to make a dungeon level map.  I'm guessing you can always buy a second deck. ;)


C. Normal Bridge Playing Cards. 

Many RPG systems use standard 52/54 card deck for special item effects, NPC traits, character rules, storytelling or even in-play Tarot card substitution.  So even as a plain old mundane deck of cards it's is still of use to the tabletop roleplayer.  (Hint: they make the perfect gift!)


Creating your own dungeon card games.

I've already been asked by several people whether or not this pack of cards is a game in it's own right.  Technically, it's not.  It's a map creation and dice accessory, plus it doubles as a novelty pack of bridge playing cards.  However, just playing around with the cards can reveal potential.  A simple (but flawed) solitaire game I play is a "route finding" adventure.  I draw cards at random and place them in a line - North-South or East-West.  The object is to escape the dungeon by heading in one direction. Generally cards cannot be rotated (unless the edge of the table is reached or it's an end of row/dead end card).  I usually start by heading North (overlapping the cards so the maps join). You must be able to travel from a corridor exit/entrance on the South of the card to the North side of the map on the card.  If your way is blocked, you must double back to the starting card and then lay out a new row, heading South or East or West.  You win by dealing any (main) stairs or a dungeon exit/entrance card (one of several in the spades suit), but it also depends that the corridors take you there without a dead-end or bypass.  The trick is to get out in the fastest time (the least number of cards), but the reward for a slow exit is a pretty dungeon map.  Two player race-to-win variants with counters are also possible. In a more advanced game, the d100 result can represent gold coins found in an area, or a "danger rating". A high or low total at the end of play may influence the choice of winner.  This probably doesn't read very clearly, but it's an example of random fun which can be had with the deck on it's own, no rpg rules etc.  I'm fantasising about designing an extra deck of monsters and treasure with simple system for solitaire dungeoneering, but you may find that you can come up with something far superior using your own system mechanic.   The dice results can also be compared like stats in a Top Trumps deck, where the player declares his/her choice of stat (d6, d20, d100 or card value) against their opponent, and the highest wins the card.


On DriveThruRPG$12 USD + p&p
Not nominated for an "Ennie"; not on a Kickstarter; and dinosaurs with dice tattoos

I would like to point out that this deck of cards has not been seen at GenCon and has never been on a nomination list, and is not on a Kickstarter, so there will be no reminders of deadline dates and level-up pledges or whatever they are called.  But I am fickle man, and it a moment of self-criticism I will tear them from the shelves, to be burnt with other older works in the Stalinist fires of historical perfection.  I do, however, reserve the right to spam all my own accounts, until I have a new favourite in my life. Next week it might be dinosaurs with dice tattoos, but for now I worship at this humble altar.

Thanks for reading. May your dungeons be beautiful.


Map & Dice Playing Card Links

DriveThruCards: http://bit.ly/IAcards
The Game Crafter: http://bit.ly/IAcardsTGC


Try-before-you-buy micro-cards download: 




Friday, 26 September 2014

Inked Adventures Dungeon Map

Apologies for the cross posting but it would be cruel for me not to share today's creation here!

Mock-up of dungeon sections in use Crypts, Tombs & Catacombs Inked Adventures 2014
Mock-up of dungeon sections in use from
Crypts, Tombs & Catacombs (& bonus section)
Click on image for full view
http://bit.ly/CryptsTombsCatacombs PDF $7.50 USD
http://bit.ly/BonusCrypt PDF Free


Original post:
http://inkedadventures.com/main/2014/09/example-dungeon-using-crypts-tombs-catacombs-cut-up-sections/

Mirror on Blogger: 
http://billiambabbleinkedadventures.blogspot.co.uk/2014/09/example-dungeon-using-crypts-tombs-and.html

Saturday, 8 March 2014

GMs Day Sale 2014 ODnD Methadone and Maps on Paper Plates

GMs Day SaleOch, I'm no good at this.  I keep missing sales all over the place.

Another super duper sale - 8 days left in the GM's Day Sales on DTRPG 
30% off selected publishers and products yadda yadda.  You know you love it.

GMs Day Sale



Coping without Original D&D

This might be an Outside-of-US problem or just a Europe distribution problem, but a month or so back I was having a lot of difficulty trying to track down an anniversary edition Original Dungeons & Dragons.

Aside: I'm still fairly bemused that it's not being sold with the Chainmail rules - or at least the basic combat system which is then replaced by the "alternative" d20 system. If you really want to go way back to the roots of the game - why not crack open the d6s and set the weapon type against armour class?

Anyhow, this is academic, because I couldn't find the anniversary reprint box anywhere for a sensible price. I was amazed to see US gamers complaining at low Amazon pre-order prices ($80? $40?!), when I couldn't find it for much less than £200 GBP - and even then it wasn't guaranteed to be stock. I can't find it on Amazon (UK) tonight. Then I'm wondering if I just hold out for a couple of months Wizards will be selling the PDFs for a song anyhow (?)
(By the way, singing is NOT an accepted for of payment on most websites)

In the meantime, I returned to the three humble books of Delving Deeper.  Up to now my favorite simulacrum/clone of OD&D was Swords & Wizardry White Box -yummy compact, streamlined goodness.  After reading around the subject (thank you, OSR communities!) it appears that DD is written and arranged in such a way that is pretty close to OD&D first three books.  DD is the OSR methadone for OD&D junkies, who can't get the real thing, or who want to get friends hooked but daren't lend out their precious original game. ;)

Also, I firmly believe that the simpler system, the more empowering it is for DM wanting the play from scratch - or to run a dungeon of the fly. Naturally, these opportunities are not arising much in my all too no-fun grown-up world at the moment, but simple systems allow for grand thought experiments - which after all is what a campaign world is. 

Delving Deeper, published by Immersive Ink, is free to download: http://bit.ly/delvingdeeper

I've been going through a tough time in the icky real world recently (visiting my partner in hospital).  In the past I used to carry about Basic D&D or the very portable Tunnels&Trolls 5th edition, but recently I put together this A5 size emergency set:

A complete set of rules and some dice.
What more can old-schooler need?
Black and white, printer friendly, a decent size of lettering -it converts well to whatever small booklet format your printer can create. Not having a long stapler I took the liberty of stitching the spines. This was rather rewarding and seemed apt that I was reminded of home-made reprographics from the 70s and 80s.

Booklets printed double-sided on a home printed
then saddle-stitched by yours truly.
Next time I'll back sure that the covers are printed on card.

I couldn't resist drawing my cleric.
If I run a campaign I think a small party of new characters
should all begin at 3rd level.


Suffice to say this compact portal to infinite realms as very reassuring, just to read, never mind actually play. I'm sure I'll get my chance. :)


Fantasy Maps on Paper Plates

I've been posting these on Instagram and Facebook and I'm genuinely surprised at the interest they create.  I recommend this to anyone who wants to fill half an hour. It started as a fantasy imitation of medieval T-O maps. Take a fine-line pen, a paper plate and just draw a world within the confines of the circle. Lots of fun.  





My Instagram Gallery - this sort of thing plus a cat (cos the internet needs more cats)
(Webstagram link).


Tonight's Random PDF Purchase

Back in the day, I never had the pleasure...
God help me. Sci-fi D&D?  Never cross the streams.
Keep fantasy gaming in a casket marked "Arthurian Only"...

Spelljammer (2e AD&D) a mere $9.99 as I type. 

For that price, definitely worth a look.





Other Randomness

Despairing at the lack of progress finishing several new Inked Adventures projects I soothed myself by making this Flipagram slideshow of a whole bunch of maps and works in progress, and adding some Philip Glass music (who as far as I know, doesn't endorse Inked Adventures products or paper plates)


https://flipagram.com/f/PHjsFgdpyQ


Happy Shopping, Happy Gaming!

-Bb.

Thursday, 13 June 2013

The Age of Shadows Campaign Map 1 : The Northern Kingdom (CSP)

On DriveThruRPG from CSP:
http://bit.ly/CSPcm1
Todays random PDF purchase...  :)

The Age of Shadows Campaign Map 1 : The Northern Kingdom - Crooked Staff Publishing

I'm really enjoying browsing around this large map -especially from the perspective of it's use as a "fits-all" map - the version, that is, without labels.

This map looks as good as (if not better than) some of the colour Middle Earth maps from Iron Crown Enterprises. CSP have developed a style that is both computer-crisp whilst remaining respectful hand drawn styles in vintage maps.

The Age of Shadows RPG is a free-to-download rules-set drawing heavily upon RuneQuest with it's own special fast play tweaks and quirks. I have a nice Lulu print copy. I haven't looked into the actual campaign setting as yet, but there is no text included with this map to prejudice against your chosen rules system.

Very good value, considering it's usefulness, even in part, for encounters in the wilderness or for larger campaign building.

Exquisite!

Printable A2 in size - 300DPI - PDF and jpgs, labelled and unlabelled.
 $1.50USD DTRPG
http://bit.ly/CSPcm1

Friday, 15 March 2013

Okumarts Classic Hobgoblins and Goblins

Darkfast: Goblins and Hobgoblins
Paper Minis on DTRPG
$2.50
Darkfast Classic Fantasy Set Three: Goblins and Hobgoblins

I've just picked up these paper minis for $2.50 (-USD that's £1.66 in real GB money).  When I finally run that low level old-school campaign, these goblins and hobgoblins will be an essential adversary.

Like with other Okumarts products - the zip file contains a layered PDF with double-sided trim-to-measure figures and comprehensive document use and assembly instructions

The layers provide access to six different colours of 6 unique hobgoblin and seven goblin designs, with a bonus figure layer of 10 bonus humanoid figures. 

I haven't printed mine as yet, but Okumarts provide plenty of photos of the figures in use on their Tumblr page (okumarts.tumblr.com).

The hobgoblins will please DMs who want to represent their Hobgoblins as portrayed in the earliest AD&D Monster Manual and illustrations from the B modules.  Those orange skinned beefy meanies had an aspect of oriental ronin-samurais or Mongolian Huns.  The goblins, however, are both retro-simple -they are naughty cowl-clad serfs- and yet modern, like those depicted Pathfinder rules.  The latter are a fun, animated bunch of hoodlums (perhaps how the goblins in The Hobbit should have been).


Hunnish hobgoblins and ...


...naughty little, hoody-wearing, vicious goblins!

In summary: stylish, slick art, well-presented, resourceful, cheeky, good value.

Friday, 4 January 2013

Thoughts on Fantasy Maps

Fantasy Maps.  We loves them!

These are some insomnia inspired burblings which I rattled out on Tumblr the other night. Please forgive the poetic generalisations and bad grammar.
(All art by yours truly)


It’s interesting to think that when we draw fantasy maps in an antique style we will use a combination of symbols and representational 2D art - for mountains or forests for example. Draftsmen and architects are required to render real or yet-to-be landscaping and buildings in ways that are both accurate to scale or exactly distorted to match a viewer’s perspective.

Real and fantasy maps can please the viewer in terms of the appreciation of the artist’s craft and technique, but also as a creative vision - a communication of the mind’s-eye with detailed embellishments. The viewer can also experience a sense of vast open space, no matter what their surroundings are. We can wander around in tiny areas of maps (something done long before the the click and zoom-in of today’s technology).

Maps are immersive. 
They are virtual realities - simple and accessible.

Hadramkath Raging Swan Press on DTRPGPerhaps it is no coincidence that Tolkien’s works and fantasy books by CS Lewis became so popular whilst also having a terrain map. Perhaps AA Milne’s map of Pooh’s environs including the Thousand Acre Wood appeal in a way that mere words or scenic illustrations don’t. We are exploratory and territorial beings - a location and a sense of place is important to us. Sometimes when we are dropped into other people’s worlds its perhaps only good manners for our hosts to provide a map!

In tabletop fantasy role-playing games world maps and dungeon plans become very real and solid places. The mathematics or the game mechanics provide the thump and weight of obstacles and adversaries, as essential as any “physics engine” in a computer game. Without the game mechanics the map is merely a soft ethereal journey - a dreamlike exploration of other places. For a gamer knowing that “You are here” isn’t just about orientation, its about measuring their survival of recent encounters and bracing themselves for the next location.


Follow me - add me, friend me and all that, and I'll return the favour. ;)



Not entirely related, but here's an animated gif of my geomorphs (made with GIF+) and a new promotional graphic for my Inked Adventures 'Basic Pack:


Inked Adventures
Hand Drawn Geomorph Tiles
Product Page on DriveThruRPG



Inked Adventures
Modular Dungeons Cut-Up Sections Basic Pack
Product Page on DriveThruRPG

Monday, 3 December 2012

Hand Drawn Geomorph Tiles by Inked Adventures are out!

Cross-posting, self-promoting and other obsequious acts, force me to announce that the following product is now available...

Inked Adventures Hand Drawn Geomorph Tiles

Available now at DriveThruRPG and RPGNow $5.50 (reduced from $7.50)

http://bit.ly/IAgeomorph

Tuesday, 30 October 2012

80s RPG covers abstracted

 
 


Can you guess which games they are?  
I'm have a little fun with my new iPad using the Photobooth app - this naturally coincides with my posting puzzle pictures of RPG covers on the Roleplayers Chronicle Facebook Page - so post your answers there.  
At some stage the staff at RC will be adding up correct answer posts and maybe even distributing prizes...!  Whether or not you take part, it's still fun to look at 70's-80's RPG cover art in an abstract way. :) 
I'm also posting the occasional kaleidoscopic picture on my Instagram account "Billiambabble" (Webstagram link)  
Other random visual rebloggery: Adventures and Shopping on Tumblr.
Thanks for browsing!