Showing posts with label crowdfunding. Show all posts
Showing posts with label crowdfunding. Show all posts

Wednesday, 7 January 2015

Adventures in the East Mark PDF on DTRPG $10 usd

Adventures in the East Mark for nine dollars ninety-nine cents.
I was about to write something shockingly jaded about seasonal sales when it comes to RPG PDFs: a world in which there is no piles of virtual stock in a warehouse that need to be shifted; and that since Halloween last year every publisher and his dice wielding dog have been blathering non-stop about percentage reductions for their online files; and perhaps cynically I'd sneak in my affiliate and associate links, making me something of a hypocrite by supporting the pre-Apocalyptic Happy-Holidays-New-Year-Brown-Thursday sale of rulebook and adventure data direct to your paypal-machine or tablet before it all goes pop in the Valentines-Easter-Spring-Is-Coming Sale... ;) but then I got distracted by ... THIS!

RAAAAAR ! 
(Foolish, yet ambitious, low level hero takes on Dragon in high quality homage to D&D red box)
Aventuras en La Marca del Este
IN ENGLISH!

It's like BECMI/BX D&D and you love it.  You know you do.
Perhaps this is how we finally get the kids hooked...
The DM's Screen.

Nine classes ... and in colour!
Wait a sec,
I was expecting four classes plus demi-humans.
(reads ...)
.... Cleric, Dwarf, Elf, Explorer, Halfling,
Mage, Paladin, Thief and Warrior... 

Paladin - you may enter. 
"Explorer"? Who-He?
(reads on ...)
"These adventurers become specialized in wilderness survival
and are expert trackers."

A type of ranger, naturally...
Phew. 
The 1eAD&DsqueezedintoBasic cosmic order is restored!

Half of a very cool map.
Don't panic - you can see this in full in the
PayWhatYouWant Quick Start Rules
I paid $2 btw. I know, I know...
but if they wanted to give it away for free,
surely they would have listed it as
"Free to download"?
Surely?

Beautiful on the screen,
and okay, even in black and white it may be a little tough on a home printer,
but I am seriously considering trying to get a boxed set, because... just look at it!
JUST LOOK AT IT.

You had me at "candle skull"...
(from the b/w pdf)
And that must be the "homebrew" depicted (see below)


Away with your typewriter fonts and black and white historical stock art - here's an OSR D&D retro-clone (with tweaks) with high production values !  Naturally, I haven't read all of the rules yet because my mind is still being melted/blown/singed by the visuals!  (Insert list of talented artists here...)

The Spanish game “Aventuras en La Marca del Este” began from the mind of Pedro Gil as a homebrew campaign for some friends in Spain playing the world’s most famous game as devised in Frank Mentzer’s (BECMI) Red Box with 9 starter classes and new rules on mounted combat, aerial combat, seafaring and ship battles. Now, many years later, it is one of the most popular role-playing games in Spain. By enlisting incredible artists that are now rising stars in the RPG industry such as A.J. Manzanedo, Jorge Carrero and VĂ­ctor Guerra, the “La Marca” team produced an incredibly captivating “retroclone” role-playing game that is an old school experience wrapped in old world flare. The game is published in Spain by Holocubierta Ediciones.

  Supported by Kickstarter, this is the first ever English edition of the game, now called “Adventures in the East Mark”. This Basic Rule Set has everything that you need to play a game with the deep traditions of the original fantasy roleplaying game and imbibe it with an authentic European flavor.

To summarise, adapted from 1980s D&D, but with super high production values, Adventures in the East Mark Basic Rule Set (Red Box) is available as a bargain price PDF (currently) on DriveThruRPG http://bit.ly/EastMark
Physical hard copies in real boxes (in a real warehouse) available from: 

Extra-Dimensional Publishing http://xdpublishing.com/


Saturday, 19 January 2013

Paizo 10% off in February

10% product discount in February 2013 at Paizo web store in way of thanks for their successful kickstarter.

“To celebrate the success of the Kickstarter—and to thank you for putting up with all that messaging!—we’re giving everyone a special discount code for use in the paizo.com store during the month of February. Just enter the code 
ksthanks 
during checkout between February 1 and February 28, and receive 10% off of one entire order! This is an untyped bonus, so it stacks with other discounts; if you’re a Pathfinder Adventure Path subscriber, you’ll receive your Pathfinder Advantage discount as well. This discount code does not work on subscriptions, backorders, preorders, gift certificates, pledge drives, books from Completist Publications, or non-Paizo electronic products, but there are tens of thousands of fantastic gaming products it does work on!”

-Email from Lisa Stevens, CEO, Paizo.

This is cool.
Just for a short moment I'll stop slamming kickstarters. ;)

Tuesday, 4 September 2012

DriveThruRPG's Crowdfunding Policy and How I learned to stop worrying and love the bomb

Another quick post about Kickstarters and crowdfunding and then I'll get back to the fun. ;)

Amidst other news, like the mighty Sean Fannon moving on from DriveThruRPG (Sean has managed the RPG downloads site since it's beginning, prepared newsletters and fielded many publisher and customer queries personally, so it'll be strange to see him step away from the helm...Good Luck, Sean!)  -there's been a change of policy with regards to the use of crowd-sourcing by publishers.

Now, I wasn't really aware that they had a policy on this, but I suddenly feel a little vindicated in the fact that crowd-funding and straight-forward product selling can sometimes appear be at odds with each other.  It's also nice to see that OneBookShelf Sites (DTRPG, RPGNow, Wargames Vault et al) recognize that crowdfunding, despite my paranoias, is now playing such an important role for small games publishers.


DriveThruRPG and Crowdfunding
In the past, we have maintained a strict policy regarding publishers who use Kickstarter, Indiegogo, or other such crowdsourcing platforms: No publisher has been allowed to use our tools or infrastructure to distribute news or links about projects being funded and distributed via Kickstarter or similar sites. To put it simply, DriveThruRPG is a business modeled on driving sales through our marketplace, not sending customers elsewhere.
However, we also understand the power and appeal of crowdfunding for you, the independent publisher. And while formats may change, crowdfunding is not going away any time soon. With that in mind, we have established a new policy regarding projects funded on Kickstarter and Indiegogo:
We welcome publishers who will use Kickstarter and Indiegogo to fund their projects, and we will be happy to work with any publishers to handle product fulfillment and distribution via our site, whether in PDF or print. Our publisher tools can easily mail out coupon codes for electronic copies to all or any subset of your backers.
For POD fulfillment, we won't charge any fee beyond print and shipping costs: Simply set up your title using our print program (and note that your first title we will prep for you at no additional cost); supply us with the data of what book goes to whom; and we will have the books printed and shipped to your backers. 
If you have any questions or feedback regarding this topic, please don't hesitate to contact Scott Holden (scott@onebookshelf).

I find it interesting again that they're highlighting the print-on-demand service, which implies to me that they recognize that publishers are partly turning to Kickstarter to fund bulk print runs.

...It keeps occurring to me that if a company like RPGNow/DTRPG could ever bundle Letter sized boxes into the POD mix, many of the dreams of games publishers will be fullfilled, especially in the nostalgia market, where we want our games to all look like D&D Original or Basic Sets (name your artist and style).  But I digress.... 

The point here is that maybe we're all moving at different speeds.  Personally, I'm slowly coming around to the idea that crowdsourcing is actually good news for the RPG industry, because this is a niche hobby which relies on word-of-mouth exposure to gain new customers.  Kickstarters seem to be a effective way of making people aware of pen and paper games, of unpainted fantasy figures by independent sculptors and so forth - because popular kickstarters quite literally "go viral".  Still, I assert that crowd-funding shouldn't always be the first choice whenever anyone has a new idea or a publisher wants to immortalize a product in a special format.  Crowdfunding should be one of many options.  I can see why it's tempting to go for it first, and I'm still see requests for pleding as a type of ungentlemanly hard-sell - but that is merely my preference.  Whether or not crowdfunding hype alienates customers is up to the individual publisher/project leader.  I'm now less convinced that kickstarters will wipe out traditional markets, no more than eBay did - in fact I guess that online traders can adapt very quickly to change, if required.

From all of the feedback I'm getting regarding my stance on my being opposed to crowdfunding/sourcing with RPG products (especially where POD will do the job), it seems that backers are extremely discerning about how they pledge and what for, and that the people running projects are even seeking advice on the best ways to be good to their pledgers without falling into traps, such as promising too many handcrafted dice bags as perks (for hypothetical example).   -On Facebook I was invited to observe Kickstarter Best Practices and Lessons Learned  - which I recommend checking out if you're planning to set up a project, or have experiences you'd like to share with others.

It's admirable that a site like DriveThru is acknowledging the changes in publisher habits.  To an onlooker like myself this helps establish crowdfunding is becoming a respectable acceptable part of game publishing.  One of my fears was that some parts of the customer base, tradesmen and some publishers would see kickstarters as somehow being "dodgy" or "a way to make a fast buck" or somehow disreputable, or that innocent dreamer/designers were allowing themselves to be seduced into taking part in unforeseen nightmarish production and distribution scenarios.  Also, I'll be honest, by not being involved with crowdfunding I'm avoiding the "fatigue" in advance and saving myself a lot of time by sifting through all of the hundreds of zombie board game ideas (I'm guessing, I think a friend recently made a joke about there being so many zombie related projects) - but that's really more about me trying to simplify my life rather than sufficient reason to boycott kickstarters.

In summary, it's good to see a site like DriveThru moving with the times and supporting small publishers with the new realities of crowdfunding, and this helps old fashioned folk like myself learn to trust that crowdfunding isn't actually a harbinger of some sort of apocalypse for consumers. ;) Intriguing ...

Sunday, 26 August 2012

We all win with Kickstarters, right?

So I get an email from Paizo this week about a big kickstarter and then I see how well the good-value-for-money Reaper-Bones minis Kickstarter has done: three-and-half-million dollars (with a mere $30k target) ...and then the penny drops.  Apart from the get-on-board-or-miss-out! rhetoric, what might be turning me off from Kickstarters is that it reminds me of what a post-apocalyptic culture must look like:

"Rags-and-teeth John is building a working fridge-freezer and we need everyone to donate some metal to help him in his cause.  For three grams of metal John will give you four ice-cubes and three square centimetres of space in the new fridge.  If you don't donate then no-one of will ever experience refrigeration again and old Ragsy will go back scavenging bomb sites."   

So maybe the fact that Kickstarter projects are now commonplace is a natural response to the Recession?  Essentially where mass markets fail, small communities pool resources.  But should established companies be using these systems?  My early impressions of kickstarters was that they literally "kick-started" small community projects which may be worthy but not financially viable for loans and so forth - or perhaps kick-start a small company.

One of my main issues with kickstarters, so far, was with authors of printed rules systems using kickstarters to fund print-runs when print-on-demand sites can do the same job - and the product will be available for as long as the file is on the site (see "Pledge me not!..").  When it comes to an entrepreneur  not being able to create-one-unit per customer then it makes sense for  Kickstarters being used to fund bulk stock -but this flies in the face of traditional trading.  Upfront capital is what all businesses need to get started (if the acquiring loans have failed, that is).  For individuals or companies to keep using kickstarters, one after another, seems to counter what the original ethos was about.  It's supposed to be a one-off boost to help you on your way.  That was my understanding.  But, hey, a lot of people will be receiving a lot of figures in a few weeks for an absolute bargain price-wise, a thing only made possible by "people power", right?

(Maybe...) As a pledger taking part in kickstarters are you changing the way your chosen industry's economy works.  For all of the Bricks-n-Mortar save-our-local-shop support we give, would kickstarters be taking income away from shops? - Or can many adapt or even excel with Kickstarters -much like they did by adopting webstores and mail order?

Imagine, you see a poster in your local gaming store - the shelves are half empty but the poster says if thirty customers all get together and pledge then they'll be able to order the new War Machine figures at two-thirds the normal price.  Naturally there are none is stock at the moment.  That Reaper Bones deal made a lot of sense - but what's the "returns" policy if that plastic is not of a good quality?

I'm slowly coming around to the idea that for the very small companies and individuals kickstarters are a socially acceptable way of raising capital for bulk manufacture.  If single unit print-on-demand sites existed for figures I think things would be a little different, although it's safe to surmise that a one-off minotaur from a 3D printer will be many times the price of a bulk printed resin cast figure (correction: these sites do exist for demonstration models where you send in the dimensions on file and it's costly).  However, I'm sure that it wasn't long ago that getting a few printed copies of a book would seem infeasible until Lulu.com came along.  At some point it may even be possible for the designers in their garages and spare bedrooms to sell mini armies online through a webstore, without even having to handle packing or distribution.  This would be good news for the freelance designer-publishers and for gamers who don't mind paying a slightly higher price per unit, and it wouldn't threaten larger companies who can bulk-build/print and order and keep the price low.  This already happens in the PDF/Print-on-demand RPG books market.  The internet already presents us with cottage industry webstores meeting the reasonably low demands of dedicated hobbyists.   I suspect that Games Workshop will always need a straightforward "mass" market to keep their own street stores going.

One thing which larger markets like is a sudden focussed flurry of interest in a product yet to come out, which is why Kickstarters will appeal to the likes of WotC and Paizo - both of which are pay a lot of lip-service to "community".  Much like the overuse of the word "interactive", involving "community" or the consumer-base is very sexy to marketing departments, and will of course mean something far different from the warm fuzziness of belonging felt in a forum (which is what many of us think a "community" is).  Quite understandably, there is a culture of wanting quick and high returns in any market, although any grocer will tell you that the stability of regular income is also good (it helps him plan how many apples to buy in advance for example).  I'll be honest, despite sounding cynical, I adore the clamour and advertising of a new thing - otherwise I wouldn't be typing on this blog, I love celebrating new products (and yes, affiliate links are a tiny perk for me).   The longevity of a hobby is also important to me.

When games publishers bring out products, saying that they are the best thing ever and then drop the line 6 months later, it can be a stab in the heart to players and collectors.  So, naturally I am suspicious of mass market quick sellers (when spotted) - much like in politics- how far ahead are the marketers looking?  But all companies know that reputation and customer respect is pretty important too - but in my mind most companies prefer the short term gamble.  I think what I am trying to say is that for smaller companies, raising funds through pledges can be an honourable make-or-break exercise (if other avenues have been explored first), but for larger companies Kickstarters are brand marketing, a quick return and nothing more.  You are no more empowering this company to make a new product or cause an event to happen then you are promising next months wages for an unfinished product.  I'm also guessing that consumer law will not cover the customer in the same way that already occurs in straight forward pay-per-product transaction.  If a large company wants an opinion, they should run a poll, not a Kickstarter.  I am certainly more sympathetic to very publishers and charities using Kickstarter (and other crowd-funding sites) than I am to well established companies - to whom crowd-funding may as well be the same as a high-pressure sales (because that deadline means "you may miss out on this great opportunity" = hard sell, in my book).

Where is this all going?
I don't know, maybe I'm over reacting, but something doesn't feel right.  Maybe it's just change.  By taking in part in Kickstarters are you saying "no" to old fashioned trading?  Does it really matter?  Will every product be only available for a short period?  Will Kickstarter pitches mature and stop pretending that they are as important as an overseas help-the-starving charities?

I know I'm late catching the boat on this one, I'm suddenly aware that crowd-funding is a massive force for change which will effect small pockets of community-led markets.  It feels like a force for democracy, but apart from the flurries of interest and temporary mammoth bundles, will this take revenue away from traditional points-of-sale, which in turn won't be able to keep prices low for a single product which you can look at before you buy?   Okay, I know this is garbled and I want to help the guy build the fridge in my post apocalyptic wasteland (hey, I actually can't think of many friends online who aren't involved with kickstarters), but if HotPoint set up a kickstarter to build a thousand bomb proof fridges before the apocalypse would that be the same thing, morally speaking?

Anyhow, congratulations Reaper Miniatures.  The talk of GenCon.   The people love you (we always did, but we only said it and just bought a handful of figures) - only now you might have to deliver on $3m worth of miniatures in one go.  That's good, right?  It's all good.  We all win.

Any thoughts?  :)

Saturday, 21 July 2012

Pledge me not! Kickstarter Free Zone

There are many things that  have occurred since the middle 90s at which I find myself confused, bemused and sometimes a little threatened - to the point that I wonder if I am in fact twice my actual age. I could mention half a dozen ruled systems and company decisions here, but I mustn't digress.  Digression is the path for creative fools!  ;)  I am both, but your time precious!

A couple of months ago I was going to write a fairly predictable mini rant about kickstarters (and any crowd-sourcing) for RPG products, but now I'm coming to realise that they are just part of the modern way of doing things.  But that doesn't mean I accept them.

I've turned down a few collaborations / small contracts for art and abandoned some very interesting discussions for a bunch of reasons, but it was the mention of the pre-product launch kickstarter-style fund raising which always made things sour.  In effect, I was actually saying "I don't even want to be associated with your new product if you use target based sponsorship."  I'm still not sure about this.  Is this just another thing that I've just got to get used to?

Sometimes, it was language which had put me off RPG-related kickstarters.  Even when pledgers were being offered perks - i.e. they're getting a return of sorts - its the charity hard sell (and hey I can handle normal hard sell) which verges on emotional blackmail.   I paraphase: "Hey, don't be a party-pooper, get on board, in order to make these hand-carved Basic D&D character sheets on slate we need $3000 by Tuesday..." * Hey wait a second, you're saying if I don't donate this idea will vanish forever?  Naturally, the enthusiasm behind new projects is admirable and buoyant to the point that I seriously  doubt that when we don't pledge, that the entrepeneur will totally give up on his ideas and shelve it completely, especially if the initial funds were to help get his products into shops.  The kickstarter is certainly not his only way visualising these dreams - but the crowd-sourcing method obliges him to rush you. If you don't pledge by Tuesday, the kickstarter will actually "fail" but only in terms of crowd-sourcing methods.  If it is a market worthy product, then finding a small sum upfront should be possible even for the smallest of companies or individuals (even if they have to sell their vintage brown box D&D that sits in the display cabinet...).  That's if it's even necessary to have money in advance.

(* I'm trying not to provide examples of actual crowd-sourcing initiatives, but there's no shortage of the surreal proposals out there.)

I'm having to be careful not to become a hypocrite, because I think when I first heard about bidding on Ebay, as a concept, I was suspicious that Ebay would be rife with scams, and I now have trouble imagining a world without Ebay.  Maybe like Ebay, kickstarters are here to stay and will become more mainstream (I think they are less prevalent here in the UK).  Also, I've made many friends on-line who both don't have a problem with pledging or setting up kickstarters themselves, and I certainly don't want my opinions to look like a condemnation of their works.  Most of these people I really really respect - they are talented and gutsy.

My message to new project publishers is that, like many dedicated hobbyists,  I'm both a customer and a content-contributor to the industry, and that I can't be the only person who doesn't see why a product which will end up for sale online or in a bricks'n'mortar shop, with the right planning, needs to raise funds through it's fan (customer) base first.   My confidence in the wisdom of that publisher I don't know then drops.  The circles I move in mainly use downloadable products and print-on-demand stores, which have little to no upfront costs if you put in the initial work for free (which is was a lot of part time authors and designers do, hoping to reap rewards later).   There's all sorts of solutions out there which use traditional buy-and-sell methods.  Anything other than charitable missions or one-off statements, as in art (say, a Giant d20 in Utah, or an inflatable stone henge for school kids) can look like a bit of a scam.  You might understand how crowd-sourcing works and think it's respectable, but some of us are still getting used to Ebay, Amazon and Paypal.  Imagine for example, that it's hard enough explaining to concerned parents why their child spent £300 on Games Workshop figures and now they are being asked follow links of Facebook to raise money for life-sized Space Marine statues* ... Our secular hobbies come in for enough flack as it is.

It's been pointed out to me, that on the plus side, crowd-sourcing in an effective form of marketing feedback.   Not only will people pay for your Sci-fi and Dinosaurs RPG when it comes out, but they'll give you money just to keep the idea afloat! Bonus.  It's a good point, but somehow the ends do not justify the means.  On the other hand, as a potential customer, you may have just alienated me by asking me to pledge.

Originally I thought that kickstarters were mainly only for smaller companies and individuals (charities aside) and then to my surprise I get a email from Paizo wanting to raise money for an electronic product. Why would Paizo need to fund things this way? Are they broke? I'm guessing it's do with wanting to seal further bonds with their community.  In this perfectly pleasant email they inferred that they wanted to convert all of the "Likes" on Facebook into pledges.  Now, I do a lot of "liking" on Facebook, but I hadn't realised that my genuine message of "Good luck with your project" could be read as "I want to give you money, but I need convincing".   There are many noble endeavours - and maybe that's why it suddenly reminds me a bit of evangelism - because from the top-down everyone totally believes in what they are doing and that there is no room for doubt, doubt is the enemy, doubt kills the fund raising fervour.

Some of the ideas coming out of the old school revolution and retro-clones clique are notable because so many of them are effectively acts of counter-culture when compared the last 20 or so years of cynically marketed glossy collectables.  I like that.  Yes, sure, I cheer these plucky Davids vs the metaphorical Goliaths, but being asked to donate stones when I'm not even sure they have sling ready would make me responsible for encouraging them to walk into a big fight in a financial recession.  Sometimes I want to say, "I'll pay you *not* to embark upon this project "- "...Before you know it you'll have no room in your house, because it'll be filled with a 1000 copy print run of your Space 1999 revival comic (not to mention the copyright lawsuit which forbids you from selling any)".  We like the plucky underdog, hell yes, we'll give them $30, go for it, son, go! Bungee jump off Dead Drop Cliff with your fistful of game mechanics!  But pledge to big old Paizo?  Come on!

One of my day-jobs is working in a drop-in centre for people suffering with mental health problems, so I'm obliged to be alert to the fact that many of our members are classed as "vulnerable adults".  This is especially true when it comes to developing addictions and compulsive spending.  Like everyone else, they can all still vote, they have rights and certainly don't need patronising. But we sometimes provide a second opinion or advice if a person is doing things that may lead to them becoming more unwell, either mentally and physically.  Some addictions are less of a problem if they are being managed well -as long as the person is still paying the bills and still eating, and isn't suffering.  Apart from too much alcohol, too many bets and illegal drugs, it can be difficult to identify something as an unhealthy obsession or a compulsion where in other communities these things would just be classed as a dedicated hobby.  Incidentally, we look out for sudden changes in behaviour as these are sign of a worsening mental health, or medication not working or not pills being taken at all.  Perhaps I see the world through my work eyes, because sometimes kickstarter pitches remind me bi-polar friends who are on the "up" (i.e. "manic"). ;)    It's probably safe to say that many of us role-players are compulsive buyers and collectors - maybe this is how the industry and it's on-line fringes survive.     Most of us are grown-up, old enough to vote, spend money on what we like and have relationships (as are the users of my mental health drop-ins) - but are role-players and tabletop gamers as a type just slightly more vulnerable to exploitation?  Possibly not.  We're should be allowed to make bad decisions, but when I read that people are donating to Kickstarters on a monthly basis as part of the norm, I begin to wonder that there might need to be moral or psychological aspects to this which we are not addressing.  Consequentially, there's a small chance that crowd-sourcing (and RPG start-ups by association) might get a bad name, much like gambling has.    Okay I'm not saying that this is all about bi-polar entrepeneurs taking money from compulsive spenders (not a bad simile though?).  And this isn't even about large companies exploiting young customers. Is it about gamer-geeks pressurising and egging each other on until there's no money left to spend in normal stores(?).  Maybe, that's it, maybe I'm worried about one new capitalistic method replacing the one I'm used to (i.e. I see something, I buy it, store holder takes cash, publisher takes cash, I have a new thing, we're all happy). 

In summary, to me, sourcing is all a bit too odd, so just for now, I'm letting folks know that I don't mind talking about new products or concepts, but I won't be linking to their kickstarter pages and to some extent I shall avoid taking part in anything which uses crowd-sourcing as a way of raising funds for what will in the end be profit making products -which also may as well just be published at low cost through POD or similar.  That's where I am at the moment.  If I can turn down charities telling me that I'll be killing kids in other countries if I don't donate, I can certainly turn down an RPG-related kickstarter.  Actually no, that's my point, I don't even want to discuss your new kickstarter because you might think I disrespect you or your idea.  The truth is many of the ideas seen on crowd-sourcing sites are insanely fun and I really adore enthusiasm in publishers/writers/artists/gamers, it's just the method I'm not sure about.

If it exists already -it's been created in rough, share it, give it away, pimp it, sell it.  I might buy it, "like" it, read the review copy, post pictures, pimp it for you, but don't ask me to sponsor you or ask others to sponsor you.  But good luck, anyhow.

The Adventures & Shopping is a kickstarter/crowd-sourcing free zone.  The same goes for my work as Billiam Babble, freelance artist and writer and Inked Adventures.

We do things the old way here. :D

Thanks for reading. :)