Showing posts with label quick play. Show all posts
Showing posts with label quick play. Show all posts

Saturday, 17 June 2017

Spirit of the Century RPG rules download on PWYW for Free RPG Day





Spirit of the Century - A Pulp Pickup RPG
(Evil Hat Productions 2003, 2006)

“a complete, stand-alone pulp role-playing game based on the award-winning Fate system”

I’m really enjoying skimming through this, with fond memories of Justice Inc. (Hero Games 1984) since I’ve never read any Doc Savage but am thrilled by the breadth of pulp settings. Also, I wanted to expand my collection of FATE games, since I have the special +/./- dice now. :D

The different formats are a nice touch, ebook-readers and kindle owners will approve.

Spirit of the Century is currently available as a “Pay What You Want” download. DriveThruRPG have cunningly shoe-horned Pay-What-You-Want into the celebration of Free RPG Day, which, even as an affiliate I find, slightly dubious. ;) But, hey, there’s some good stuff in there along with the usual quickstarts, samplers and unfinished tester rules.

Happy Free (and PWYW) RPG Day! :D

Spirit of the Century on DTRPG PDF download and DTRPG Sales Page

Friday, 14 October 2016

Visit to friendly local gaming store: Weekend Warlords (UK)

I briefly visited the bricks n mortar site of Weekend Warlords today.  A well stocked store with many tabletop ranges (including, surprisingly, some RPGs) and a large tabletop game play area. Friendly staff.  Not bad for the town of Loughborough in the East Midlands.  ;)


My actual purchases were pathetically small, this was an investigation sortie and we live in frugal times. See photo.


 



I have yet to play the wonderfully simple Cthulhu Dice, but I am planning to beat a man to death with the large d20 (blue d10 added for size comparison) or just break his furniture by slam-dunk rolling the die in a game.


Links

Online Store

https://shop.weekendwarlords.co.uk


Facebook

https://www.facebook.com/weekendwarlords/

https://www.facebook.com/pg/weekendwarlords/photos/

Thursday, 30 July 2015

Inked Adventures Map and Dice Playing Cards

My labours of ink, love and print on demand ...

Yet again, I'm using this blog to cross-promote my Inked Adventures products. Seemingly mercenary, I genuinely want to share this with you, for some players, this product may, in fact, enhance your overall quality of life, in the way that practical, yet novel, luxuries always do.  I appeal, dear reader, to your honest must-have inner drive, which keeps our humble roleplaying industry, nay, capitalism itself, trudging along through recession, like a hardy soldier in mud, spurred on by a rolling of cents and shillings across counters.   

These playing cards (to call them merely "playing cards" seems so wrong) are a genuine labour of love, not merely a cynical recycling of my previous geomorphs (not a "cynical" recycling, at least).  It is a creation of a thing that I wanted in my own life.  No doubt there are many similar products out there, in your local store, on the web, but this feels one relatively unique as far as accessories go, at least aesthetically, and perhaps, conceptually. 

No, wait, come back!  I had strange experience this week.  I thought that I had saturated my social networks and circles with links to the Inked Adventures Map & Dice Playing Cards, but followers and friends are still asking "what is this?"  So, maybe I'm far too well mannered in my abuse of social sites for marketing.  Perhaps, as always, I'm a little embarrassed that the product isn't my next tile pack for 25-30mm minis (see IA products), since I tease my customers with pre-colour art for most of the year and promise glorious caverns, dungeon expansions, forests and now spacecraft, but completion is slow. This is my first printed product from DriveThruCards (my second on TheGameCrafter) and boy, I am proud of it.  


The idea is that if you're an improvising DM who is caught short without dice or a dungeon adventure, perhaps on a holiday ruined by poor weather, you can "wing it" with this pack of playing cards.  If all else fails, the people you are with can just play card games, such as poker, blackjack, or go-johnny-go-go-go-go.  

On each card (apart from the 2 jokers and a guide card) is (A) a reduced size hand drawn dungeon geomorph area map with descriptive title; (B) three random dice results and (C) a normal card suit and number.



A. Dungeon geomorph area maps.

A dungeon master can use the cards as an inspiration for drawing his/her own dungeon, or pre-planning a map or use the cards randomly in play (as a random dungeon builder).  The titles are purely for atmosphere and reference.  Naturally, there are some limits to the non-square format of the cards, but overlapping cards on the table can help with this. 


The area maps in the spades suit are main entrances/exits and "end of row" geomorphs, these can be removed if you to create an unending "mega-dungeon" level.   The geomorphic area maps on the cards can also be used in conjunction with the Inked Adventures large geomorphs set for minis


B. Dice rolls / random numbers

Although not tied to any specific system, the choice of dice is inspired by older D&D systems where the d20 and d6 are paramount (OD&D, Holmes D&D and clones such as S&W WhiteBox and Delving Deeper), and percentile based games.  The dice rolls represented are a d20, d6 and d100.  Now, I, know what you're thinking: the probability of those number ranges will not work when spread across 52 cards and that we must never mix cards and dice!  Granted, it's a bit of a fudge, so you may want to get the agreement of the other players at the table before you start using the cards for life and death rolls.  Playing cards retain fixed probability if cards are always returned to the deck.  In the gaps in the maths we've slipped in a few "critical" results, i.e. there's a few extra 1s and 20s on the d20 result and some a bonus 01 and 100 on the d100.  In some ways, cards can be better than dice. ;)  





(uncropped card art)

The optional Jokers prompt a drawing of two cards and a discarding of the most favourable or least favourable result, depending if it's the "Good Luck" or "Bad Luck" Joker, respectively (see above).

It's important to remember that if you're going to use the cards as random number generators that you may need the whole deck, so this may not be possible if you are using the cards to make a dungeon level map.  I'm guessing you can always buy a second deck. ;)


C. Normal Bridge Playing Cards. 

Many RPG systems use standard 52/54 card deck for special item effects, NPC traits, character rules, storytelling or even in-play Tarot card substitution.  So even as a plain old mundane deck of cards it's is still of use to the tabletop roleplayer.  (Hint: they make the perfect gift!)


Creating your own dungeon card games.

I've already been asked by several people whether or not this pack of cards is a game in it's own right.  Technically, it's not.  It's a map creation and dice accessory, plus it doubles as a novelty pack of bridge playing cards.  However, just playing around with the cards can reveal potential.  A simple (but flawed) solitaire game I play is a "route finding" adventure.  I draw cards at random and place them in a line - North-South or East-West.  The object is to escape the dungeon by heading in one direction. Generally cards cannot be rotated (unless the edge of the table is reached or it's an end of row/dead end card).  I usually start by heading North (overlapping the cards so the maps join). You must be able to travel from a corridor exit/entrance on the South of the card to the North side of the map on the card.  If your way is blocked, you must double back to the starting card and then lay out a new row, heading South or East or West.  You win by dealing any (main) stairs or a dungeon exit/entrance card (one of several in the spades suit), but it also depends that the corridors take you there without a dead-end or bypass.  The trick is to get out in the fastest time (the least number of cards), but the reward for a slow exit is a pretty dungeon map.  Two player race-to-win variants with counters are also possible. In a more advanced game, the d100 result can represent gold coins found in an area, or a "danger rating". A high or low total at the end of play may influence the choice of winner.  This probably doesn't read very clearly, but it's an example of random fun which can be had with the deck on it's own, no rpg rules etc.  I'm fantasising about designing an extra deck of monsters and treasure with simple system for solitaire dungeoneering, but you may find that you can come up with something far superior using your own system mechanic.   The dice results can also be compared like stats in a Top Trumps deck, where the player declares his/her choice of stat (d6, d20, d100 or card value) against their opponent, and the highest wins the card.


On DriveThruRPG$12 USD + p&p
Not nominated for an "Ennie"; not on a Kickstarter; and dinosaurs with dice tattoos

I would like to point out that this deck of cards has not been seen at GenCon and has never been on a nomination list, and is not on a Kickstarter, so there will be no reminders of deadline dates and level-up pledges or whatever they are called.  But I am fickle man, and it a moment of self-criticism I will tear them from the shelves, to be burnt with other older works in the Stalinist fires of historical perfection.  I do, however, reserve the right to spam all my own accounts, until I have a new favourite in my life. Next week it might be dinosaurs with dice tattoos, but for now I worship at this humble altar.

Thanks for reading. May your dungeons be beautiful.


Map & Dice Playing Card Links

DriveThruCards: http://bit.ly/IAcards
The Game Crafter: http://bit.ly/IAcardsTGC


Try-before-you-buy micro-cards download: 




Monday, 17 November 2014

Bargains for grown-ups


Until 20th November the Teach Your Kids to Game Week sale is on at DriveThruRPG and RPGNow.
This is a good chance pick up Numenera, Dragon Warriors and Mouse Guard at half price. I can never scroll past Bean D2 without a grin.



Cheap and trending is the Hero Kids range covering many genres and tropes.

Although they are not in the sale itself, as the price is already reduced, I think my own Inked Adventures Blocks would be fun to assemble with children - it's cube-based paper-crafting, simple enough for parents and uncles with large thumbs.  (Inked Adventures main site)

It's certainly worth trawling the free product lists if you're looking for one-off pieces for gaming session with children, especially when it comes to free samples of tiles, character sheets, introductory rules.  Cutting out simpler tiles and drawing plans or maps is great way to explore art, imagination and maybe a little maths with the young 'uns (or so I am told, because it's been a while since I've kidnapped friends' children...) 

The OBS sites seem to be doing a lot of themed sales these days as well as the seasonal ones. I'm fighting a personal sense of jadedness, much like that which I associate with the push-push-push last-chance-to-pledge Kickstarters. So as a shopper and affiliate I am trying to see beyond my own banner fatigue and just root out the types of PDFs I would normally buy.

Publishers have embraced the Pay-What-You-Want category with gusto, but upon closer inspection on DriveThru, I'm finding that on the descriptions many of those titles are intended as "free".  I suspect some publishers who would normally be submitting a product to the Free category are submitting products to this new category as a way of maximising time on the front page. A while back publishers, including myself were asked by the owners of the OBS sites to refrain from one-dollar-app style marketing, because of the transaction costs incurred by the sites. Does donation culture really work in this context?

Eep.  I must go. My partner's cat needs some attention.  Why is there not a "Teach Cats to Game Week"?   ;)

Saturday, 8 March 2014

GMs Day Sale 2014 ODnD Methadone and Maps on Paper Plates

GMs Day SaleOch, I'm no good at this.  I keep missing sales all over the place.

Another super duper sale - 8 days left in the GM's Day Sales on DTRPG 
30% off selected publishers and products yadda yadda.  You know you love it.

GMs Day Sale



Coping without Original D&D

This might be an Outside-of-US problem or just a Europe distribution problem, but a month or so back I was having a lot of difficulty trying to track down an anniversary edition Original Dungeons & Dragons.

Aside: I'm still fairly bemused that it's not being sold with the Chainmail rules - or at least the basic combat system which is then replaced by the "alternative" d20 system. If you really want to go way back to the roots of the game - why not crack open the d6s and set the weapon type against armour class?

Anyhow, this is academic, because I couldn't find the anniversary reprint box anywhere for a sensible price. I was amazed to see US gamers complaining at low Amazon pre-order prices ($80? $40?!), when I couldn't find it for much less than £200 GBP - and even then it wasn't guaranteed to be stock. I can't find it on Amazon (UK) tonight. Then I'm wondering if I just hold out for a couple of months Wizards will be selling the PDFs for a song anyhow (?)
(By the way, singing is NOT an accepted for of payment on most websites)

In the meantime, I returned to the three humble books of Delving Deeper.  Up to now my favorite simulacrum/clone of OD&D was Swords & Wizardry White Box -yummy compact, streamlined goodness.  After reading around the subject (thank you, OSR communities!) it appears that DD is written and arranged in such a way that is pretty close to OD&D first three books.  DD is the OSR methadone for OD&D junkies, who can't get the real thing, or who want to get friends hooked but daren't lend out their precious original game. ;)

Also, I firmly believe that the simpler system, the more empowering it is for DM wanting the play from scratch - or to run a dungeon of the fly. Naturally, these opportunities are not arising much in my all too no-fun grown-up world at the moment, but simple systems allow for grand thought experiments - which after all is what a campaign world is. 

Delving Deeper, published by Immersive Ink, is free to download: http://bit.ly/delvingdeeper

I've been going through a tough time in the icky real world recently (visiting my partner in hospital).  In the past I used to carry about Basic D&D or the very portable Tunnels&Trolls 5th edition, but recently I put together this A5 size emergency set:

A complete set of rules and some dice.
What more can old-schooler need?
Black and white, printer friendly, a decent size of lettering -it converts well to whatever small booklet format your printer can create. Not having a long stapler I took the liberty of stitching the spines. This was rather rewarding and seemed apt that I was reminded of home-made reprographics from the 70s and 80s.

Booklets printed double-sided on a home printed
then saddle-stitched by yours truly.
Next time I'll back sure that the covers are printed on card.

I couldn't resist drawing my cleric.
If I run a campaign I think a small party of new characters
should all begin at 3rd level.


Suffice to say this compact portal to infinite realms as very reassuring, just to read, never mind actually play. I'm sure I'll get my chance. :)


Fantasy Maps on Paper Plates

I've been posting these on Instagram and Facebook and I'm genuinely surprised at the interest they create.  I recommend this to anyone who wants to fill half an hour. It started as a fantasy imitation of medieval T-O maps. Take a fine-line pen, a paper plate and just draw a world within the confines of the circle. Lots of fun.  





My Instagram Gallery - this sort of thing plus a cat (cos the internet needs more cats)
(Webstagram link).


Tonight's Random PDF Purchase

Back in the day, I never had the pleasure...
God help me. Sci-fi D&D?  Never cross the streams.
Keep fantasy gaming in a casket marked "Arthurian Only"...

Spelljammer (2e AD&D) a mere $9.99 as I type. 

For that price, definitely worth a look.





Other Randomness

Despairing at the lack of progress finishing several new Inked Adventures projects I soothed myself by making this Flipagram slideshow of a whole bunch of maps and works in progress, and adding some Philip Glass music (who as far as I know, doesn't endorse Inked Adventures products or paper plates)


https://flipagram.com/f/PHjsFgdpyQ


Happy Shopping, Happy Gaming!

-Bb.

Friday, 31 May 2013

Inked Adventures Competition Freebies etc and Deadly Missions

I've been a bit too absorbed with my Inked Adventures projects to pay proper attention to the greater outside world of gaming or their markets.  Despite buying tickets in advance I even forewent visiting the UKGamesExpo - because real gamers and games-shoppers go to Cons.  But that's precisely why I didn't go - I can't afford to buy all of the systems and accessories I'd possibly see there.  Powerless to resist, I am, the love of the shiny boxes, figures, scenery and hardbacks. Maybe in another year, when the coffers are fatter.  However, it sounds like things went well without me. ;)

Currently browsing the PDF for Mongoose's Traveller's Core Rules - bought through a bestsellers promotion this week.  I'll be honest, compared to all of the little black books of old it's nice to read the basics about the Imperium and alien races all together in one place.

Anyhow - cross-posting time (mainly Inked Adventures)

I attempt to get the Inked Adventures sites blacklisted by anti-spam software I posted the following under the title "Win Buy Download Free ;)"

Frugal DM Competition - Win Inked Adventures Products

Frugal DM are running a cool competition where you can win Inked Adventures products (or DTRPG gift-card equivalent)  when you submit a winning photo of Inked Adventures tiles or sections being used in-game.

Full details here:
http://www.frugalgm.com/2013/05/frugal-gm-contest-for-inked-adventures.html


Grey Matter Games release Deadly Missions Fantasy Dungeon


Grey Matter Games have put together a smooth bundle which combines printable figures, special combat rules and our square tiles pack.  All of the items can also be bought separately.  The bundle is in fact a complete stand-alone dungeon crawling battle game. If you like to try out new systems with great looking accessories be sure to check this out. (Also ideal as a gift) http://bit.ly/GMGbundle



http://bit.ly/GMGbundle



Free Sample Tiles

Download six 10"sq tiles taken from the new large geomorph pack for free!

On DriveThruRPG: http://bit.ly/6FreeTiles
Full product  (124 printable tiles
with counters, doors and  jpgs)
http://bit.ly/25mmGeo

Free 10in hand drawn tiles on DriveThruRPG
http://bit.ly/6FreeTiles


Dungeon Map

To illustrate the versatility of just the 6 free tiles I've composited a low-res large dungeon map which you are free to download and use in your campaigns as a guide or player's handout. (Please note that only printable tiles in a PDF are included in the free sample pack - jpgs for every tile map editing are provided in the full product)
samplepack_examplemapmerge freetilesmap_IA_Bb2013 freetilesmap-bw_IA_Bb2013

Right-click on the fully opened images to save to your computer, or "save target as..." from the thumbnails.


Edit:  Kev's Lounge - Council Chamber.

I forget to say... whilst on the subject of papercraft floorplans and scenery I've been meaning to draw your attention to A Luxious Lair: Council Chamber from Kev's Lounge:


Also available to download
from their store on RPGNow.

Sunday, 7 April 2013

20% off RPGs on LULU.com in April 2013

219335_Primary
Books & eBooks from Lulu.com 20% off
Enter code APRILBOOKS13
Save up to $25


Code:
APRILBOOKS13

I've just tested this code and it doesn't work in the UK/GB Lulu site - but it's fine for the US store (my advertisers' account mainly provides me with US site codes).

Here's a sample of some of my favourite old school style games /RPG-clones available from Lulu.com:
Swords & Wizardry WhiteBox Rules- the spirit of OD&D is alive and well in this fast play simple, complete system.  Basic Fantasy RPG (B/X clone with rule-fixes) and test your expert play with Monkey Isle.  Mix up a little Labyrinth Lord with Gamma World by playing Mutant Future and boost the mutated monster hoard with Tim Snyder's Deviant Database.  If you like mutants and the older gaming style why not purchase (the slightly tweaked text) of TSR's 1976 game Metamorphosis Alpha?  Again, I simply must recommend the pocket-sized fast-play sci-fi pulp classic: Tales of the Space Princess (which I haven't played yet, but one day, one day!).

Edit:
Slick black and white hand drawn dungeon maps: Dyson's Delves. !

I loves print-on-demand rulebooks.  It's the future, don't ya know? ;)

Thursday, 28 March 2013

Merry Tabletop Gaming Day on March 30th!



Felicia Day wants to know what you're doing for #TableTopDay. ... watch our livestream on March 30th, 2013: http://www.geekandsundry.com/view/tabletopday-live-stream-from-geek-sundry/

Go http://www.tabletopday.com to find events near you, sign up, and stay tuned for awesome news and downloads.

Share using #TableTopDay.


DriveThru is also celebrating Tabletop Gaming Day in their own download-some-goodies-for-pennies way. There's a few special offers on a variety of cool games and you simply must look at the free bundle.

I don't have a game planned, but I'm torn between assembling Star Wars Lego Battle of Hoth, trying to invent a game which uses hand drawn geomorphs, perhaps a sneaky solo game of Warhammer Quest or maybe finally pressing out the Pathfinder card figures and having a play about with the Pathfinder Beginner Set ... which can be tabletoppy and board-gamey in a solitaire way. (Why didn't ever buy a copy of Chainsaw Warrior?)

Damn, I need a regular local gaming group!

Many Happy Tabletops!



Friday, 22 February 2013

Dagger: Supplemental Rules for Classic Role-playing with Kids (BraveHalfling)

Tonight I'll be mostly reading ...

Dagger: Supplemental Rules for Classic Role-playing with Kids


I haven't digested enough to be sure, but what I'm reading ticks all of the boxes for my love of succinct pocket sized RPG systems, whilst still being very D&D. The fact that we're letting the kids play is secondary to me. ;)

"DAGGER is a simple, fast and fantastic tool for classic, old-school role-play gaming with Kids!"

Almost any of the older flavours of D&D (and retro-clones) can be adapted to these rules - or even just bring what you can remember from the D&D rules and use this as your only reference book at the table. DMing can be done on the fly - anything not covered in the rules can be solved with a d6 roll vs 1-6 Difficulty. Children-friendly names are given to the classes like "Knight" and "Wizard" for Fighters and Magic-Users, respectively. Naturally these names are good for all novices familiar with fairy tales.

As I look at this I'm thinking of thrusting the game upon unsuspecting adults who would never dream of playing D&D ... and so one day, when the Trivial Pursuit goes missing, I'll be there with a pack of poly dice and this print-out.
"Yeah, Granny, your dwarf kills the orc with his axe, the warm arterial spray feeds your bloodlust, it's smell summoning the memory of taking the blood-mead oath by the tombs of your fore-fathers..." Hmm, maybe I shouldn't play D&D with kids (or grannies).

Dagger: Supplemental Rules for Classic Role-playing with Kids
$1 on DTRPG
http://bit.ly/dagger4kids

A free no-frills version can be downloaded here.
http://bit.ly/dagger4kidsfree


Succinct, fun and back to roleplaying basics. :)


Friday, 25 January 2013

Curious about DnD 4e? Free intro adventure PDFs

H1 Keep on the Shadowfell
Free on DriveThru
Still not yet played Dungeons & Dragons 4th edition?

Just a little bit curious?

Here’s some of the free introductory titles in Wizards range on DriveThru ...

- D&D "Quickstart"
- H1 Keep on the Shadowfell
- Khyber's Harvest

D&D "Quickstart"
I’m still not sure about 4e, I own the core rules and some modules - they look rather pretty, and the combat seems very dynamic …but, but still … a little confusing to my old-school eyes, and where’s story, where's the actual role-playing gone? God knows what DnD5/Next will be like.  Hey-ho, shiny, keep the game alive, roll the dice -live the adventure etc.

I have hard copies of the Shadowfell modules - a highlight being the fold out floorplans. These are included in the PDF of H1, but with very narrow print margins. For free, it’s nice little run of encounters (at least to read - for my shame I talk of this product and have yet to play it)

Khyber's Harvest
If you liked the Wrath of Ashardalon boardgame or Castle Ravenloft you’ll adapt quickly to these starter docs. If you already play DnD4 - you can point new players to these files. :)

Wizard’s Dungeons & Dragons 4e
on DriveThruRPG:
http://bit.ly/DnD4DTRPG

-Bb 25.01.13



Saturday, 12 January 2013

Dungeon crawling with the kids

(Cross posted to Inked Adventures.)

If you've tried to create your own dungeon crawl game or tried to play something resembling D&D with your own children then you'll appreciate most of Rab's observations in his blog, The Geekly Digest

Rab has been working on a children-friendly Fantasy RPG called GoblinQuest (working title). In the play-testing with his sons I'm honoured to see that he has been using the Inked Adventures Modular Dungeon Sections. Check out his blog for more information.

(All photos courtesy of Rab's Geekly Digest)