Showing posts with label gamebooks. Show all posts
Showing posts with label gamebooks. Show all posts

Friday, 31 October 2014

All Hallows E'en DTRPG Sale, Free Ravenloft, Fighting Fantasy, Big Jars

Happy Halloween  (roll on All Saints Day when we can get back to burning the pagans or at least putting them on trial before on Bonfire Night, or have I got that wrong?)

One day left to pick a possible freebie and heavily reduced PDF products (and maybe some print) in the DriveThru Sale.  There was a rather juicy Ravenloft title going for free last time I looked. You owe it to Strahd, you know you do.



http://bit.ly/DTRPGpumpkin2014

UK gamebook fans still have a chance to buy tickets for the a talk given by Jonathon Green on the 2nd November in the wake of his successful kickstarter funded book on the History of Fighting Fantasy "You are the Hero".  Location: London (a big city on an island in North West Europe). Tickets: http://www.wegottickets.com/event/292869
I'll be honest, I get really confused between actual real events, Google hang-outs, Like Pages and kickstarters, that sometimes I find it difficult to find the product amidst the publicity. But I'm very easily confused in the five seconds I give to reading almost anything these days that doesn't flatter me in some way. ;)



My world: I've been keeping myself out of trouble by trying to bash out more Inked Adventures products.  The 'Blocks (see previous post) was in top ranking in the "hottest" 3D accessories on DTRPG the other day.  So I'm guessing business is slow in the papercraft terrain industry! I've also had some fun in creating more "oversized" dungeon furniture counters. Casting proportion aside, these counters are more akin to something you'd expect to see in MB HeroQuest or Gameboy 'Zelda.  In fact it's impossible to add jars to a dungeon room now, without thinking of Link smashing a lot of crockery.

Heroically Sized Furniture Counters 2
Pictures: http://inkedadventures.com/main/2014/10/heroically-sized-furniture-counters-2/
Product on DTRPG: http://rpg.drivethrustuff.com/product/139123/Inked-Adventures-Heroically-Sized-Furniture-Counters-2

Inked Adventures Blocks
Pictures: http://inkedadventures.com/main/2014/10/blocks-photos-and-diagrams/
Product on DTRPG: http://bit.ly/IAblocks


Anyhow. I hope you are well and that season's a changing bring positive perspectives and not "Oh God, Winter's Coming" which is the feeling here. And no, I don't have Sky, so I really do need to catch up with Game of Thrones, somehow, some day...

And oh, I nearly forgot, I can't comment on any of the D&D hardbacks because my partner has bought them for me and I'm not allowed to have them until Christmas because Santa has them.

5th Edition D&D on Amazon (UK).

Apparently I have to be a good boy before I can rifle through those shiny stat filled pages.

Santa might also let me have the Star Wars Rebels DVD as well. Roll on Christmas!

Friday, 9 May 2014

May contain ninjas...

Tonight’s reading is Mad Monks of Kwantoom by Kabuki Kaiser. I’m very intrigued by the idea of a solo play campaign. Styled to work with Labyrinth Lord, KK is encourages the reader-player to use whatever old-school system they see fit. This will make a cool accompaniment to my eclectic collection of oriental rules: Ruins & Ronin (S&W whitebox), OA (AD&D 1e), OA (3e) and Bushido. 

http://bit.ly/kwantoom 

DTRPG PDF (228pages) $9.99USD / £5.83GBP

Tuesday, 8 January 2013

GrailQuest



Map of Stonemarten Village (own photo) from Grail Quest Book 2 The Den of Dragons by J.H. Brennan. By reading the section number based on where you chose to visit next on the map you got a real sense of exploration.

Recently Tin Man Games have announced that they intend to produce interactive texts for mobile devices based on the original books.

Random quick post ends. ;)

Sunday, 30 December 2012

Ian Livingstone and Steve Jackson at Dragonmeet



Ian Livingstone and Steve Jackson talk at Dragonmeet (London 2012) about the very humble origins of Games Workshop as importers of Dungeons and Dragons, the start of Fighting Fantasy (and Sorcery!) right through to the recent Blood of the Zombies, books and apps.

I was excited to hear the mention of the Puffin School Book Club from which I got my copy of Warlock of Firetop Mountain. Usually I’m fairly down on Games Workshop’s rejection of imported RPGs and yet they appear to have been under a lot of pressure by TSR to innovate and create products to which they owned the intellectual property because TSR controlled their lifeline to the supply of D&D products. This leads to the invention of Warhammer Fantasy Roleplay (1st ed). Unfortunately GW eventually walk away from RPGs altogether.

There’s also some talk on FF documentary related Kickstarters towards the end - which I’m more than a little dubious about. Just write it and publish to Lulu … enough, already..

(This edit doesn’t cut to Russ Nicholson's art when talking about Warlock of Firetop Mountain, and the volume is very low, but I’ll forgive GMS, because there’s some real gold in this talk ;) )

Source: GMS Magazine
 http://youtu.be/FYqooWqbD8Q
 http://www.gmsmagazine.com/
-Thanks to Scott Craig on Facebook for drawing my attention to this!-

Sunday, 18 November 2012

DQ2, Dungeons A Solo Adventure, Judges Guild sale

My copy of Destiny Quest 2 The Heart of Fire arrived! Although I'm not sure that I'm ready to take on the shear vastness of solo adventuring in this super dense large paperback with colour area maps.
Destiny Quest 2


Thinner, but also brimming with solo gaming vastness is Shane (QUERP/Chronicles of Arax) Garvey's matrix-based (or card - you choose) questing game: Dungeons - A Solo Adventure.  This is a refreshing, minimal props, old school simplified one person play RPG packed with replayability and simple enough rules for customisation/house ruling.  This is the stuff of power cuts and rainy days in - so print a copy off and put it on the shelf in preparation for such an event.  It's also a game which might be ideal to give to a child to keep them absorbed for a few hours, without taking over a whole dining table.  Much like with Fightng Fantasy Gamebooks, or text based computer games or boardgames like MB HeroQuest there is a succinctity here (I.e. straightforward quests, recognisable enemies like orcs etc.) which has a charm that is unfettered by complex plots of Tolkienesque language. I'd add a load of extra illustrations but at $2 this is really great stuff and feeds the imagination.



Totally random ... just saw this on Facebook, Judges Guild (a forge of many 70s and early 80s accessories) have dropped some of their prices to $3 and below for Christmas.  At those prices I'd be tempted to dismiss EBay and it's smelly second hand originals for a while. ;)

Select products have been reduced: Judges Guild on RPGNow.

Sunday, 7 October 2012

Highs and Lows of the currently not playing collector gamer shopping in the city




3.5e Reprints (at Wizards').  I know!
I still don't believe it either...
What does it mean?!
The AD&D reprints tore a hole in time..
There's so many things happening in the RPG publishing industry it's hard to keep up, point at, deride, link to or generally comment upon.  I doubt anything I could say about D&D3.5 (or was it just 3? surely not) being reprinted that hasn't been said on the forums and by better bloggers than I.  Although I'm still amazed it's happening.  Never underestimate consumer power, or the maths.

Picking up the Pathfinder Beginner Box in a shop today, perhaps I was voting again for that d20/3e way of playing.  To be honest, that was a long way from my mind.  I've been "coming out" recently as more of a collector and reader of games (designing aside) than an actual player.  I'm telling myself that it's okay for rule books to sit on my shelves for nearly forever, and that even if you own 100 systems from across the decades that it's also okay just to only ever play one system.  I'm currently without a face-to-face gaming group, but these does not deny me the delight in choosing the play-out-of-box gateway game.  I'm pretty sure that Pathfinder BB doesn't have the infamous Attacks of Opportunity rules which used to put me off teaching D&D to new players - but this might be a hang-over from wanting to write simple solo game texts for fighter types.  Maybe that was because my earliest love was for the Fighting Fantasy gamebooks (where complex magic or skills would be limited to special guest rules - even Sorcery! feels like that to me). Attacks of Opportunity would multiply the number of paragraphs somewhat.  I'm also stat-lazy.  The idea that a T&T dungeon can be prepared in minutes with a handful or Monster Ratings, SR vs traps and a sprinkling of treasure appeals to me immensely.  Of course, ten minutes into a game I'd probably start house-ruling and filling out attribute packed stat blocks for monsters (-when I was young DM/GM/Ref I wish that I'd had more confidence to make a system my own -nowadays I'd improvise and house rule myself stupid).  So, I guess, I have a real soft spot for boxes with abridged rules, tiles and figures.  Boxed games used to seem less threatening to non RPG players.  Imagine if Monpoly was published as three hardbacked books, where you had to make your own board and provide counters?   And perhaps maybe you and your nan had to learn a bit about real estate economics before picking up the little hat and that silly dog ...  Maybe D&D and Pathfinder look like that to newbie players. Time for a family-christmas-friendly box.

It's still true that there's a few concept leaps for new players to be had with boxed RPGs, but at least there's a board of sorts with good guys and bad guy counters.  I think what I'm trying to say is part of my shopping pleasure is derive buying something that isn't too challenging to imagine in play, it's familiar (i.e like 70s-early 90s RPG without dice pools, narrative mechanics, or CCG style cards) and has shiny pretty things - dice, counters, figures, and a battlemat - all of which can be cannibalised for other systems (mwhahaha - it's not a "game" it's a "resource").   At some point I'm pretty sure that my 'Ashardalon set will become hybridised with my Warhammer Quest game played using a system not too dissimilar to Basic D&D (of course!) - and that might be just a randomised solo game for myself(!)  To be honest,  I reckon that if I lost the internet for a week or went on a rainy holiday I would be building something like that out of plastic bottle tops and cereal card - because let's face it, inspiration always strikes when you're at least a hundred miles away from your games cupboard / shelve unit / walk-in Gygax Shrine. Okay, digressing slightly...  

So there I am in the middle of the mighty city Leicester (King Lear's City - no really, "Lei-Cester" that's what they tell us).  This is a happy accident since some training for work that morning was to be had in a place other than my poky home town.  Real training means a day out. ;)  I used to travel to Leicester and Nottingham as a teen exclusively to buy RPGs in both boxes and book form.  This seemed like a fairly big deal because the rest of the time I used to be outraged if I couldn't buy anything in my local highstreet - I still do (commercially spoilt for choice as a child, perhaps?).  Ironically/Aptly we've have now a Games Workshop in my home town, but it's half a lifetime since GW stocked RPGs that I want to read or play.  Teen years behind me, I don't feel the need to travel to the cities any more - Amazon and other web stores magically transport games to me, but I still associate Leicester with those little instant treats.  So it was fairly depressing to find that the large Waterstones (a bookstore) didn't have any D&D books near it's paltry selection of graphic novels, and in terms of complete systems, Forbidden Planet only had one copy of Death Watch or Dark Heresy - one of those, I forget which.  In fact in Forbidden Planet it was as if a rep for Fantasy Flight Games had bumped off reps from the other companies.  At least I was able to actually look at the back of a copy of the new edition of Descent: Journeys in the yadda yadda, and actually hold a copy of Super Dungeon Explore (I'll be honest, the tile art, looks terrible!  But then I'm Inked Adventures monochrome-fine-ink-biassed...)  That big posh incarnation of Talisman still intrigues me, with its figures and coins, but the Crown of Command ending still sucks.  There was a shelf of Munchkin spoofy games, and some sort of zombie-dice game.  There was lonely pad of hex-paper.  Hex-paper? :o  Keep browsing.  Never been sure about Wiz-War...   Magic expansion packs, so many booster packs, next to the comics and those strange ghostly white freaky no-face paintable dolls.  Even the Star Wars toys in the retro-Kenner boxes didn't grab me (my nostalgia gland was only aching for RPG rule sets).

I'd managed to find some 80's Fighting Fantasy books in a charity shop half an hour previously, so maybe I should have just cut my losses and got (Warlock of Firetop Mountain -first cover- and Seven Serpents - jagged banner top, not bad, I know, thanks for asking).  I hovered near the dice, and marvelled at the presence of women staff and customers and the lack of BO smell which is almost nostalgic for me.  Yes, buy the dice.  They are the consolation prize for gamers who can't find what they want.

Depression was setting in.  This was as good as RPG shopping in Leicester city centre was going to get, and my head-voice rattled out a mantra along the lines of "You don't even have a gaming group -20 minutes on Ebay will be more satisfying than this- what are you doing?"   Even the excitement of dissolve-in-mouth gem dice is lost on me now.

I picked up two tubes of polys - matt yellow and red - like the ones from the cover of Dicing with Dragons. :)  I scanned the boxes again. Descent, Talisman and SDE and those big glossy Cthulhu games by FFG- but they were in the £60-70 range.  I think there was a Star Wars mini vehicles space game as well - with a pathetic number of three fighters (come on FFG, you drug dealers!).  I swear many of the prices are literally dollar for pound.  Oh dear.  But there it sat, friendly and familiar, the Pathfinder RPG Beginner Box for around £25.

No really, PF BB is just so very scrummy.
(a prior drool soaked post)

Perhaps it would make a perfect
Christmas present for jaded players
and collectors who need to rediscover
the magical learning process. ;)
Why not?  I have quite a collection of D&D "introductory" games to compare it to.  Even if it's never played I can set up a museum showing the similarities and differences of pamphlet rules, floor plans and figures or counters over the decades.  Not a bad idea, since "serious" gamers will often skip beginner/primer sets and go straight to core rulebooks and boxed games have a shorter longevity-durability (4 year lifespan, Roy... no, don't burn it...!).  Although at the time, as with the dice, the Beginner Box felt like a "consolation" purchase.  Later on, I was extremely happy that I'd bought it.  It's a beautiful and complete game, not just a glorified advert for the brand.  Having come to the Pathfinder relatively late, it'll slot in nicely with my new Core rules and Bestiary.

At the counter there were some sealed HeroClix boxes.  One mystery hero per box? ... Not today, thanks.  I'm sure a couple of years ago, this very same shop still had plastic D&D pre-painted minis at least.  Oh well. Tap in the pin number and wait for the receipt.

So by now I was again cursing the Bricks n Mortar campaigns which ask me to support my local book shops and gaming stores.  Maybe I just need to start reading comics - by which I mean the really new stuff - just for some sort of shelf-to-self-validation in those high-street temples to geekery. 

My dirty, shameful, guilty £18
purchase from Games Workshop
.
Even this man cannot survive on
cardboard scenery alone.
I must have been hating myself, because on the way back to the train station I found myself in Games Workshop.
I mean, come on, really?   Again the sales-"which army do you collect?"-staff was a young woman - and the shop didn't smell too bad - maybe women players inspire better hygiene in young men?

Why was I in there?  It was the buildings, I think.  The scenery - those twisty house forts, and before I knew it, I was buying some Lord of the Rings ruins (... of Osgiliath) which I took peculiar pride in saying that I would be using as an interior piece for a "dungeon" ... Bearing in mind that their Balin's Tomb / Mines of Moria set is barely a doorway and some pillars and that's the closest that GW dare to go underground interiors since Dungeonbowl and Necromunda (hang on, did Mordheim have any underground settings?).

I mumbled something about Warhammer Quest and observed that White Dwarf magazine had changed their title font (quite the follower of current events, aren't I?).  Sometimes it's worth checking that the staff know their history.  Make them earn the commission, I say, check that they watched the induction video which might have mentioned Wh'Quest somewhen after Space Crusade... and long after the Great Purge of the Imported Games.  Then she did something clever, she mentioned that GW "didn't always make the best games" (wha-? *Ackbar*  It's a trap!) and perhaps I'd like to read about FFG's Relic board game, which, y'know, was a bit like Talisman.  (You had me at "board game", damnit).

It's very curious this cosying up of GW to FFG. So I said something pithy, which I regret, about FFG taking old games and adding a shed load of cards (which they do), but she forgave me (or didn't see it as a criticism of hallowed FFG, purveyors of glossy heavy boxes) I think because the customer is always ... allowed to be opinionated ... (and she knew that beyond the safety of GW cult, with their Flesh colour washes, grass flock, Dark Eldar and Necrons, she was probably out of her depth...).  Damn, I seem to have some serious issues.  My apologies.

I bought the ruins and the new-look White Dwarf and quickly left without so much of a cursory scan of those new-fangled resin-cast figures.   Things move too quickly, and the mantle of game system related alienation hangs heavy on me, maybe the OSR-ers are right: Why buy mainstream when you already own your favourite systems or can download a well written facsimile?

I felt a bit dirty, like I'd betrayed myself.  At least it wasn't the GW shop in my hometown - no-one knew me here.  Don't shit where you eat, as they say.  (Not that I've ever actually defecated on a tabletop battle between the Imperial Guard and those spiky Tyranids, and besides, I think food isn't allowed into GW shops)  My crack-habit chaos figure bankruptcy days are over!  Leicester had failed me a little.  I had expected more for my sweaty pennies.   I went for instant purchases in real shops.  Cities are supposed to be better than this!  Take my money goddamnit!   

Reality sucks.  Pass me the iPad and turn on one-click buying.

In all, with better perspective the following day, I decided that I was pretty fond of my new purchases - the Pathfinder Beginner Box especially.  The shiny lacquer on this is that there's even a soloplay game to help me through my contradictory, mostly solitary, existence of collecting and designing for group-play games.  It's perhaps no co-incidence that it's dedicated to D&D boxed game authors: Holmes, Mentzer and Moldvay (Hero's Book, p1) - I found this deeply reassuring. :)

 The dice? Well, you can never have too many dice - those yellows and reds make a nice addition to the pile in the Dice Mugs.  The LotR ruins can go into that box marked "Rainy Day Mental Enthusiasm Projects" - for the days which scare my friends when they see me unshaven, maps drawn on the bath tiles and hemmed in by 3D model dungeons covering the carpet...  The best kind of days. :)

The new-look White Dwarf? - Well, I always need something to read in the bathroom.

Sunday, 9 September 2012

Fabled Lands 6 Lords of the Rising Sun

Maybe this book is ever so
slightly "Eastern" ;)
I'm hoping to receive my copy from Amazon in the post tomorrow of  Fabled Lands : Lords of the Rising Sun - the awaited sixth book of the sandbox style solo gamebook RPG by Dave Morris and Jamie Thompson.

It's possible to start with any book in the series with an appropriately leveled-up character (in terms of dice based challenges, like combat and ability checks the books are progressively more difficult).  However, you do so at the risk of walking into situations without the special artefacts or secret knowledge provided in the previous books, but if you weren't foolhardy, you wouldn't be an "adventurer", right? 

Each book is linked to part of the world map - crossing borders or seas may take you back into one of the other books in the series.  With six books, the map area is getting pretty large.  As a reader-player you will feel as though you are "exploring" a three dimensional world - akin to modern computer games like Oblivion and Skyrim. each book is like a new map and quest expansion pack.





Assorted tantalising illustrations...


(borrowed from Amazon - Copyrights reserved by Dave Morris, Russ Nicholson et al)

Author's blog post:  Fabled Lands Book 6 is back in print

Click on the "gamebooks" tag to see my previous fawning posts about The Fabled Lands books. ;)

Friday, 24 August 2012

Fabled Lands now with creamier pages

This is a sort of test entry.  I'm experimenting a bit with a blogger app on the iPad and using  rubberised bluetooth keyboard and transfering photos from my phone to photobucket (because it's an iPad 1). When will this gadget nonsense cease?!  Okay, still too fiddly.  Ended up resorting to the HTML.  At least the typing is easier.

I thought I should share this.  Despite my fears that FB5 wouldn't match the other books in the series so far because of he change of printer, the good news is that the size matches exactly, and apart from a change of case on the spine the difference is that the paper is a touch creamier in shade.  This makes me happy as a collector, book-lover and gamer.  I'm especially happy that the authors have chosen to continue to provide dead-tree versions of these books.  The only problem now is that I'm daunted by the sheer breadth of this solo player campaign.  The last time I visited the Fabled Lands storms at sea made me penniless and nearly drowned me after I tried my hand at becoming a merchant - but you see, I forgot to make the appropriate offerings to the gods first... At least you're given the chance the start with 5th level character if you want to just dive into The Court of Hidden Faces immediately. :)



 

I bought my copy of The Fabled Lands 5 The Court of Hidden Faces from Amazon. http://bit.ly/fabledlands5

Friday, 17 August 2012

Gamebook Fabled Lands 5 - It's Out!

Fabled Lands (5)
The Court of the Hidden Faces
is now available in print on Amazon.
I saw a link on Google+ by gamebook specialist Stuart Lloyd (of Lloyd of Gamebooks) linking to Trollish Delver, who may or may not have got the news from the horse's mouth here.

The word in the blogs is that Book 5 in the Fabled Lands series, The Court of the Hidden Faces is now out on Amazon.  I will be ordering my copy immediately.  I do so hope it matches up with the other four spine-wise, since they've changed publisher.  I'm hoping it has some nice Russ Nicholson illustrations.  These books are great fun to play - especially since the map in which you can adventure expands which each book and you can cross back and forth through different territories buy playing the books simultaneously (much like  a map expansion in a computer game).  *Excited*

(My previous post about Fabled Lands)





Thursday, 9 August 2012

Fabled Lands 5 nearly in (real) print

Great news!  Morris and Thompson have changed their minds on an e-book / app -only route for their long promised (since the 80s edit.- 90s) continuation of the open-(now termed "sandbox RPG") solo gamebook adventure that is Fabled Lands
Fabled Lands: Gardens of riotous foliage in the white sea-cast s...: You saw it here first. The new paperback edition of Fabled Lands 5: The Court of Hidden Faces has gone to proof stage this weekend. All b...
The sale of the printed versions (which hopefully match the other four many of us have bought recently) of Fabled Lands 5: The Court of Hidden Faces will be made possible through Amazon's Print-On-Demand Createspace service.  I'm also fairly excited about Amazon doing print-on-demand service!  Book 6 may follow soon.  I still find it hard to believe that authors and publishers will offer electronic versions of books whilst not providing purchasable dead-tree versions through a no-expenses print-on-demand sites.  I know that the prices are high and the profits are low, but if you have a large fan base who like old rulebooks (especially in the case of out of print RPGs), is it not worth a try?  After all, we'll probably purchase every different edition/format going.
In the case of authors Dave M. and Jamie T. the original list of 12 books (was it 12? - correct me if I'm wrong) is a reminder that when a series is commissioned sometimes only a handful of manuscripts have actually been written.  Titles and cover art are all that's needed (for marketing) and the rest until the text is submitted at a later date (or never at all, if the series is axed)- at least this was my, all but brief, experience with writing commissions back in the day.  So don't be surprised if the total number of titles doesn't match up to the 80's projection (imho ;) ).  Also, I get the feeling that the printed copies are only made possible because of the mobile-app versions of the games, so I really mustn't grumble too much about alternative mediums.  I like both, but I much prefer rolling the dice with a character sheet and an ink and paper book.  I also really like Russ Nicholsons art in black and white on the new pages.

Set sail for yet more adventure!

(The first four books are listed on my astore page here )

Saturday, 4 August 2012

Blood of the Zombies (Ian Livingstone, Fighting Fantasy)

Blood of the Zombies on Amazon UK
Giving into to terrible forces of Fighting Fantasy marketting pressure, tonight I ordered myself a copy of...

Blood of the Zombies...
"Terrible things are happening in Goraya castle. Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. He must be stopped and his undead horde defeated. In this life-or-death adventure the decisions YOU make will decide the fate of the world. Can YOU survive or will YOU become a zombie too?"
(from the Official Fighting Fantasy site in affiliation with Icon Books)

Released on August 2nd, it's going for a mere £4.71 ($7.30USD appx) on Amazon UK at this moment, and when compared to the RRP of £7.99 is a real bonus-bonanza-bargain.  I can't find it on Amazon US tonight ... hmm ... maybe it's still too "hot off the press".


I'll be really honest, I don't like zombies -not to mention that the world of entertainment being a bit overrun by them (there's a sort of play on words in there I think).  Over the last couple of years, zombies have become a bit passée or over-ripe, even.  It's the way traditional zombies limp about trying to give bad hugs (although I remember still feeling the fear during the slow reload in the earlier Resident Evil games).  They are the tackiest of all the undead and the hardest to defend to concerned parents who would have be fobbed off in the past with the idea that Fantasy Fantasy books were somehow educational because you have to make choices, and besides, it's an actual dead-tree paper book.  (Maybe there's a market in selling wireless xbox controllers which look like books?)   So let's hope this is actually an okay gamebook and not just a zombie -Romero-revisionist-intellectually-lazy-but-perhaps-a-little-post-modern bandwagon gorefest which someone in marketing thought would be a good idea, now we've all got over Harry Potter. 


Y'know, I don't even know if this is a contemporary setting or not (way to go, Billiam, post about something you've done no research into...!).  I was never too sure about contemporary and post-apocalyptic (and even sci-fi) settings in Fighting Fantasy, especially since the  main fun was the hand-to-hand combat -well, it was for me at least.  Anyhow, it's out, and perhaps in a year's time when I've got around to playing I'll tell you how it compares to the FF classics. ;)  Actually, it might be really really good...


*moaning zombie noises, clawing scratching at the door...*

Tuesday, 29 May 2012

Gamebook Goodness

Friends on Facebook will have noticed my triumphant cheer at finally reaching and killing the infamous Balthus Dire after a thirty year relatively unfocussed comings and goings from my copy of Fighting Fantasy Citadel of Chaos.  On this occasion it involved rapid play and a few cheaty back-tracks on the iPad version of the game.  Finally, not only did I get by the deadly Ganjees but I also knew the code for the tumblers on his door.  Now, Citadel of Chaos is by no means a difficult gamebook to play, and blind luck will allow some players to succeed in one run, but I suspect that when given the choice between left or right, or continue onwards or go down stairs, that I kept choosing "right" and "down" no matter how many times I'd played, so perhaps this time applying some meta-gaming "beat-the-book" logic, like I had to with Deathtrap Dungeon - silly missing gems.  This sort of thing is somehow easier in an electronic medium if there's a "back" button - as with the iPhone/iPad version.  When playing by pencil and dice I can barely remember the page I'm turning to, never mind the page I've just arrived from!  The nice thing about the iPad version is the fact that you can't cheat with the dice in combat and Luck rolls, which makes victory that little bit sweeter, especially if the game has insisted that you start with "Skill 8" and a Luck of "7" - sheesh, with values like that I usually re-roll - I mean, in real world terms, I'd consider my limitations and not start life as a "foolhardy adventurer" and stay on the farm, milking BoviYaks (or some such fantasy equivalent of grazing cattle...  ENRAGED BOVIYAK -SKILL 4, STAMINA 10). 

Well, I had a delightful surprise today!  Upon confessing that I had yet to properly play Destiny Quest The Legion of Shadow (possibly due to my sojourns into the Fabled Lands 1-4 which I procured at the same time), and so, I explained, was hesitant in buying the newer improved edition, Stuart Lloyd (of Lloyd of Gamebooks) had a copy despatched to me via Amazon, clearly because it's very important to own the very latest the solo game book world has to offer in entertainment!  By this I mean actual "paper" books.   Us "old-schoolers" love the smell of a dead tree.  We are living in interesting times with regards to solo game texts, but it's important to let authors and publishes know that short term file format ebooks are not the only way forward (even if print-on-demand one-copy-per-customer is the alternative).  Fabled Lands author Dave Morris discusses the future of series here and to be honest, he sounds like he's turned his back on real books.  

New, improved, with more sections!
Anyhow, here's the new book DestinyQuest The Legion of Shadow by Michael J. Ward, on the right, in "C" format paperback, next to the smaller original - the thickness of which I originally measured with the height of a Lego stormtrooper.  It's a truly mighty tome - and there's an advert in the inside cover for Book II The Heart of Fire, coming out in Winter 2012 - which should be spiffy.  I'd love to tell you more, but at the moment all I can say is that the dice system is very RPG-like and customisable to the player's tastes with regards to equipment, objects, spells and so forth.

A monster of a quest!  Highly collectable.  It is your destiny...

Paperback and hardbacks on Amazon UK and US:



See also the author's site: destiny-quest.com for more information and free downloads.

(Thanks again, Stuart!)

Thursday, 26 April 2012

Alosar Emanli Party of One BB3 (Open Design)


Alosar Emanli - the alien fighting druid!
$2.99 PDF DTRPG http://bit.ly/PoOBB3
Party of One  Alosar Emanli and the Creatures from the Fallen Star (BB3) - Open Design - by Matthew J. Hanson

(The following review is written for the Roleplayers Chronicle and may appear in part there soon)

Description:

Solo text based adventure for one player.  Pathfinder System

When a mysterious object falls from the night sky, apprentice druid Alosar Emanli stands alone as evil creatures from the stars invade his forest. Can he overcome the many dangers that lurk in the woods and defeat the alien brood? That’s up to you, the choices you make, and the luck of the die…

This stand-alone Party of One adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book.

 ... Alosar Emanli and the Creatures from the Fallen Star includes both a 1st level and 3rd level character sheet for Alosar, fully compatible for use with any beginning Pathfinder Roleplaying Gameparty to continue your adventures!


1 PDF document, 15 pages, 65 sections and one sample character (levels 2 and 3)
$2.99 on DTRPG/ RPGNow


Alosar' ticks many boxes for what should make a really good solo adventure but I found myself very reluctant to replay the adventure to see where else the situations led.  Technically it has a high replayability factor, in practice I found it a bit of a drag.  The solo games I grew up with were the Fighting Fantasy Gamebooks, Sorcery! GrailQuest and Lone Wolf, which all used RPG styled systems.  Most of the CYOA books which I saw at the time didn't have dice systems, and had objectives like "Find all 25 different endings" which seemed less of a victory somehow.    Alosar is third in a series of separately published texts which (I believe) started as an article-mini-game in Kobold Quarterly.  That article partly inferred or revisited the solo adventure from 1983 "Red Box" D&D. The solo game in the red box may have seemed very innovative to CYOA players, but to Fighting Fantasy readers it was lacking in description, story and the epic-ness found in a proper "quest".  It was a dungeon with a few rooms, a few monsters, a handful of acquisitions.  As an introduction to the D&D xp slow-climb of low level play it was perfect.  D&D and Pathfinder are balanced towards group play, so perhaps introductory solos are in fact rigged so that group-play will always appear to be more exciting.    I mention all this because when I buy or am leant a solitaire adventure I like to know its exact context in relation to other products. In typing this I have yet to fully explore the Pathfinder Beginner Box and perhaps there's a solo game in there too, much like in the D&D Basic game of my youth.  In some ways solo texts are brave move for publishers whose meat and potatoes is often scenarios, new monsters, power lists and new classes.  

Although not implicitly stated, Alosar is almost certainly a game for new players who wish to learn the core rules.  The inclusion of the character sheets is for group campaign play, and not as a record sheet for the text itself (which I at first assumed it was).  Alosar, as with the two titles prior to this is absolutely perfect for a Dungeon Master to give to a new player before a game, as a taster and familiariser with both a character and basic rules.  In fact, I'm pretty sure that their aren't many Pathfinder Druid solos out there. I feel I have to say this in case you're a Pathfinder player wanting a new challenge on a rainy afternoon when friends are away - unless of course you enjoy the nostalgia of being led through the rules with someone else's character (which many of us do).  I don't mind introductory solos, it's just that I feel that the solo medium needs championing for experienced play.  Just for a moment I thought Open Design were going to challenge this concept.  No, it's definitely a low level introductory solo.  But hey, at least we know that the Party of One products can be played by anyone from newbie players to the jaded long-beards.

The reason why I mention gamebooks, is that for myself, the more exciting games were the ones where the reader was able to relate to the character as a detailed persona, like in the Lone Wolf.  By contrast, in Fighting Fantasy and Tunnels & Trolls solos, the protagonist is an invisible persona where the reader fills in the gaps and stats.  In the latter, descriptions of the hero's weapons are absent because the character might be of any class and armed accordingly.  Naturally with games where different types of characters have a different skillset, it's very important to tailor the limited number of choices to that character.  Party of One BB3 totally succeeds in placing the reader firmly in the shoes of forest-alert trainee-druid Alosar, whose sickle and select spells smack down the foes which have entered into his locale.  Alosar is not yet a wandering adventurer, stumbling into random unknown caves (no doubt that will be his future). He is defending his territory, the living woods, from (literal) alien invaders.  Therefore, the writing style flows very well - the reader is both "you" and "Alonsar", and is kept immersed in the situation in hand.  I like this a lot.  Unfortunately, the notion that (before getting involved in real danger) Alonsar the Druid has to perform a set of tasks or trials for his teacher feels a little hackneyed.  In a larger text this would be appropriate, but we only have a handful of sections (65) with which to complete the game.  Which brings me to a minor problem I have with the ending  ...

"You have completed this adventure. If you would like to try for a different outcome, return to
1 and begin again."

There is a reason for this, because although the adventure is fairly linear, there are a couple of "minor reveals" which mean that as a reader you are rewarded with a somehow richer experience of the adventure.  I'm just a fan of survival really, and that statement smacks of the CYOA books where the meta-game of beating the book by seeking out all of the routes is actually a goal.  If this text is an introductory text to campaign play then a "one-time through" experience is all that should be allowed unless the character is a time travelling quantum physics specialist.  This might be up to  the DM of the campaign to decide.  Again, I have to stress that I believe this product is ideal for a DM to give to a learning player before a game, and that it is not ideal as a one-off game for a player without a group.

I would like to see more of the Party of One texts produced and then bundled together as a reduced pack for group players to collectively build a party with a back story prior to their noble alliance as a party of adventurers (starting at 2nd or 3rd level – which is perfect!).

I printed the text out.  When mentioning this to the editor of RC, the response was "Why the heck are you printing that?"  I guess his foresight was better than mine...

Open Design produce some lush easy-on-the-eye products - Kobold Quarterly excels in this way.  The Party of One products wouldn't look out of place in a glossy full colour rulebook or a coffee table magazine for that matter.  There's a marbled background image and the choices of fonts are aesthetically balanced, the text is well ordered, in easy to read double columns.  Easy to read, that is - if it was a magazine...

Experience has taught me that paper copies are the best way to play solos with dice and a pencil, either at a table or in bed.  If I want a solo-fantasy RPG experience on a PC I'd probably play an actual PC game.  There are practical reasons for printing some PDFs out.  One is that when combat occurs in a solo, a separate sheet of paper is useful for scribbling HPs on, equipment found etc -if you don't have a character sheet.  I mistook the two sheets at the back of the text as being working character sheets, but they are not up to the task and are intended for the character's life beyond the game text.  So I printed the PDF and my partner's inkjet really struggled. The marbled background does the document no favours when in comes to low budget printing - it certainly gets worse when any of the colours are running low.  An alternative printer-friendly copy of the text, or information about how to turn off the background would have been very handy in this case.  

Viewing the PDF on a tablet is a fair compromise and my old school ways are slowly accepting that an iPads are less invasive at the gaming table than a laptop or tower.    Playing the text on an iPad had it's own problems as the two column text made navigating through the different numbered sections even more chaotic - zoom in, out - flip forward and back a few pages - scan up, down ... what was the passage number again?  

A message to all publishers:  If you're selling a solo game PDF or ebook with numbered sections - please include hotlinks. 

It's bad enough that some publishers don't connect a Table of Contents to the actual contents in purchasable documents.  We are living in what could be a glorious new age for interactive texts. Hyperlinking is what the web and simplest of PDFs do best. 

In summary, the PDF is beautiful to look at - but unprintable and unreadable on paper, but it is also lacking in the basics in terms of on screen navigation.

On the positive side, if you're collecting the Party of One publications then this product is a genuine must have.  If you're DM teaching players, or a player wishing to learn some basics, this will be nice investment.  If you play a lot of solo games you may find Alosar' disappointing.

It's refreshing to play a druid and some of the encounters are quite original, but overall I see this text as a pre-game tool and not standing up well on it's own as a gaming experience in it's own right.

The following stats are using the Roleplayers Chronicle ratings:
Publication Quality: 3/5
- Well written. Looks: 5/5, but fails in actual play on printed paper and screen.
 Mechanics: 4/5
-Robust as a tutorial, very limited in terms of it's chosen system.
 Desire to Play: 4/5
-The pick-up-and-playability is a high 5/5 but it doesn't thrill.
 Overall: 3-4 /5
-The series itself is a great concept, but Alonsar' feels slightly "hollow".

Fighting Fantasy for iPhone and iPad price drop

Last chance to buy Fighting Fantasy for iPhone and iPad.

Fighting Fantasy titles on for iPhone and iPad are now 99 cents per product (59p) in the Apple App Store. This may be due to Big Bubble no longer having a license or something, but I barely believe anything I read online these days. ;)  The point is that these Apps are now super cheap.  With dice rolling graphics, coloured-in illustrations and thumb-fanning parchment page effects, these are possibly the best way to play gamebooks without needing a pencil, eraser or dice.  Also, for those of us in the UK, since the Kindle editions of the Fighting Fantasy books are only for sale in the US, this is one of the few ways to read FF on a tablet - or an iPad, to be precise (sorry Android users).

The following links will take you to the US iTunes store - but hopefully you'll be bumped to the page of your locale / and correct currency.  According to the blurb, we must buy them now before they vanish forever!  :o  Failed Luck Test!

http://itunes.apple.com/us/app/fighting-fantasy-warlock-firetop/id345137138
http://itunes.apple.com/us/app/fighting-fantasy-deathtrap/id347056818
http://itunes.apple.com/us/app/fighting-fantasy-citadel-chaos/id347059679
http://itunes.apple.com/us/app/city-of-thieves/id404245038
http://itunes.apple.com/us/app/fighting-fantasy-creature/id347060313

Warlock of Firetop Mountain for iPhone and iPad,
See Mr Nicholson's work in COLOUR!
http://itunes.apple.com/us/app/fighting-fantasy-warlock-firetop/id345137138

This snippet of information was courtesy of the
Fighting Fantasy Gamebooks Facebook page and Technology Tell


If you like the idea of Fighting Fantasy on a tablet, you may be interested in purchasing the Kindle editions (US only - Lord knows why).  - See also this post (where I was amazed at how many of the CYOA books were available in electronic form)

Amazon (US) widget with Fighting Fantasy Kindle Titles:
 (which naturally will not display on an iPad because it uses Flash. pfft - Android users now cheer...)



 
Deathtrap Dungeon on Kindle:

Monday, 9 April 2012

Trailbrazers solo, Cthulhu Japan, Sussurus Tomb Battlemap


Age of Cthulhu A Dream of Japan PDF DTRPG Trailblazers! Tunnels & Trolls Solitaire PDF DTRPG Battlemap The-Sussurus-Tomb dungeon tiles PDF DTRPG
Age of Cthulhu 6
A Dream of Japan
$8.99 DriveThru
http://bit.ly/dreamofjapan
Trailblazers!
T&T Solo
$1.57 DriveThru
http://bit.ly/TTsoloTB
Battlemap
Sussurus Tomb
$4.95 DriveThru
http://bit.ly/SussTomb

Stuart Lloyd is changing the way we play Tunnels & Trolls solos and he is changing the way I look at T&T as a whole.  (Stuart is also reporting daily from the front lines of a gamebook renaissance and revolution, but I don't have time to go into that right now)

Rather than moping back to Edition 5 of T&T (which would be my primary instinct when writing a solo game)  Mr Lloyd takes 7.5 with all it's suggested talents, he embraces the opportunities for customised skill checks (SRs), adapts to the new types/classes and tackles in-book spell-use head-on.  Text sections provide options to perform "stunts" which make even the most mundane encounter memorable to play.  The situations in Trailblazers! are refreshingly original.  The plot can switch from the lowly to the epic - from scrambling around about to saving the day - of this stuff heroes are born.

There's a sprinkling of humour and chagrin, very much in the style of older T&T solitaire games, so T&T old school regulars will like this.  The replayability factor is very high.  (Do not be discouraged by the charming public domain art!  This is high class content! High-production values of the mind!) - I should also add that his solos are easy on the ink cartridge and his PDF prices are kept extremely low.    Play Trailblazers! as part of series - pick up the first two booklets from his range on DriveThru.

I do feel obliged to say that I'm honoured for his thanks in the foreword - although I'm not sure for which favour owe this gratitude - I'm just backing the winning team here! ;)
 
Trailblazers! T&T Solo $1.57 DriveThru


I'm bursting to draw your attention to A Dream of Japan from Goodman Games, partly because (as you may know, dear reader, I'm a sucker for good line-art)  Brad "BKM" McDevitt adorns this adventure with some exquisite point-of-view pictures (think D&D Tomb of Horrors player pull-out). His Deviant Art page has a snippet of sample art.

I've been skim reading the adventure and I'd say it comes pretty close to being a perfect CoC mystery.  My only issue is that, like with nearly all CoC adventures, it needs a fairly resourceful Keeper to usher the investigators along the right path.  However, in this adventure there is a fail-safe - the investigators have been manipulated, possibly since birth (!) by unseen forces, so the Keeper now has a licence for contrivance.

This adventure is a perfect opportunity to plunge the players into a superstitions world, that's just alien enough (the Orient) to make the investigators paranoid about every lucky penny they find.  This adventure looks like it has the makings to be a classic - and perhaps even a whole campaign.  It has some really nice twists, great art (the maps are good too).  Designed for Chaosium/BRP Call of Cthulhu (5) but could be easily adapted or sourced for other games set in the '20's.

Age of Cthulhu 6 A Dream of Japan (Goodman Games)
$8.99 DriveThru



sampleIn Zseze's World The Sussurus Tomb Battlemap the quality of the computer art is arrestingly beautiful.  Make sure you print onto something glossy which does these tiles justice!  The sections in the PDFs have wide margins which is always a good thing if you don't want to fiddle too much with print settings.  Extra poster size jpgs will be ideal for use in computer programs, tablets, and for your own modifications.

Slick professional, eye-bleedingly good.

Zseze's World The Sussurus Tomb Battlemap
$4.95 DriveThru


Right.  Those will keep us all busy for a while!

Happy Easter and all that.  Alien eggs all around. :)

*Face-hugger squeal...*

Saturday, 7 April 2012

The Art of Russ Nicholson Dicing With Dragons Part 2

As mentioned in the previous post and others, Russ Nichsolson art style had formative effects upon my perception of fantasy worlds and gaming in general, notably his illustrations in Warlock of Firetop Mountain and Citadel of Chaos, which is apt to mention because it's 30 years since those interactive gamebooks first raised the standard of  solo dungeoneering.  AD&D fans will know him better from Fiend Folio  -in which his black and white ink work truly shines.  Gamebook fans have also been treated to his work yet again in the re-released of the Fabled Lands books, which like, a handful of Fighting Fantasy titles are available to play on the iPhone and iPad (Fighting Fantasy is also sold in Kindle formats).  

Incidentally, I still have some particularly early Puffin copies of Warlock of Firetop mountain here.

One of the original reasons for wanting to post my scans of Russ Nicholson most fabulous drawings from Dicing With Dragons (by Ian Livingstone, 1982) was to share with the current generation of Fighting Fantasy readers images from what was the forerunner to Livingstone's Eye of the Dragon , published in 2005.  Since many of the younger readers of Eye of the Dragon may never have seen a copy of Dicing with Dragons, I felt that this would be a good opportunity to share some of the similar scenes taken from a different artistic perspective to the stylishly realistic dark sketches of Martin McKenna.  Nicholson reminds me of Grimm's fairy tales grown-up, as if drawn by Beardsley with a touch of Rackham with a peppering of the Pre-Raphaelite. Wood grain and gem work abound, enemies dressed in swathes of cloth suggest the exotic and alien.  The caves feel dirty and dusty.  The gremlins, goblins and orcs always have a sinister cruel aspect - the teeth and curved knives feel sharp.  

Clickable thumbnails. :)

























 

Russ Nicholson is still a very active artist - his blog can be found here.
(Permission was given by the artist for the images to be used in this post)