Showing posts with label RQ. Show all posts
Showing posts with label RQ. Show all posts

Thursday, 30 July 2015

Inked Adventures Map and Dice Playing Cards

My labours of ink, love and print on demand ...

Yet again, I'm using this blog to cross-promote my Inked Adventures products. Seemingly mercenary, I genuinely want to share this with you, for some players, this product may, in fact, enhance your overall quality of life, in the way that practical, yet novel, luxuries always do.  I appeal, dear reader, to your honest must-have inner drive, which keeps our humble roleplaying industry, nay, capitalism itself, trudging along through recession, like a hardy soldier in mud, spurred on by a rolling of cents and shillings across counters.   

These playing cards (to call them merely "playing cards" seems so wrong) are a genuine labour of love, not merely a cynical recycling of my previous geomorphs (not a "cynical" recycling, at least).  It is a creation of a thing that I wanted in my own life.  No doubt there are many similar products out there, in your local store, on the web, but this feels one relatively unique as far as accessories go, at least aesthetically, and perhaps, conceptually. 

No, wait, come back!  I had strange experience this week.  I thought that I had saturated my social networks and circles with links to the Inked Adventures Map & Dice Playing Cards, but followers and friends are still asking "what is this?"  So, maybe I'm far too well mannered in my abuse of social sites for marketing.  Perhaps, as always, I'm a little embarrassed that the product isn't my next tile pack for 25-30mm minis (see IA products), since I tease my customers with pre-colour art for most of the year and promise glorious caverns, dungeon expansions, forests and now spacecraft, but completion is slow. This is my first printed product from DriveThruCards (my second on TheGameCrafter) and boy, I am proud of it.  


The idea is that if you're an improvising DM who is caught short without dice or a dungeon adventure, perhaps on a holiday ruined by poor weather, you can "wing it" with this pack of playing cards.  If all else fails, the people you are with can just play card games, such as poker, blackjack, or go-johnny-go-go-go-go.  

On each card (apart from the 2 jokers and a guide card) is (A) a reduced size hand drawn dungeon geomorph area map with descriptive title; (B) three random dice results and (C) a normal card suit and number.



A. Dungeon geomorph area maps.

A dungeon master can use the cards as an inspiration for drawing his/her own dungeon, or pre-planning a map or use the cards randomly in play (as a random dungeon builder).  The titles are purely for atmosphere and reference.  Naturally, there are some limits to the non-square format of the cards, but overlapping cards on the table can help with this. 


The area maps in the spades suit are main entrances/exits and "end of row" geomorphs, these can be removed if you to create an unending "mega-dungeon" level.   The geomorphic area maps on the cards can also be used in conjunction with the Inked Adventures large geomorphs set for minis


B. Dice rolls / random numbers

Although not tied to any specific system, the choice of dice is inspired by older D&D systems where the d20 and d6 are paramount (OD&D, Holmes D&D and clones such as S&W WhiteBox and Delving Deeper), and percentile based games.  The dice rolls represented are a d20, d6 and d100.  Now, I, know what you're thinking: the probability of those number ranges will not work when spread across 52 cards and that we must never mix cards and dice!  Granted, it's a bit of a fudge, so you may want to get the agreement of the other players at the table before you start using the cards for life and death rolls.  Playing cards retain fixed probability if cards are always returned to the deck.  In the gaps in the maths we've slipped in a few "critical" results, i.e. there's a few extra 1s and 20s on the d20 result and some a bonus 01 and 100 on the d100.  In some ways, cards can be better than dice. ;)  





(uncropped card art)

The optional Jokers prompt a drawing of two cards and a discarding of the most favourable or least favourable result, depending if it's the "Good Luck" or "Bad Luck" Joker, respectively (see above).

It's important to remember that if you're going to use the cards as random number generators that you may need the whole deck, so this may not be possible if you are using the cards to make a dungeon level map.  I'm guessing you can always buy a second deck. ;)


C. Normal Bridge Playing Cards. 

Many RPG systems use standard 52/54 card deck for special item effects, NPC traits, character rules, storytelling or even in-play Tarot card substitution.  So even as a plain old mundane deck of cards it's is still of use to the tabletop roleplayer.  (Hint: they make the perfect gift!)


Creating your own dungeon card games.

I've already been asked by several people whether or not this pack of cards is a game in it's own right.  Technically, it's not.  It's a map creation and dice accessory, plus it doubles as a novelty pack of bridge playing cards.  However, just playing around with the cards can reveal potential.  A simple (but flawed) solitaire game I play is a "route finding" adventure.  I draw cards at random and place them in a line - North-South or East-West.  The object is to escape the dungeon by heading in one direction. Generally cards cannot be rotated (unless the edge of the table is reached or it's an end of row/dead end card).  I usually start by heading North (overlapping the cards so the maps join). You must be able to travel from a corridor exit/entrance on the South of the card to the North side of the map on the card.  If your way is blocked, you must double back to the starting card and then lay out a new row, heading South or East or West.  You win by dealing any (main) stairs or a dungeon exit/entrance card (one of several in the spades suit), but it also depends that the corridors take you there without a dead-end or bypass.  The trick is to get out in the fastest time (the least number of cards), but the reward for a slow exit is a pretty dungeon map.  Two player race-to-win variants with counters are also possible. In a more advanced game, the d100 result can represent gold coins found in an area, or a "danger rating". A high or low total at the end of play may influence the choice of winner.  This probably doesn't read very clearly, but it's an example of random fun which can be had with the deck on it's own, no rpg rules etc.  I'm fantasising about designing an extra deck of monsters and treasure with simple system for solitaire dungeoneering, but you may find that you can come up with something far superior using your own system mechanic.   The dice results can also be compared like stats in a Top Trumps deck, where the player declares his/her choice of stat (d6, d20, d100 or card value) against their opponent, and the highest wins the card.


On DriveThruRPG$12 USD + p&p
Not nominated for an "Ennie"; not on a Kickstarter; and dinosaurs with dice tattoos

I would like to point out that this deck of cards has not been seen at GenCon and has never been on a nomination list, and is not on a Kickstarter, so there will be no reminders of deadline dates and level-up pledges or whatever they are called.  But I am fickle man, and it a moment of self-criticism I will tear them from the shelves, to be burnt with other older works in the Stalinist fires of historical perfection.  I do, however, reserve the right to spam all my own accounts, until I have a new favourite in my life. Next week it might be dinosaurs with dice tattoos, but for now I worship at this humble altar.

Thanks for reading. May your dungeons be beautiful.


Map & Dice Playing Card Links

DriveThruCards: http://bit.ly/IAcards
The Game Crafter: http://bit.ly/IAcardsTGC


Try-before-you-buy micro-cards download: 




Thursday, 13 June 2013

The Age of Shadows Campaign Map 1 : The Northern Kingdom (CSP)

On DriveThruRPG from CSP:
http://bit.ly/CSPcm1
Todays random PDF purchase...  :)

The Age of Shadows Campaign Map 1 : The Northern Kingdom - Crooked Staff Publishing

I'm really enjoying browsing around this large map -especially from the perspective of it's use as a "fits-all" map - the version, that is, without labels.

This map looks as good as (if not better than) some of the colour Middle Earth maps from Iron Crown Enterprises. CSP have developed a style that is both computer-crisp whilst remaining respectful hand drawn styles in vintage maps.

The Age of Shadows RPG is a free-to-download rules-set drawing heavily upon RuneQuest with it's own special fast play tweaks and quirks. I have a nice Lulu print copy. I haven't looked into the actual campaign setting as yet, but there is no text included with this map to prejudice against your chosen rules system.

Very good value, considering it's usefulness, even in part, for encounters in the wilderness or for larger campaign building.

Exquisite!

Printable A2 in size - 300DPI - PDF and jpgs, labelled and unlabelled.
 $1.50USD DTRPG
http://bit.ly/CSPcm1

Friday, 6 July 2012

RQ6, Pathfinder Core Rulebook, Tumblr photos

Okay, I'm seriously behind on everything, especially anything which requires more than a status update banality - RITING MAEKS BRANE HERT.  The good news is that I'm a bit nearer to finishing a product for Inked Adventures (god, I'm broke, I hope I sell a few...)

PDF Download $25 on DTRPG/RPGNow
http://bit.ly/RQ6ed
Very quickly - a piece of  product news and some random photos (Tumblr is rewiring my synapses to the point that I only think in terms of snapshots - apologies for post-repeats)


Behold!  The latest official version of RuneQuest!  Just been looking at the PDF - very comprehensive and complete.  The printed version won’t be out until the end of the month but the PDF is on sale at DTRPG / RPGNow http://bit.ly/RQ6ed  - Also it’s worth browsing older $1 products in the Design Mechanism store.


EDIT 7.7.12
My gushing praise on DriveThru for this game:
This review might be a little premature, because I'm still at that excited-post-download phase when I'm feverishly clicking through the 458 pages.

I'll say again ...
Four-hundred-and-fifty-eight pages of RuneQuest goodness.

This definitely has the look and feel of an older RQ or BRP title. The mechanics and the writing style is very accessible, with the occasional black and white ink drawing.

The rules, setting and atmosphere (with a bent towards ancient, mystical, classical) is generic enough to adapt to different campaigns, whilst providing enough detail for interesting springboard points especially regarding character (and monster) backgrounds, magic, skills, "passions" cults -not to mention the gritty effects of chaos. As well as the dice mechanics, there's plenty of tips and guidelines and optional rules.

I'm also happy to say that it appears to be an "everything-you-need-to-play" publication. (I hate buying supposed "core" books only to find that there's no monster list or many references to "essential" accessories.)

As I type it's still $25 which is a good price for a volume of this size. I'm looking forward to seeing a hard copy -surely it will be a thick tome - so the PDF on a tablet will certainly be more portable for fast rule checking at the table.

Nice work, Design Mechanism! This is a respectable descendent of a noble line.

There's a type of mission statement in the introduction...

In designing RuneQuest Sixth edition we had several aims foremost in our minds:
  • To recapture the spirit and feel of the earlier editions of RuneQuest.
  • Provide a comprehensive fantasy roleplaying game that capitalises on RuneQuest’s strengths.
  • Streamline the system, but also introduce new mechanics and systems that reflect what is happening in 21st Century roleplaying games.
  • Bring RuneQuest to a new audience, and continue to care for its old fans.

Since I'm most familiar with pre-box RQ1 (an "earlier edition"), at first glance I'd say they've pretty much achieved what they've set out to do.  I must see if I can find all of these "new mechanics" ...
*suspicious* ;)

(EDIT ends)

Of course if you’re on a budget, Mongoose’s popular open source Legend RPG is going for pennies http://bit.ly/RQLegend 

Design Mechanism RuneQuest main page: http://www.thedesignmechanism.com/runequest.php



Random RPG shopping purchase news:


At last, I have my very own Pathfinder rules!  (Courtesy of a wise and loving partner.  Ace.)  Until now I've only had the old Beta rules PDF which was impossible to print economically due to those luscious backgrounds.  It's definitely worth owning in book form.

I'm a little concerned about how it bangs on about "all you need to play" (words to that effect) when The Bestiary is still compulsory for a starting DM (unless of course you're happy just using your D&D3.5 Monster Manuals)  ...

It is a truly gorgeous tome.

A little word of warning though.  We bought through Amazon and it's taken over 4 weeks to deliver to the UK.  Is this a conspiracy to make us order directly from Paizo?


Photos of something close to my heart ...





As I implied earlier, I'm playing about on Tumblr a little at the moment:

http://billiambabble.tumblr.com/
http://adventuresandshopping.tumblr.com/
http://inkedadventures.tumblr.com/

Sample check-em-out links...

D&D tags on Tumblr:
http://www.tumblr.com/tagged/ad%26d
http://www.tumblr.com/tagged/dungeons+and+dragons

Old schoolers might like:
http://oldschoolfrp.tumblr.com/
http://fuckyeahbritisholdschoolgaming.tumblr.com/

Pictures, photos, art, reblog, reblog!!!

Saturday, 5 May 2012

$25 (£15) Charity Bundle Wayne Foundation


More downloads than you can handle!
The 2nd Annual Wayne Foundation Charity Pack
$25 DTRPG
Available only from 4th May -18th May 2012
When I read things like this, I want there to be a Batman in the world, but at least the US has the Wayne Foundation and other charities "who are committed to fighting human trafficking, child prostitution, & child sex exploitation one victim at a time by providing individuals with a safe home environment that will empower them with the tools they will need to stop the cycle of abuse."

Charitable cause aside, this is a very uber-packed bundle.  Hats off to the Onebookshelf sites for running these donation based products.

It's worth having a little browse through the titles as these bundle packs often contain more than a few sweet surprises. :)

RPG Titles

Imperfekt Gammes
    Invulnerable – the Super Hero Roleplaying Game
Dilly Green Bean Games
    G-Core
Robert Bohl Games
    Misspent Youth
Naked Hobo Productions (G. Buettner)
    Mistrunner Core Rulebook
Buried Without Ceremony
    Perfect Unrevised
Wicked North Games
    Azamar
Melior Via
    Hope Prep #0: Orientation (ICONS)
NDP Design
    Annalise
Gypsy Knight Games
    Quick worlds #17 – Tal’Kalares (Traveller)
    Quick Worlds #18 – Era (Traveller)
    Quick Worlds #22 – Minerva (Traveller)
    Quick Worlds #23 – Ararat (Traveller)
Soultaker Studios
    Adversairies: The Triad (G-Core)
Evil Hat Productions
    Spirit of the Season (FATE)
Chaotic Shiny Productions
    Arcane Flavor (4e/GSL)
Adamant Drakon Freelance Production
    Dynamo RPG
Brent P Newhall’s Musaeum
    Dark Sun Adventure: The Dark Festival (4e)
    Stronghold Adventure 1: Goblins of Summerkeep (4e)
    Stronghold Adventure 2: The Hobgoblins of Ravensport (4e)
    War in the Deep (4e)
    City of Talon (4e)
Jon Brazer Enterprises
    Book of Magic: Signature Spells 1 (Pathfinder)
    Riyal’s Research: Traps (Pathfinder)
    Legendary Factions: Common Factions 1 (Legend/RuneQuest)
Ally Nauss
    Social Observance
Quinn Conklin
    Falcon Academy (Toys for the Sandbox) Exclusive
FableForge
    Enter the Shadowside
Secret Fire Games
    The Secret Fire
Open Design/Kobold Quarterly
    Kobold Quarterly #17 (Pathfinder/OGL)
Purple Duck Games
    Random Encounters Remastered (Pathdinfer)
    Purple Mountain 1:  Temple of the Locust Lord (Pathfinder) (my review)
Christopher Helton
    Dark Corners (FUDGE)
Troll in the Corner
    Argyle & Crew – Adventures in the Land of Skcos
    Argyle & Crew’s Little Book of Big Ideas
    Mi Gato se Incendia! (My Cat is on Fire!)
    Mirkmoot I & II (Pathfinder)
    World of Aruneus – Contagion Infected Zombies (Pathfinder)
    World of Aruneus – Orcs!  (Pathfinder)
    World of Aruneus – Herbology (Pathfinder)
Posthuman Studios
    Eclipse Phase

Also included are ...

Fiction 
Cate Dean    Rest for the Wicked: The Claire Wiche Chronicles Book 1
Christopher Bunn    The Tormay Trilogy
Tristan J. Tarwater    Thieves at Heart
Dave King    Betrovia
Benjamin Gerber    Breakdown at Pervert Park

Artwork
Ashe Rhyder    Three original character pieces

Since many of the above products are available for sale individually on DriveThruRPG, it may be worth copying and pasting any titles you're curious about in the search box here:



$25 USD / £15.48 GBP /  €19,1  (mainly PDF downloads)
Limited time offer: 4th May -18th May 2012
DriveThuRPG and RPGNow

Thursday, 1 March 2012

Happy St David's World Book GM's Day



I'm never sure which day GM's Day actually is, but today I'm wearing a daffodil because the dragon on Google reminded me that it was St. David's Day - so I have to be nice to Welsh friends (pah!).  Apparently it's World Book Day and Self-Harm Awareness Day as well, so there you go (must resist a combo joke there...sick, sick, bad boy!).

Anyhow, there's a big sale on over at DriveThruRPG and RPGNow for the next few days until March 7th.  There's a lot of titles, so it might be worth using the search box to see if anything from your preferred range of games is nestled deep in there (my quick search on "Trolls" came up with some curious goodies, including Tunnels&Trolls7.5 retailing at $11.25!)


GM Day Sale at DriveThruRPG

GM Day Sale at RPGNow

Ooh, we like Red Dragons.
Happy Leek and Daffodil Day!
(St.David's Day, Google 2012)

I'll give a random nod to World Book Day, here's some arbitary links:

World Book Day (with just a little bias towards things that are educationally wholesome...)
http://www.worldbookday.com/
 Books at DriveThruFiction
http://bit.ly/DTFiction
RPG-rulebook-related Amazon Links ;)
Pathfinder and Paizo Products on Amazon
WotC Dungeons & Dragons 4e on Amazon

Many indepedant writers and publishers are still printing through Lulu.com.
This month's offer on Lulu:Books & eBooks from Lulu.com 20% off- Enter code MARBOOKS12 - Save up to $25
Role-playing books lurk in the "Games" section.
(Lulu Books - "Games" category)
See also the Lulu advert in the right hand column of this blog for a sample list of RPG books on Lulu -->

Happy Random Calendar Days!

Remember: Capitalism needs Your Money! ;)
DO NOT QUESTION.
ACQUIRE.
CONSUME!
(and roll dice)

Saturday, 3 December 2011

Legend (MongooseRQII) for a dollar!

Hot and cheap!  That's how I like my ... no, wait, stop that.
The current hottest item and Electrum Best Seller on DriveThru ...


Hottest New Title
Legend
Legend

In a nutshell:
Runequest style mechanics with lush black and white illustration.

I'm loving what I'm seeing so far, but this quick flip through reveals  that the Games Mastery section seems a little light - a handful of pages at the back tagged onto what feels like a player's guide; no bestiary, or NPCs, no sample quests, but in using RQII (Mongoose) system, the range of source material out there is quite substantial. One explanation is that since Legend is very "human" centric - the adversaries can be generated using the main rules* - but what lovely rules!

The character backgrounds have just enough general facts to provide history back-story and motivation, which an inventive GM will merge with the gameworld. The format is novice-friendly with examples of character a called "Alaric" throughout.
I drool over tables like this
- who needs magic or skills
when the weapon tables
look like this? :)

I'm drawn to the familiar here, but I realise that a more thorough read may reveal subtle nuances specific to this game.  But that'll take too long and I want to share the news of this game, now!

Laws of Franchise dictate that more Legend books will follow in this rebranding of Mongoose's take on RuneQuest.

For the moment it is a mere one dollar.  Clearly Mongoose Publishing is trying to get us hooked!

Alaric - the sample character

Alaric's sheet (cont.)




*Edit: D'oh!  Well, it said "Core rules" - I thought it wud hav monsturs in ...
Looking for monsters for Legend? Check out Monsters of Legend (on DTRPG)

Saturday, 17 September 2011

Runequest Games Workshop Character Sheet 1982

RQ sheet by Games Workshop in 1982
This post is inspired by Mr Duncan recieving a delicious copy of RQ2 (Chaosium) in Dandy in the Underworld.
I'd been  meaning to scan in a copy of the this character sheet for some time.  I think I bought a A4 pad of them in Game Workshop (copyrighted at 1982) so it's possible that there were really for the next edition.  The major difference between this and the sheets in my copy of RQ2 is the removal of the Power stat block.  When I first saw the D&D3 character sheets they immediately reminded me of the sheets from RQ and CoC - mainly because of the inclusion of skill lists and lined blocks.

I was considering blanking most of the lines on this character sheet to make it more accessible to novice players (like the old D&D Basic sheets), but I'm not so sure now, especially where the weapon and armour blocks are concerned.  Just google "Runequest character sheet" and you'll find all sorts of variant goodies out there.  :) 

I've given up trying to understand the numbering of the different editions of Runequest - although I found this history useful (but I can't find a mention of the GW 80s UK hardback rewrites for RQ and Advanced RQ).  There's talk across the frequencies of a sixth incarnation.

My only copy of Runequest (not counting a downloaded version of the Mongoose SRD) was picked up in the early 80s (1984 I think).  To this day I have no idea if the pile it was from was seconded stock or second hand, stickers had already been applied and then removed, the most recent print date inside was 1980.  It was just a little battered, so probably second hand.  Certainly, it's still one of my oldest gaming possessions to date.

To my Basic D&D trained eyes it looked complicated and yet the tables were fascinating.  At the time RQ was seen as an attempt to be more "realistic" in combat than D&D or AD&D, because it had hit locations, fumbles and criticals, but AD&D was still king (according to the polls in White Dwarf at the time).  Only in really recent years did I discover that one of the OD&D supplements contained very similar hit location rules and monster body types.  I genuinely thought that hit locations were a Chaosium Runequest invention, perhaps it was a simultaneous development.  To me RQ did look more complicated roll by roll, but I realise that the edition I own is possibly far simpler than D&D3-4.

One of the problems was the order of the rules in the text.  We sometimes forget how sophisticated modern rulebooks are when it comes to introducing basic mechanics (or the "dumbing down" of rules ;) ) whilst also functioning in a logical way for reference.  However, there were a few inspired "example" side boxes, where we followed an adventurer called Rurik on his quest to acquire runes of power (a strangely specific objective).  Also the emphasis on characters having to be in Cults confused me.  On first reading it seemed like a desert world of clerics.  Also, I was very into creating my own worlds, and this edition seemed to be fused with the Greco-Roman themed Glorantha.  If I played it now I would certainly have more confidence to "re-own" the game and bend it to my personal whims.

Anyway, here's the photos of my cherished but under played copy of Runequest:

Runequest - Chaosium 1980 - colour cover
Same rulebook without the dust cover

Tis lovely, no? :)

Saturday, 11 June 2011

RuneQuest Sale

RUNEQUEST!!!

It only seems a few posts ago that I was drawing attention to a sale at Mongoose Publishing.  This one is much better because it's packed with Runequest goodies on DriveThruRPG (so it's mainly PDFs).



(there's tasty Elric stuff in there as well)

Now I know there's a few of us who have been away from Runequest for a while, so we find the edition numbers a bit confusing.  For me, this was not a new experience.  After years of not understanding adventures in magazines I discovered that I actually owned one of the earliest flavours of Runequest (Chaosism - colour cover) - I'd guessed that it had preceded a new boxed edition (RQIII) - I'd picked it up cheap, possibly secondhand at Games Workshop in the early 80's, come to think, it was probably my first role-playing hardback, durable with illustrations by Luise and a character sheet at the back which looked like it had been designed on a typewriter.

Everything I've read online lists edition numbers in the most random way. I thought I owned RQ1 (reprinted ... or at least 2) - perhaps I should say I own RQ "minus four".

Months ago I found a definitive list of all of the editions to date and links to an open source document, I can't find it tonight because my search-fu is weak tonight.  The low POW roll means I expose myself as an amateur acolyte.

Here's some histories:
Another strange fact from my personal gaming history...
One of the most noticeable set of rules which differentiated RQ from D&D (apart from RQ's Glorantha being more "classical" and less faux-medieval in setting) was the hit location rules.  Magic aside, and no levels, it was the hit location rules, critical damage, fumbles and impaling in combat made players assume it was somehow more "realistic" than D&D.  I believed that hit location rules and HP distribution were invented entirely by Chaosism/RQ.  This gaming myth was shattered last year when I finally saw the rules supplements for OD&D "Hit locations during melee" - (page 7 in Blackmoor) it's all very familiar, but somehow never made it into AD&D.  Anyhow, I'll stop babbling now.  I have to commune with my house spirits.

Mongoose Publishing Home Site || Mongoose on RPGDriveThru

Friday, 29 April 2011

Mongoose Publishing Wedding Weekend Sale

Royal Wedding
being used as
an excuse
for a Sale?
God Save
Mongoose!
My attention has just been caught by this Roleplayers Chronicle post 

I think I saw the Mongoose press mail-out but didn't look close enough.
Mongoose is selling some classics core rules at reduced prices:


Over this weekend, until Tuesday morning (UK time), every Mongoose RPG core book will be at half price on our web site. This is your chance to grab some awesome bargains and give one of our popular games a try - or, if you are already a player, get some more rulebooks to go round the table!


Titles on offer include;


Traveller (both hardback and Pocket Edition)
RuneQuest II
Judge Dredd
Strontium Dog
Glorantha
Earthdawn
Lone Wolf Multiplayer Gamebook
Elric of Melnibone
Deus Vult
Wraith Recon
Hammers Slammers
Plus all French language core RPG books


There are some good bargains here - the pocket edition of Traveller for just £7.50, or the leather-bound RuneQuest II for just $19.95! You can order them now from their main pages on the web site, but be quick, as they will be returning to their normal price as soon as we get back into the office after the weekend!

The trick is you have to buy them from their website which for me was a bit of a trawl through -so good luck hunting out those bargains!  Click on pic to take you there.
(I'm very broke this weekend ...)