Rusty Axe Dungeon Tiles: Desert Tomb! Reduced price through August $2.49 ($4.99) PDF on DTRPG/RPGNow |
The dungeon rooms are nice and blocky with solid walls and enough space to imply mighty architecture or a well dug area. The room shapes are square based which is practical - for they allow for expanded or shortened rooms of the same width. The floor tiles are suitably dusty and coloured with just enough sandy-yellow to infer that it is desert tomb/pyramid environment.
The special gem on the last page is the grid of cut-out sarcophagi, a well, skeletons, thrones etc. Ideal for those desert tombs adventures - possibly also applicable to Indy Jones contemporary pulp style games.
A nice little set.
2e Adventure Tiles: Dungeon Encounter 01 DRTRPG/RPGNow $2.99 PDF on DTRPG/RPGNow |
They're a good-quality easy-to-use set (no fiddly layers) - good value for $3.
The art is clear, textured, detailed with just a hint of a tribal magic design and yet generic enough to resemble a part of any dungeon setting. Since the 80s I've always preferred floor plans where the grid is actually part of the flagstone design - it always made the environment more "immersive" visually speaking - which is exactly what we have here. The 6-inch tiles, with wide margins, should print well on any printer without any need for rescaling.
The individual tile layout is specific -usually an entrance on one side and an open area on two sides- so that a large room area is always created with four tiles- but tessellations mean that many compelling layouts are possible. The inclusion of stairs and transitions between levels is a nice touch. Perfect as an encounter environment or "just-passing-through" on your dungeon crawl.
Nice work. Very professional. Good value.
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