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As with all map-only products, I recommend that buyers read the description carefully, view the preview and think about what they need from a "blank" set of maps. Both books contain 9 full page maps. These are charming, very slick, textured greyscale maps, which would be absolutely perfect for most dungeon campaigns - especially where the DM suddenly needs a plausibly grand set of underground halls.
Symmetry in some of the designs inspires the imagination to think of amibitious dwarven architects (they also remind me of the dungeon starter rooms in randomised play in the DMG 1st ed - random nostalgia points gained).
The maps feel professional, solid and deliberately absent of filler features (apart from pillars,steps and doors) making these an ideal blank base for stocking with details and denizens. Also if a DM wanted the PCs to traverse a massive empty area (like in much of the Mines of Moria) perhaps leading only to a couple of encounters, these plans are ideal, creating a sense of a dungeon terrain that will take a day to cross.
Volume II has a few extra odd features, parts of caverns, a straight sewer/river/canal, but every map is still linking in with standard dungeons which is a compatibility plus.
$2.50 on DriveThru
click on image to see productWhether these maps be used to represent the long abandoned halls of a lost civilisation, or a thriving subterranean city, this booklet offers the Game Master a variety of dungeon layouts to suit their needs.
One wonders if CSP are warming us up to so floor plan tiles?
A talented manipulator of PDFs may be able to zoom, scale and break these pages into 1 inch plans (or even import them into a virtual tabletop game). However, it needs to be said that these maps would be compatible with most tabletop tiles or systems - especially since they've made the flagstones into a 5ft grid - the staple of all modern plans and battlemats - so a DM could adapt tiles he already owns. :)
These black and white maps are to the quality and standard of the one page dungeons by WotC used to include in Dungeon magazine and are at a pocket money price. Their simplicity in detail is their strength, allowing the DM to adapt them to his or her game setting. If you think that you're that sort of DM, then these are a bargain-"must-buy". :)