Thursday, 15 March 2012

20% off RPGs on Lulu in March (random list of titles on Lulu)


EDIT: New links being added from comments below - please feel free to suggest interesting RPG titles you may have seen on Lulu in a comment below.

I know it's halfway through the month already, but the code is still good for a while.
Books & eBooks from Lulu.com 20% off- Enter code
MARBOOKS12 - Save up to $25

I haven't tried this one myself yet - sometimes the codes I get are for US customers, but it still might be worth a try if you're from elsewhere, EDIT: Tested and it works for me as a UK customer. :)

Here follows a selection of role-playing game rulebooks and retro-clones on Lulu:
- OSRIC 2.2 - (AD&D retro-clone)
- Basic Fantasy RPG -
- Epees & Sorcellerie
- Swords & Wizardry WhiteBox
- Strands of Power
- Tombs and Terrors
- Ruins & Ronin (S&W Wb)
- Starships and Spacemen
- Mutant Future
- Spellcraft & Swordplay

EDIT: recommendations from others and games which I like and have just remembered!

- Labyrinth Lord
- Tales of the Space Princess RPG
- Metamorphosis Alpha (James M Ward - reprint of '70's1st edition)
- Encounter Critical (spoof retro? sci-fi RPG)
-The Mutant Epoch RPG


- Tunnels et Trolls (French 8th Edition)
- Spirit of the Century (FATE) 
(in expensive hardback only?)



Feel free to comment with any RPG favourites sold through Lulu which I should be drawing people's attention to. :)

Thanks for browsing!


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Sunday, 11 March 2012

OD&D Mars and Conan supplements (plus Moebius and AD&D Reprints)

Lost on a strange planet?
Got extra muscles?
Don't get on with the locals?
(But like the babes?)
Really hate Giant Apes?
BRING IT ON!
p4 (non-TSR edition)
D&D Warrior's of Mars
I've been having some fun raid-mining some links from the OD&D Discussion boards 

Original Dungeons & Dragons* supplements and similar are a wonderful resource for fans of any fantasy system, because they illustrate how a confident DM can remaster their prefer system to suit alternative settings.  They're also of great use to retro/nostalgia/simulcrum clone market which is the closest many of us get to early fantasy role-playing.  Given a choice to adapt sci-fantasy at the moment my head is stuck somewhere between Tunnels & Trolls, S&W Whitebox and Epees & Sorcellaire, since these all offer fastplay combat with magic whilst being simple enough to adapt to any setting.  By the way, I'm avoiding T&T New Khazan here, since the conversion to sci-fi is almost too high-tech - "hi-sci-fantasy"?  We're just talking swords, axes, clubs, maybe low powered rifles (like slow loading cross-bows) - simple armour types.  As far as I'm concerned I'd be happy for the stats of orcs to represent green skinned aliens - maybe add a couple of arms and tusks ... carnivorous apes and dinosaurs can pretty much fill in for all sorts of classical beasties.  I'm certainly not that worried about vehicle-to-vehicle combat when the action is mainly about leaping pirate style from one platform to another and beating the living daylights out of a tribal enemy with a hand-to-hand weapon. -Think Conan on a Tatooine skiff - no lightsabers please, we're sci-fantasy Cimmerian!

*OD&D is generally used to refer to the very original Dungeons & Dragons rules printed in 1974 from TSR (ref Acaeum) which also required the earlier Chainmail rules to play.

Links copied from the Grey Elf's page of classic editions:

Dungeons & Dragons Warriors of Mars, (PDF)
"a Barsoom OD&D supplement by "Doc" from the OD&D forums--based off of the original Warriors of Mars Miniatures Battles game put out by TSR in 1974! He did such neat work I decided to format it to match the other OD&D booklets and offer it here (with his permission, of course"
And since we're talking about Conan...
The Age of Conan (PDF),
Age of Conan II: Secrets of Acheron (PDF)
3-panel DM Screen for the Age of Conan (PDF)


(Grey Elf is also responsible for Elf Lair Games who produce retro-clone Spellcraft and Swordplay -see also my blog post here)

Further expansion Adventures on Mars posted by Gloriousbattle (on Scribd)

For more goodies from where D&D and Mars collide, be sure to visit the Warriors of Mars board on on the OD&D Discussion forum


I'm terribly under read, and I'm aware there's a lot less snogging in the very original books (I've rediscovered a 1920 antique copy of Princess of Mars... but the pages are so yellow I can barely read the text...I'm sure the "princess" is actually the big lizard thing...) but, just for testosterone fueled fun and giggles - here's a Yahoo image search of "Frazetta + Mars" (not always safe for work and hard to explain to the girlfriend) - some of the art are tributes to good old Frazetta.


Moebius- an eternal dream loop is cut


Okay, I know that's a bit cheesy, but hey.  Whilst I'm on the subject of artists, I was slightly touched by the news that Moebius had died, whose work is just to vast to describe, so many favourites to list - and to be honest I was less aware of his superhero art, but I knew of graphic novels and film designs.  Google, wiki, and tumblr him - be swept away by the dreamlike imagery, ignore photos of eternal loops. http://www.bbc.co.uk/news/17327374


First Edition AD&D "Premium" Reprints

Look if you haven't heard about this yet, you really are reading all of the wrong pages!  Wizards of the Coast appear to be receiving pre-orders for the reprints of the 1977 Advanced Dungeons & Dragons rules.  This is a really interesting move for Wizards and raising money for the Gygax  Memorial Fund seems like a really sweet idea.  I always think that when WotC say that they looking back at earlier editions it's just a ploy to convince players of older editions that they'll like the new unrecognisable ten book system. "It's zee same game"


As Dr Seuss would say:
"Old Hat, New Hat!"
-in a general approval way-
if you now what I mean. :)
The original covers for
the MM can be seen here
So if you're not sure about buying smelly old editions from ebay or a shiny Lulu copy of OSRIC has no interest for you, then this is your opportunity to read the texts many of us worshipped back in the way-back salad-years hazy-70s-80s day.

If they truly are identical, and you only want to buy one book, I really must recommend the Dungeon Masters Guide, which is organised is the strangest of ways, but is a delight to read - also note that in the appendix is a full list of monsters stats -if you don't have the Monster Manual to hand. On the other hand the Monster Manual would make a perfect gift the players and non-players alike, it's not everyday you get the see so many unique descriptions of so many creatures from so many different stories in one book, also Gygax claims to have started work on the MM first.  It has been mooted on a few blogs and forums that it is possible to play many games with the player's guides alone, in this case maybe playing original AD&D is workable with just the Player's Handbook - after all, it contains all of the classes equipment, spells, classes and rules for combat.

The forewords are always quite interesting.  It took me years to realise that when Gygax refers to "Dungeons & Dragons", that he means the rules before the "Holmes" and the coloured box sets (B/X and BECMI et al), and that he clearly saw Advanced Dungeons & Dragons as an expansion (replacement) and continuation of those rules.  This may seem obvious, but the development of the boxed sets was a journey of D&D in a slightly different, parallel,  direction - debates are still had about this, and it's hard to summarise here.  Friends and I started with the purple and red Basic boxes - that was "Dungeons & Dragons" to us, we knew that they weren't just an introduction to AD&D, but it was pretty clear that Advanced D&D was written earlier, and some of the gaming conventions and assumptions didn't always tie up with Basic/Expert.  But these observations are down to subjective interpretation, the more you dig into the history of editions the more confusing it gets.  AD&D is a sort of culmination and zenith of the rules which survived for a significantly long time in that edition, which probably indicates it's success and popularity.  However these rules were rarely played in isolation, they were endlessly adjusted, amended and supplemented by articles in Dragon, White Dwarf and Imagine magazine. It was popular, it was informed.  Players knew the difference between a dungeon-crawl and character story led games. The appendices for converting AD&D to Gamma World and Boot Hill also tell you a lot about the broad mindedness of the author and editors (if not, at least an awareness of cross-franchise marketing ;) )

In many ways, by buying the reprints of AD&D (1st edition) its as far back as you can get to the original ideas and dice mechanics without going down the ebay-collector and retro-clone routesin that search for OD&D.

My only problem with the Premium editions (and I know I'm not alone here) is that they could have used the original art as opposed to these new tributes, but maybe they are actually trying to sell it as a complete game for a new generation, or maybe it's an art "rights" thing.  The new art pays loyal tribute to the originals, though.  By the time I was playing, the covers had been revised and replaced with the Jeff Easley art (with the exception of Fiend Folio).  I was playing in a group which was borrowing from the, then frighteningly modern, Unearthed Arcana (and later Oriental Adventures) which was the first serious reorganising of the rules before the much needed and overdue 2nd edition AD&D was released.

So buy em before they change their minds and bury the original AD&D forever! ;)

DMG

PH

MM


AD&D Forever!!

(Just don't talk to me about Psionics ...)

Saturday, 10 March 2012

Sky-Tyrant of Mars, Sell-Swords of Mars, Blood-Legacy of Mars (Adamant Ent - for Savage Worlds) and DriveThru 20%off March Code


Look, just stop gawping and concentrate
on the text. (Blood Legacy of Mars p16)
MARS!  Swords, guns, strange coloured tribal aliens,minimal clothing, alien tech, brutal classical empires.  Looks like we've all got the red-fever at the moment.  In my aging hard-copy collection the closest I've been to these settings is with West End Games' Space: 1889 - where Venus and Mars are in the process of being tamed by the jolly forces of European colonialism.  In Pulp Land, away from Verne and Wells, there's a more brutal free-for-all where those barbarian "skills" are used to liberate enslaved princesses - that's if a generation of Franzetta covers are to be taken literally.  Of course, I know that it's all just a little bit more sophisticated than that, and some of the women turn out to be pretty tough, but hey, from Gor to Carter there's been some images that have had some formative effects on my perverse mind.  The covers of three new adventures from Adamant Entertainment are definitely tributes to fine works of Mr F.  I've acquired some review copies of newly released ("March" is "Mars"-month -themed launch) Sell-Swords', Blood Legacy' and Sky-Tyrant of Mars, all designed for the Savage World system, but haven't quite taken the plunge by buying the core settings book (MARS: Savage World Edition).  As I type, the actual prices for the PDFs are miniscule ($2.50), which explains where they've been shooting up the charts on RPGDriveThru and RPGNow - that, and possibly a certain Disney film coming out...


Before looking at these I remembered mentioned in a few places, on forums and in some blogs, about the ease at which fantasy RPGs can be adapted to these and the more high-tech Flash Gordon style settings.  Older style systems, like OD&D and it's clones S&W Whitebox, EetS and others, fair especially well because all weapons perform the same damage (1d6 for example).  This means that choosing between a sword and a raygun is not an issue - so let the sci-fi swashbuckling commence!  I think the first thing I would adapt in a D&D style system is the availability of plate mail - perhaps the equivalent is some sort of alien gladiatorial armour.  The other armours would be changed aesthetically - to represent a lighter types, more as armour as pieces on flesh, chest plates, greaves etc.  If one simply replaces bows with guns and rifles but just about keeps the damage the same, there's almost no effect of the balance of the game. T&T5-7.5 is perfect for sci-fantasy since it deals with guns and different ages of fantasy worlds - including the future. With very little work game mechanics wise many games would adapt quickly to these settings.  At the low tech end the Dark Sun campaign world is pretty similar to pulp-sci-fantasy, certainly with a theme of desert-exotic it resembles Burroghs/Marvel-Carter Mars visually speaking. Maybe Glorantha RQ or HQ could be wedged into the Mars setting?

So when I'm looking at the new adventures from Adamant Entertainment, half of me is already adapting them to my favorite RPGs.  This could be considered as ironic since Savage Worlds clearly took the crown from GURPS many years as the multi-genre adaptable-system of choice - and here am I talking about shoe-horning other systems into square holes when Savage Worlds players will probably shrug and wonder why I'd want to make all that work for myself.  Did I mention that Adamant Entertainment also sell a d20 MARS RPG?  :)

MARS: Savage World Edition
-core setting and rules-
Sometimes optional!
http://bit.ly/MARSrulesSW
These three new releases are each very different from one another.  I'll come straight out with it, that my favourite is Sky-Tyrant of Mars by Umberto Pignatelli.  This is partly because, being the budget shopper I am, I can see that Sky-Tyrant requires only the Savage Worlds main rules to play (in my case that's the Explorer's Edition).  Its scenes rush forward into each other with the excitement of Star Wars or Indiana Jones.  Pre-generated characters also help greatly in implementing the setting, which is just about generic enough to not require the core settings book.  This adventure jumps from straight-forward encounter survival to being part of politics (but still with action).  Sky-Tyrant is for the more "cinematic" action favouring players.  The accessibility of the scenario means that it is also perfect for conversion to other systems (or maybe different settings).  Summary: Fast-action pure-pulp sci-fantasy, awesome. http://bit.ly/STofMARS

Blood Legacy and Sell Swords are definitely written for games masters who like a longer, broader campaign, but again both are very different.

In Blood Legacy of Mars the background reads like a Roman/Borgias/Hamlet paranoid love, daggers and intrigue story.  This paragraph from The Advice for GM sums up well how-to-use-this-book - making it very different from, say Sky-Tyrant:
"This adventure is organized differently from most Savage Worlds adventures. The plot is convoluted, and has several potential branches. Because of this, the main NPCs are given extensive writeups in the Dramatis Personae section in the last chapter, along with a list of their personal plots, plans, and goals. Locations which will be visited more than once during the course of the adventure are detailed in the last chapter as well, for convenience. Refer frequently to that section as you read through the adventure.  In addition, a relationship diagram has been provided, showing the main NPCs and their conflicting intentions, to help you
keep it all straight."
I really, really, really want to post a picture of that "relationship diagram" - it is truly a masterpiece of interconnected PC motivation and all that intrigue and double-crossing stuff (which makes my brain hurt - but in a good way) - but since it's such an integral part of the product it would be wrong to do so, I reckon.  If you straightened out a bowl of spaghetti and added square meatballs, that's what the diagram looks like.  Excellent.  The line-art art in this adventure is absolutely superb.  Definitely an adventure for the readers, talkers and thinkers, spiced up with sexual intrigue and disputes resolved in drunken viscous brawls.    Tell the players to keep notes on everyone they meet!  Suggested additional rules are the main MARS rulebook for the descriptions of Minor NPCs.  Also, if you're enjoying the setting and need equipment resources etc, it's probably near-compulsory to buy the MARS rulebook.  Summary: Compelling!  http://bit.ly/BLofMars

Very different in purpose and play is Sell Swords of Mars, and not for novices!  You may have to check your library first:
"This adventure requires both the Savage Worlds rule book and the MARS setting book in order to play. For best results, the GM should have access to the Savage Worlds ‘Showdown’ rules (available as a free download from the Pinnacle website) and the supplement WARRIORS OF MARS. In the event that you do not wish to run the larger encounters using the ‘Showdown’ rules, it is possible to stage them using the Mass Battle rules on page 120 of
the Explorer’s Edition of the Savage Worlds rule book."  (p2, Sell-Swords of Mars)
Got all of those?  Then you'll do just fine. :)

This adventure is truly epic in scale.  It's a war, with heroes, troops, vehicles (airships and alien tripods!), some political ramifications, glory and salvation. There's a useful flowchart in the back of the adventure, where the variety outcomes of the battles and decisions will still lead to the final showdown. I'm guessing that there's plenty of hours of play here, but again, definitely for veteran players who'd like to branch out into mass combat.  Summary: Exotic 40K with a decent plot. ;)   http://bit.ly/SSofMARS



Special offer news

There's 20% off cost at checkout at RPGDriveThru on the following products when this code is used:
WhenIrishDiceAreRollin


The code implodes on April 10th, 2012.  Only the foolish will perish.