DriveThruRPG and RPGNow have a featured "old school" games page -"OSR" even.
This brings me great pleasure. It's a tidy compact list for now - a sort of "gateway game" selection.
Print a new a those games of old and their modern simulcrum-retro-cloney friends!
|Old games, but no attic mould.|
provide 15% off those featured OSR titles.
Use code at check-out:
Move quick because it's anti-magic shell expires and it then it will be etherealised:
"The coupon code is good for the week of Monday 5/13 - Sunday 5/19" -DTRPG
That's 13th May until 19th May - oops, already lost a day. Getting that Majora's Mask feeling...
Whilst we're in a coupony mood...
Possibly the last Lulu code I'll have for you for some time, due to Google Affiliate Network being turned off in the next couple of months - I haven't found out yet who Lulu will be providing codes through ... Hopefully every other link on my site will still work (sheesh, thanks Google, first Google Reader, now the Google Affiliates Network, what next? Blogger?). Lulu is still one of the best resources of home published indie RPGs -in ebook form and printed. (IMHO, as the forum posters say)
Books & eBooks from Lulu.com 20% off- Enter code MAYBOOKS13 - Save up to $25
(I haven't tested this one - I'm guessing it's for the US store only)
-Yes, and I know it's really late!
In an unrelated -but sort of related to OSR- point, I'm also still pleased that Wizards' are really commiting to publishing quality collector reprints of the core rules and popular adventure module ranges. Who'd have believed it, eh? We literally kept waving the cash in their face. ;)
|Shrink-wrap... break the seal ... |
Look at the shiny goldness!
(Glowing under-face light effect not included)
Unearthed Arcana is bizarre beast - it divided my AD&D playing friends back when it first came out. Bearing in mind, some rules had been already adopted by players from official magazine articles, it was great to see them all bundled up in a tome, and then some. The class revisions, spells and all sorts of extra rules were minutely debated, whilst none of us could establish why we would really need that many pole-arms (no, really - it's an appendix, a whole dedicated appendix). Maybe this was because we were all closet-aristocrats who looked down upon "peasant" weapons - our game was one of vague fantasy, not the specialist historically referenced kind - get thee to Sealed-Knot! Tonight, I pointed out to my partner the difference between a Glaive and a Guisarme ... Let's just say that she told me to get back to my book. ;)
If you didn't have the originals but have purchased the other AD&D reprints, UA isn't essential for playing AD&D, but it was significant in terms of game-play development and as a stepping stone to modern editions, as it fixed and totally reworked, core game features before AD&D2 came along. Think of it as "DnD1.5" ;) As a lover of hard cover rule-books on the shelf it looks delicious with the other three "core" books. Is there a Latin name for RPG rule-book lovers? Y'know, like "bibliophile" but more specific...
The question is ... do I start collecting the adventure module hard backs etc or even the AD&D2 reprints? (I only procured the black cover editions for the first time year before last - AD&D2 has less of a nostalgia tractor beam pull on me - and before you ask, my 3/3.5 are pretty immaculate so the reprints of those are out of the question...) The power of embossed covers, gold edging and matching spines, eh?
Anyhow, be lucky and spend wisely.
Screw that. Spend with abandon! Your economy needs you!